Took a bit of time for adding a small colored Logger using this cool c++ trick
That's useless but that's pretty to me :d
27.10.2025 12:48 — 👍 0 🔁 0 💬 0 📌 0
Looks so coooool
25.10.2025 18:29 — 👍 0 🔁 0 💬 0 📌 0
Renderer, second week update !
Guetting completly obsess with this, I dropped exposiontober, woops
Added mesh loading, more shaders, grass, more UI controls and of course a second render pass to enable post-processing o/
#RTVFX #GameDev #GameEngine #3D
25.10.2025 15:43 — 👍 4 🔁 2 💬 0 📌 0
ExplosionTober - 18 : Asteroid [~1H ]
🚀🚀🚀🪨💥
#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
18.10.2025 16:15 — 👍 2 🔁 0 💬 0 📌 0
TinyRenderer Update 5#
Moving forward a bit, now we got multiples lights (Directionnal, Spotlight and Point Light supported) !
Also some basic materials with specular/diffuse maps !
And hot reloading for shaders <3 + improved build system !
Now let's work on mesh support !
Very happy so far :]
17.10.2025 14:49 — 👍 1 🔁 0 💬 0 📌 0
ExplosionTober - 17 : Ghoul [~1H ]
Was harder than expected to find inspiration for this one ._.
#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
17.10.2025 14:22 — 👍 1 🔁 0 💬 0 📌 0
ExplosionTober - 16 : Lightning [<1H ]
Pretty in a rush for this one, but also pretty happy with the results and timing
I've got the feeling the challenge is starting to become exhausting, so I might take a break, or at least try another approach :]
#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
16.10.2025 19:46 — 👍 2 🔁 0 💬 0 📌 0
ExplosionTober - 15 : Necrotic [~1H ]
And that's if for half of the month ! 🥳
Learned a bit more about soulercoaster creation today, small fx but eh, half done o/
#ExplosionTober #ExplosionTober2025 #RTVFX
15.10.2025 12:33 — 👍 3 🔁 0 💬 0 📌 0
ExplosionTober - 14 : Blood [~1H ]
New kind of shapes and timing here, kinda happy with today's learning :] (how to delay some burst, multiples burst, other kinds of orientation and textures controls)
#ExplosionTober #ExplosionTober2025 #RTVFX
14.10.2025 13:53 — 👍 4 🔁 1 💬 0 📌 0
🕶️🕶️🕶️🕶️🕶️🕶️🕶️🕶️
13.10.2025 16:54 — 👍 0 🔁 0 💬 0 📌 0
Also a quick note here for the basic Ambient/Diffuse/Specular shader calculation in case anyone need it
13.10.2025 15:37 — 👍 0 🔁 0 💬 1 📌 0
TinyRenderer Update 4#
Basic Lighting Done !
We got a basic moving light, with ambient, diffuse and specular lighting setup, and a bit of control of it through IMGUI :)
Next step : Materials !
13.10.2025 15:34 — 👍 0 🔁 0 💬 1 📌 0
ExplosionTober - 13 : Prism[~1H ]
Starting to see some progress, but as well that these kinds of explosions are not that game ready, in sens that they don't convey that much gameplay information, need to work on this :thinkinkg:
#ExplosionTober #ExplosionTober2025 #RTVFX
13.10.2025 12:01 — 👍 2 🔁 1 💬 0 📌 0
ExplosionTober - 12 : Darkness [~1H30 ]
Kinda struggled with this one, but at least I'm happy because I learned about soulercoaster curves and attraction points ._.
#ExplosionTober #ExplosionTober2025 #RTVFX
12.10.2025 21:16 — 👍 0 🔁 1 💬 0 📌 0
TinyRenderer Update #3 -
Implemented DearIMGUI (github.com/ocornut/imgui), so now we have a small user interface available to us !
Now everything is ready to start the really fun part : Lighting ! 💡
12.10.2025 08:32 — 👍 0 🔁 0 💬 0 📌 0
TinyRenderer Update #02
Now we have a small camera class, some maths and vector custom classes, zoom, fov, and a minimal texture blending :)
12.10.2025 07:35 — 👍 0 🔁 0 💬 0 📌 0
11.10.2025 17:56 — 👍 1 🔁 0 💬 0 📌 0
Some progress on a tiny c++ / open GL rendering engine :)
Actually handling drawing vertices, basic texture without lighting, transformations, and minimalistic shaders !
Camera incoming :]
11.10.2025 17:56 — 👍 3 🔁 0 💬 1 📌 0
Thanks!
11.10.2025 17:37 — 👍 0 🔁 0 💬 0 📌 0
ExplosionTober - 11 : Holographic [~1H30 ]
Pretty happy with this one as well, especially with the spherical scene color distortion ~ I wish I could add some glitchy sparks more here and there but eh time's flying
#ExplosionTober #ExplosionTober2025 #RTVFX
11.10.2025 14:56 — 👍 3 🔁 0 💬 0 📌 0
ExplosionTober - 10 : Tropical [~1H30 ]
Didn't have the time to post this one yesterday ! But pretty happy with the results here ! One of my fav so far :) (color curves are <3)
#ExplosionTober #ExplosionTober2025 #RTVFX
11.10.2025 09:47 — 👍 6 🔁 0 💬 0 📌 0
Pretty cool this one!! How did you do the outer lines? Ribbons? Mesh with scrolling or kind of soulercoaster? 👀
11.10.2025 08:52 — 👍 0 🔁 0 💬 1 📌 0
09.10.2025 14:26 — 👍 0 🔁 0 💬 0 📌 0
ExplosionTober - 09 : Golden [~1H30 ]
Basic golden thingy explosion but today, was quite cool to do actually ! First us of flares and glow texture here + better camera and lighting imo
Also learn't a cool tricks about User Interface Material (screen)
#ExplosionTober #ExplosionTober2025 #RTVFX
09.10.2025 14:25 — 👍 1 🔁 0 💬 1 📌 0
The tips
09.10.2025 14:24 — 👍 0 🔁 0 💬 0 📌 0
ExplosionTober - 08 : Insect [~2H ]
I kinda liked this one, experimented a bit about various Color Curves Assets as a way of controlling the whole system, kinda a good learning !
I'd like to add texture sampled particles, rollercoaster + another pulse :]
#ExplosionTober #ExplosionTober2025 #RTVFX
08.10.2025 21:02 — 👍 3 🔁 1 💬 0 📌 0
Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 people
Characters Concept Art - the nomads of Caravan SandWitch
Storyboard for a key scene in the game "The Wanderer - Frankenstein's Creature"
Menu mockup for the game "Road 96"
Hi, I'm an Art Director & 3D Game Artist
Available for hire 👐
I worked on award-winning stylized games
Looking for the next project I can contribute to 👀
Please reach out!
💌 boury.charles@gmail.com
RT appreciated ✨
07.10.2025 14:21 — 👍 525 🔁 147 💬 9 📌 2
ExplosionTober - 07 : Smoky[ ~1H ]
Not very very inspired by today's theme
I used mostly windwaker/ okami as inspirations here
nothing fancy, some distortion, bursts and light/glow texture play
#ExplosionTober #ExplosionTober2025 #RTVFX
07.10.2025 14:37 — 👍 3 🔁 0 💬 0 📌 0
🎮 French indie game developer. Working on meaningful short games🌱
🧂 Salty but friendly! (most of the time)
Wishlist WHAT SURROUNDS US on Steam!
⭕ https://store.steampowered.com/app/4178950/What_Surrounds_Us/
🔗 https://linktr.ee/florent.martinais
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
🌈 [Iel/They/Them]
Narrative designer [Worlds of Aria / A Better World]
Parfois game designer, scénariste et réal
J'écris sur tout ce qui bouge et je suis accro à Notion.
🎙️ Co-parent of @cmdl-upc.bsky.social
UE4/5 Technical Artist - Blender/Godot Enthusiast - Musician
27 - He/Him
🚫 AI/NFT/Crypto
Working on a custom Unreal 4 Engine fork for a story driven souls-like and a cute puzzle game as well as too many other side projects
https://linktr.ee/stphn_agnlt
Director at Hidden Folks: https://hiddenfolks.com. Game designer of many games: https://adriaan.games. Most recently released Rift Riff: https://riftriff.com
Dessins, marionnettes et body paintings🌹🎨🎭 ¦ Je prends les commandes personnalisées
Réseaux / Boutique / Questionnaire pour commande surprise ⬇️
https://linktr.ee/flydxndelion
Event Producer at @iii-initiative.bsky.social ・ Excecutive Producer gamedev.world ・ Production Consultant・Photographer
Worked on POSSESSOR(S), Beast Breaker, & a lot of other stuffs~
she/her・🏳️🌈 🍉
Technical Artist at Playtonic Games.
Indie Game Dev. Perpetually tired chinchilla.
https://olivia.science
assistant professor of computational cognitive science · she/they · cypriot/kıbrıslı/κυπραία · σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
💥 Stylized visual FX training for video games and animation. Join the rapidly growing community and start your FX journey today. https://bit.ly/4ioahkM
VFX Artist at Rocksteady
Probably making explosions or magic 💥✨
Creator of the #ExplosionTober VFX Challenge
MCF Arts plastiques, jeux video - UPVM - Artgame & théâtre politique
✦ 3D artist bringing life to pixels while struggling to keep my own ✨
✦ Obsessed with all things dragon-related 🐉
✦ 𝗢𝗿𝗶𝘂𝗺 𝗦𝘁𝗲𝗮𝗺 𝗽𝗮𝗴𝗲
https://store.steampowered.com/app/3316610/Orium/
𝘉𝘢𝘯𝘯𝘦𝘳 𝘧𝘳𝘰𝘮 𝘚𝘤𝘢𝘷𝘦𝘯𝘨𝘦𝘳𝘴 𝘙𝘦𝘪𝘨𝘯
Professor of Computer Science | Director GameLabGraz GameDevDays | #GameDev Research Science Tech VR AI | @TUGraz | past LMU ETH MIT EA | Forbes 30u30 Science | mountains ⛰️
twitch.tv/JoeyPrink
youtube.com/@JoeyPrink
jpirker.com
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
Butinage dans le champs de la création : immersive / interactive / ludique / collective / artiviste / low tech
-- Selecta in the field of design : immersive / interactive / playful / collective / artivist / low tech
https://mastodon.social/@charlesayats