I made a short demo video of my voxel earth project with audio this time :)
youtu.be/253_Ca4HkgE
#UE5 #UnrealEngine #GameDev #IndieDev
@alliebri.bsky.social
Game Dev :)
I made a short demo video of my voxel earth project with audio this time :)
youtu.be/253_Ca4HkgE
#UE5 #UnrealEngine #GameDev #IndieDev
A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5. Displayed as a wireframe view.
Applying real world Earth data as color & magnified height maps to a procedural mesh Voxel sphere wireframe.
#UE5 #UnrealEngine #GameDev #IndieDev
A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5.
Applying real world Earth data as color & magnified height maps to a procedural mesh Voxel sphere.
#UE5 #UnrealEngine #GameDev #IndieDev
Voxel topology technique Surface Nets with signed distance fields wip. Using UE5 procedural meshes to display custom vertices, triangles, and quad layouts at runtime.
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Deforming procedural meshes in UE5
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I made really nice progress on this character :) I adapted the shell material to work with skeletal meshes and physical animation, masking next. The stylized fur effect is turning out really cool!
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Playing around with physics movement is so fun
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Fixed up the physics asset and I'm liking this no gravity physics kitty
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Floppy little ears are so cute โค๏ธ
Physics assets in UE5 are so cool! Made a cute styled cat character in blender, ue control rig and skin weights, awesome looking physical interaction wip :)
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Playing around with shell texturing for fur effects :)
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100,000 AI in UE5 with Collision & Navigation at 100+ fps!
Recent progress on my interactive crowd simulation project in UE5. 10K -> 100k
www.youtube.com/watch?v=lp6P...
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Ty! Ya pathfinding here is using flow/vector fields with density constraints for edge flow :)
30.01.2025 19:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yep!
30.01.2025 06:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Widgets/Slate, easier to prototype and get things running out of the box. No specifics - mostly any tech stack should work with the proper hooks.
30.01.2025 03:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I've built launchers for other programs and apps that integrate with external web & cloud services with Unreal, it is surprisingly capable for this.
30.01.2025 01:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0bluesky video compression makes me sad... Are there techniques to improve this?
16.01.2025 22:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0There's something really satisfying about smoothly moving through lots of units
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Nothing for sure right now but it definitely could be! The buildings and extra stuff were more for practical testing of static collision bounds, obstacle avoidance, and collision edge flow.
01.01.2025 22:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Better quality link for anyone interested: www.youtube.com/watch?v=Aa9j...
01.01.2025 18:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 010,000 AI with custom collision & navigation at 60+ fps. :)
#UE5 #UnrealEngine #GameDev #IndieDev