Hello BlueSky! I'm still alive! Life was busy for a while but at the very least I can say that it was good! I've joined a small indie gamedev team and we've started working on a cool project together. I hope to be able to share some progress in the future!
07.04.2025 08:27 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
My goal for this year is to 'finish' a tiny game, to start taking gamedev more seriously, and to get my degree in software development.
#gamedev and others, please tell me your goals of 2025!
04.01.2025 11:09 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Holiday season is over and my studies are starting again. On the one hand I'm sad that we're having to get back to the daily grind, but holy shit I haven't felt productive this past month.
04.01.2025 11:09 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
It's readable, but not easily! I definitely like it from a stylistic point, but it doesn't feel too user friendly. The middle word definitely is the hardest. I think it reads item? I personally think that it would be easier to read without the border, or if the border was more circular.
16.12.2024 19:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The only downside being that as a European I'll be seeing all the news in the morning... I'll try my best to stay spoiler free until I can watch the full show!
12.12.2024 19:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Is Bluesky hyped for the #gameawards? I for one am looking forward to it! It's always something I look forward to around this time.
If the rumors are to be believed we might get some incredible reveals!
12.12.2024 19:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
You'd think that, but I saw a thread the other day of someone wanting to be a game developer who only played FIFA. Not trying to throw shade at the person, however broadening your horizon as a gamedev is not only worthwhile, but I'd almost say it's required if you plan on making a game yourself.
12.12.2024 18:51 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
After messing around for some time, I was able to expand the wordTime and event system! I now have seasons (well, at least in theory) and years working! Small win for today!
#gamedev #solodev #unity #indiedev #madewithunity #gamedesign #indiegamedev #2dgame
12.12.2024 17:58 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
That's a great route to take, I'm actually doing the same thing! There's so much to learn from both disciplines, and they really strengthen each other. Good luck on your journey!
12.12.2024 17:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Would love to be added ๐ค
12.12.2024 00:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Right?? Kinda missing the whole solarpunk theme, but that'll come later I guess!
07.12.2024 00:18 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
How are people able to do #pixelart ๐ญ I've been bashing my head against #aesprite for a solid part of my day and this little goober is the best I could muster hahahah I'm trying to create a little solarpunk companion robot for the player, but art wise no luck... Anyways, meet Sprout! ๐ฑ
06.12.2024 21:23 โ ๐ 5 ๐ 0 ๐ฌ 3 ๐ 0
I personally thought that stardew valley was pretty well paced! Never times it but it always felt way longer! I'll have a think about shortening the timespan somewhat, to around 20-25 minutes. I think relatively short days fit a farming game well, allowing for easier play sessions.
06.12.2024 15:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'll keep it in mind! Do you have any examples of games that let you adjust time related settings via an options menu? I'm aware that stardew valley lets you skip through a day by simply sleeping, but I'm less familiar with other games.
06.12.2024 15:39 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Unity #gamedev s (and others!)
How do you handle pausing your game? I thought it would be easy to implement, but along the way I'm finding out lots of things about event systems and how they can potentially be resource intensive. I always took pausing for granted! What makes it tick?
06.12.2024 13:54 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
The scheduling system can be used for a wide range of actions, from starting and stopping sounds to telling NPC's where to be at certain times.
For now I've simply used it to show and hide different time labels for the different segments in a day :)
06.12.2024 00:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Incredibly happy with today's progress! Added a worldtime tracking system which I used to create a basic day/night cycle, and an incredibly flexible event scheduling system.
.
#gamedev #indiegamedev #unity #solodev
06.12.2024 00:25 โ ๐ 12 ๐ 2 ๐ฌ 1 ๐ 0
No way! I didn't know that! So much time and care must've gone into the show!
05.12.2024 22:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Hey #gamedev s and other people with opinions, how long should an in-game day last in realtime for a farmingsim game according to you? I was thinking of around 30 minutes in a full day, with 23-ish minutes of daylight and 7-ish minutes of sunset and evening. (Let's say 06:00am till 02:00 max)
05.12.2024 22:37 โ ๐ 9 ๐ 1 ๐ฌ 3 ๐ 0
Finally decided on watching Arcane. What an incredible art style and sound design, how did I never watch this sooner??
05.12.2024 11:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I'm glad that steam knows my preferences pretty well at this point that I don't have to see garbage like this. Honestly a waste of disk space. I think steam moderates their platform relatively well, but honestly with "games" like these I wouldn't mind them being a little more strict.
05.12.2024 11:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Honestly I like the idea of bundles games, it's definitely nostalgic, but with digital media I think it's easier to publish them on their own.
05.12.2024 11:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
If you bundle two "random" games together I'm afraid you'll miss the cohesion. Also, what I personally like about indie games is that they are relatively affordable. I can easily afford buying at least one indie game a month. Bundled games would probably be more expensive.
05.12.2024 11:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
In a way Ufo50 kinda did that! To bundle multiple games together that wouldn't be commercially viable on their own. For then it worked, but I think that's mainly because there was a great amount of cohesion between the games.
05.12.2024 11:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Congrats!
05.12.2024 00:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Honestly I was wondering!! I got a variation on it
05.12.2024 00:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Honestly that's how you learn the most! Tutorials are incredible, but you really start to learn when you can apply things you've learned to other situations!
04.12.2024 23:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Following a tutorial from GameCodeLibrary on YouTube for the base setup of my own game. (placeholder art from the incredible @pixel-boy.bsky.social) I have a design document full of things to add and work on, and I couldn't be more hyped! #gamedev
04.12.2024 20:35 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
I will! Thank you for the recommendation!
04.12.2024 15:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Software development student and indie gamedev with ADHD here! ๐ Working on a post apocalyptic farming sim!
04.12.2024 12:33 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
YouTube sellout https://linktr.ee/skillupyt Business only: skillup@night.co
I guess ill updated about anything im hyperfixating on XD
* 24
* INTJ
* love art, traveling, critters and history
We represent the Dutch games industry, are the main liaison with the government, provide information and networking opportunities to the Dutch game community and organise national and international industry events. https://www.dutchgamesassociation.nl
All about Game Design || Public speaker || Game journalist || Educator ||Youtuber ~ With games is nothing impossible.
One of the people who makes People Make Games.
chris@peoplemakegames.com
Games Preservation at Beeld & Geluid (Sound & Vision) | Associate Editor NWR | Games-Journalist | He/Him ๐ณ๐ฑ
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Game creator. Founder & Creative Director of Galaxy Grove (Station to Station). Former co-founder of Ronimo (Awesomenauts, Swords & Soldiers, De Blob, Blightbound). Solo creator: Robo Maestro, Cello Fortress, Proun. Composer and cellist of The Ageless Gate
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Lil game dev guy / Tech Artist, made GardenBuddies๐
working on Footsy โฝ
(he/him) ๐ณ๏ธโ๐(queer coder)๐ณ๏ธโ๐
Helped on: Cat Cafe Manager 2๐ฑ, Tracks of Thought๐
๐ฎ game writer, narrative designer & 2D artist in NL ๐ป Mail Time, Tracks of Thought, Reach: SOS. sometimes WiGNL meetup organizer.
๐ she/her ๐ be nice
dipsydoodle.games
Sharing my thoughts on game design and other creative journeys.
๐ฎ Open world level designer
๐ฅMartial arts student
๐จAspiring comic artist
๐ https://www.linkedin.com/in/lisannebakkerdesign/
๐ www.GiftsOfGames.com Portfolio
Sev, he/they, 22, Creative Media and Game Technologies (year 4!) Student
Strong believer in equal opportunities. Trying to make the world a more accepting place one game at a time ๐
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๐ก Game Designer | UX/UI Expert | Digital Artist
๐ฎ Passionate about game design, creating experiences, and educating on UI/UX. ๐ต๐ธ
brave-rooster.itch.io
Weโre creating opportunities and building platforms to celebrate women and femmes of all ages who love playing and creating games! ๐ฎ
๐ dames4games.org
Connoisseur of indie games with interesting narratives and no combat or other stressful stuff. Trying to keep this profile (mostly) game-related.
My curator: https://store.steampowered.com/curator/35872486
๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ
Indie game dev. Programmer. Lifelong board/card/miniature/video gamer.