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phulos

@phulos.bsky.social

Let's meet in one of these vaporous, misty cut-throat thoroughfares... Adventure Games Alley? Weird Narrative Street? Or Oh-Look-What-These-Creators-Did-Can-We-Consider-It-a-Game Lane even? Frenglishly yours. She/her.

83 Followers  |  601 Following  |  48 Posts  |  Joined: 06.11.2024  |  2.2174

Latest posts by phulos.bsky.social on Bluesky

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Scarlet Hollow Episode 5 - Part One is out now on Steam, itch, and GOG.

Part two will be releasing next Friday, February 20th, at 10am Eastern.

Welcome home.

13.02.2026 15:26 — 👍 503    🔁 217    💬 9    📌 48
acrylic painting of four young men sitting in a booth in a pub. One of them is looking at a painting on the wall, a medieval scene of a woman beheading a man

acrylic painting of four young men sitting in a booth in a pub. One of them is looking at a painting on the wall, a medieval scene of a woman beheading a man

17.02.2026 16:30 — 👍 467    🔁 71    💬 5    📌 1

Avis de tempête sur la France !

17.02.2026 16:15 — 👍 655    🔁 314    💬 3    📌 1
A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.

A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.

A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: 

Creative Director: William Chyr
Graphics Programming Consultant: Arthur Brussee
Producer: August Brown
Technical Director: Tyler LaGrange
Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn
Gameplay Programmers: Tanner Davis, Melody Yang
Concept Artist: Tara Quinsac

A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: Creative Director: William Chyr Graphics Programming Consultant: Arthur Brussee Producer: August Brown Technical Director: Tyler LaGrange Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn Gameplay Programmers: Tanner Davis, Melody Yang Concept Artist: Tara Quinsac

William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.

William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.

Hotel Infinity won the award for Immersive Reality Technical Achievement at the 29th #DICEAwards! 🏆

The recognition from @official-aias.bsky.social means the world to us at @studiochyr.bsky.social.

It was an honor to be nominated alongside amazing #VR titles.

To win is an unforgettable moment.

16.02.2026 17:18 — 👍 59    🔁 11    💬 8    📌 4
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it's here...

-= RUIN: BEAST CITY =-

...the demo

try it out on steam. let me know what you think. leave a review if you like. and don't lose your head, hunter.

>> s.team/a/4380930 <<

12.02.2026 14:06 — 👍 68    🔁 42    💬 5    📌 1
Une capture d'écran du jeu Max Payne. Max est devant la tombe de sa femme. Il pleut, c'est l'hiver.

Une capture d'écran du jeu Max Payne. Max est devant la tombe de sa femme. Il pleut, c'est l'hiver.

Si on devait mourir demain, que deviendrait notre compte Steam ?
www.canardpc.com/jeu...

13.02.2026 08:07 — 👍 44    🔁 13    💬 3    📌 4
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Lancement du jeu vidéo RELOOTED du studio @nyamakop.co.za à la Maison des Mondes Africains (MansA) à Paris.

Un événement porté par NARRATIFY, la compagnie que nous avons lancé ces jours-ci avec @invinciblejane.bsky.social. On est très fier-es de cette première !

13.02.2026 11:25 — 👍 80    🔁 17    💬 3    📌 0

Your gif makes my PC lag! 😂 Dunno why...

12.02.2026 12:10 — 👍 0    🔁 0    💬 0    📌 0

Origami nous a dit qu'on pouvait parler de ce qu'on voulait. Erreur !!!

youtu.be/otqP0ciRCH0

09.02.2026 15:59 — 👍 42    🔁 13    💬 1    📌 1

For those who have never seen "Jin-Roh" properly with its true colors (restored in the new 4K remaster), here's an excerpt from the artbook "Jin-Roh - Maniaxx".

09.02.2026 17:18 — 👍 341    🔁 80    💬 2    📌 4

yes but that does not excuse their imperialism in kuwait, iraq, and afghanistan

09.02.2026 03:47 — 👍 1803    🔁 351    💬 17    📌 0
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The time has come…

Presenting Skate Style, a next-Gen skating game built from the ground up.

🛹 Animation editor
🛹 Realistic graphics
🛹 Replay editor
🛹 Advanced character customization
⛔ No BS, just the good stuff.

Try the demo now: store.steampowered.com/app/3862790/...

05.02.2026 15:03 — 👍 49    🔁 19    💬 8    📌 1
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Le premier ministre met fin à l’expérimentation de la santé communautaire dans les quartiers populaires Depuis 2021 étaient financées, de manière expérimentale, 26 structures de santé dans des quartiers populaires, qui ont fait leur preuves. Mais le couperet budgétaire vient de tomber : l’expérimentati…

mais quelle saloperie
ça fonctionnait super bien
www.mediapart.fr/journal/fran...

06.02.2026 16:06 — 👍 85    🔁 45    💬 7    📌 4
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PowerQuest for Unity, the tool that Powerhoof used to create adventure masterpiece The Drifter (and roughly another 80 games), is available here: powerquest.powerhoof.com

06.02.2026 16:54 — 👍 26    🔁 12    💬 0    📌 0

J'ai tenté du mieux que possible de vous raconter comment un puzzle game de PS1 m'a laissé durant 25 ans dans le doute avec des hypothèses orphelines avant de daigner m'offrir une réponse tant attendue, non sans quelques péripéties et pertes de points de santé mentale.

06.02.2026 14:41 — 👍 34    🔁 18    💬 4    📌 0
Photo du livre sur une pile d'autres livres

Photo du livre sur une pile d'autres livres

🚨 Jour de sortie 🚨

« TRAVAIL VIDÉOLUDIQUE, TRAVAIL IDYLLIQUE ? La condition des travailleuses et travailleurs du jeu vidéo », ça sort aujourd'hui ! 🎉

Merci à celles et ceux qui prendront le temps de le parcourir, j'ai hâte de lire vos retours ! Rendez-vous dans votre librairie préférée ✨

06.02.2026 08:28 — 👍 53    🔁 26    💬 5    📌 2
Flyer de la prochaine émission d'Internet Exploreuses

Faut-il interdire les réseaux sociaux aux vieux ?
avec Audrey K. Randriamandrato

12.02.2026
à partir de 13h
twitch/tv/origatwitch

Flyer de la prochaine émission d'Internet Exploreuses Faut-il interdire les réseaux sociaux aux vieux ? avec Audrey K. Randriamandrato 12.02.2026 à partir de 13h twitch/tv/origatwitch

Victimes de contenus violents, addicts à leur smartphone, incapables de distinguer la désinformation de la réalité. Et s'il était temps d'interdire les réseaux sociaux… aux vieux ?

RDV le jeudi 12 février sur les chaînes d' @origami.ng , même si vous ne comprenez toujours pas le sens de 67 👐

05.02.2026 12:00 — 👍 232    🔁 78    💬 10    📌 9
"Nous sommes restés dans notre wagon...", article d'André Lafargue dans le bulletin de l'Amicale de Mauthausen #123 (juin 1965)

"Nous sommes restés dans notre wagon...", article d'André Lafargue dans le bulletin de l'Amicale de Mauthausen #123 (juin 1965)

L'article entier

04.02.2026 09:21 — 👍 22    🔁 4    💬 2    📌 0
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Check out the Kickstarter for ABIDE. www.kickstarter.com/projects/637...

03.02.2026 18:22 — 👍 120    🔁 53    💬 1    📌 6
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[POINT'N PICK | JANVIER] 📺️

Le replay du Point'n Pick de janvier est dispo ! On y parle de Cairn, 100 Mètres, Mio, BD, films et pleins d'autres choses. N'hésitez pas à nous faire vos retours, le prochain épisode sera le dernier vendredi de février !

👇 Lien en commentaire 👇

02.02.2026 16:37 — 👍 3    🔁 2    💬 1    📌 1
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Here's the moodboard for my next game. Send $$$.

02.02.2026 08:06 — 👍 59    🔁 7    💬 11    📌 1
Le logo de Draw Me A Pixel avec la mention "Draw Me A Pixel RECRUTE"

Le logo de Draw Me A Pixel avec la mention "Draw Me A Pixel RECRUTE"

VOTRE S'IL VOUS PLAIT, ATTENTION!

Draw Me A Pixel est à la recherche d'un ou une QA Testeur / Testeuse Senior pour travailler sur Crushed In Time. 🔍

❓ Plus d'info et candidature : emploi.afjv.com/empl...

🎮 Crushed In Time : store.steampowered.c...

#gamedev #emploi #jeuvideo

29.01.2026 16:21 — 👍 30    🔁 31    💬 1    📌 2
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The ABIDE KickStarter is now LIVE! Stop motion horror the likes of which have never been seen before! Back now and be involved with something very cool. www.kickstarter.com/projects/637...

29.01.2026 16:57 — 👍 174    🔁 116    💬 7    📌 30
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ABIDE A stop motion horror game from the makers of Judero and Mashina.

I just backed ABIDE on @kickstarter.com www.kickstarter.com/projects/637...

29.01.2026 17:11 — 👍 8    🔁 1    💬 0    📌 0
La couverture violette du livre "Travail vidéoludique, travail idyllique ?"

La couverture violette du livre "Travail vidéoludique, travail idyllique ?"

🚨Annonce : mon premier livre sur le jeu vidéo sort le 6 février !
📘 TRAVAIL VIDÉOLUDIQUE, TRAVAIL IDYLLIQUE ?
La condition des travailleuses et travailleurs du jeu vidéo (éditions LOCO)
Les partages sont appréciés et mes DM sont bien sûr ouverts ! Pour les détails, ça se passe là-dessous👇

20.01.2026 16:27 — 👍 45    🔁 36    💬 3    📌 2
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Parcours publics jeux vidéo / Mickaël Newton

⚠️ À l’attention des étudiant-es JV.

C’est la période des portes ouvertes des écoles. N’y allez pas si vous (ou votre famille) n’avez pas les sous. Jamais.

Y’a plein de parcours publics, d’ingénieur qui permettront un enseignement complet.

Voici un fichier utile : docs.google.com/spreadsheets...

28.01.2026 16:20 — 👍 223    🔁 157    💬 12    📌 11
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Exister au cœur de la suprématie blanche : le combat intime et politique d’Amandine Gay « Comment vivre libre dans un monde façonné par l’oppression raciale ? » Avec Vivre, libre (Éditions La Découverte), Amandine Gay, réalisatrice et

Demain #AuPoste à 9h00 : Exister au cœur de la suprématie blanche : le combat intime et politique d’Amandine Gay www.auposte.fr/convocation/...

#AuPoste média 100% Live et libre ! Adonnez-vous !

29.01.2026 08:00 — 👍 10    🔁 1    💬 0    📌 0
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Nova-box is proud to present After the Wane, the studio's next game, which will be released on Steam at the end of 2026. ✨

The studio will use rotoscoping for the first time to enhance key moments in the story. Here is the teaser! 💃

👉 Wishlist the game: store.steampowered.com/app/2742720/...

27.01.2026 15:58 — 👍 222    🔁 98    💬 14    📌 19
Ubisoft is no more, long live Ubisoft!

On January 21, 2026, Yves Guillemot announced the end of remote work, closure of several studios, cancellation of projects, and a new 200€ million “cost-cutting” plan. We were informed of this at the same time as the press — as none of these changes had been discussed during the mandatory consultations with the works councils a few days earlier! On January 26, 2026, management announced the implementation of a voluntary departure plan that will affect 200 people at Ubisoft’s headquarters.

We are promised autonomy for « Creative Houses », but what about autonomy for employees? We have been negotiating for over a year on remote work policy, sometimes under difficult conditions. An agreement has been in place since September in some studios. Trampled underfoot!

We are told about responsibilities, but those who wield this word so easily do not take any responsibility for the consequences of their catastrophic management.

Ubisoft is no more, long live Ubisoft! On January 21, 2026, Yves Guillemot announced the end of remote work, closure of several studios, cancellation of projects, and a new 200€ million “cost-cutting” plan. We were informed of this at the same time as the press — as none of these changes had been discussed during the mandatory consultations with the works councils a few days earlier! On January 26, 2026, management announced the implementation of a voluntary departure plan that will affect 200 people at Ubisoft’s headquarters. We are promised autonomy for « Creative Houses », but what about autonomy for employees? We have been negotiating for over a year on remote work policy, sometimes under difficult conditions. An agreement has been in place since September in some studios. Trampled underfoot! We are told about responsibilities, but those who wield this word so easily do not take any responsibility for the consequences of their catastrophic management.

We are not fooled: rather than taking financial responsibility for layoffs, they prefer to push us out by making our working conditions unbearable. It’s outrageous.

It is because we love Ubisoft that this situation revolts us. Ubisoft’s unions are calling for a massive international strike by all Ubisoft employees on the 10th, 11th and 12th of February 2026.

NO
to their anti-remote-work obsession
to “cost-cutting” plans on employees’ backs
to top-down decisions
to coercive control on our working conditions

YES
to our leaders truly taking their responsibilities
to management’s duty of sincerity in the face of its failings

It is time for our management to understand that they cannot do whatever they want, whether with public money or the work of hundreds of people!

Without us, Ubisoft would never have conquered and transformed video games as it has. WE ARE UBISOFT.

We are not fooled: rather than taking financial responsibility for layoffs, they prefer to push us out by making our working conditions unbearable. It’s outrageous. It is because we love Ubisoft that this situation revolts us. Ubisoft’s unions are calling for a massive international strike by all Ubisoft employees on the 10th, 11th and 12th of February 2026. NO to their anti-remote-work obsession to “cost-cutting” plans on employees’ backs to top-down decisions to coercive control on our working conditions YES to our leaders truly taking their responsibilities to management’s duty of sincerity in the face of its failings It is time for our management to understand that they cannot do whatever they want, whether with public money or the work of hundreds of people! Without us, Ubisoft would never have conquered and transformed video games as it has. WE ARE UBISOFT.

🇬🇧✊🌀 Ubisoft : enough is enough! Faced with the arbitrary decision of the CEO who doesn’t even dare talking to employees anymore, unions are calling for a strike on February 10th, 11th and 12th.

28.01.2026 12:10 — 👍 1389    🔁 603    💬 16    📌 43
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Writing about realistically planned cities in space requires a lot of research on ideas like the O'Neill Cylinder and the Bernal Sphere. Can't complain much...

27.01.2026 10:53 — 👍 23    🔁 3    💬 1    📌 0

@phulos is following 20 prominent accounts