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Allie Bri

@alliebri.bsky.social

Game Dev :)

46 Followers  |  14 Following  |  20 Posts  |  Joined: 22.10.2024  |  1.6216

Latest posts by alliebri.bsky.social on Bluesky

Applying Real Earth Data to a Procedural Voxel Sphere with Surface Nets in UE5
YouTube video by Allie Bri Applying Real Earth Data to a Procedural Voxel Sphere with Surface Nets in UE5

I made a short demo video of my voxel earth project with audio this time :)
youtu.be/253_Ca4HkgE

#UE5 #UnrealEngine #GameDev #IndieDev

06.08.2025 21:41 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5. Displayed as a wireframe view.

A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5. Displayed as a wireframe view.

Applying real world Earth data as color & magnified height maps to a procedural mesh Voxel sphere wireframe.
#UE5 #UnrealEngine #GameDev #IndieDev

05.08.2025 20:59 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5.

A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5.

Applying real world Earth data as color & magnified height maps to a procedural mesh Voxel sphere.
#UE5 #UnrealEngine #GameDev #IndieDev

05.08.2025 20:54 โ€” ๐Ÿ‘ 120    ๐Ÿ” 17    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Voxel topology technique Surface Nets with signed distance fields wip. Using UE5 procedural meshes to display custom vertices, triangles, and quad layouts at runtime.

#UE5 #UnrealEngine #GameDev #IndieDev

04.08.2025 16:25 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Deforming procedural meshes in UE5

#UE5 #UnrealEngine #GameDev #IndieDev #screenshotsaturday

01.08.2025 20:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I made really nice progress on this character :) I adapted the shell material to work with skeletal meshes and physical animation, masking next. The stylized fur effect is turning out really cool!

#UE5 #UnrealEngine #GameDev #IndieDev #screenshotsaturday

14.06.2025 13:19 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with physics movement is so fun
#ue5 #unrealengine #gamedev #indiedev

09.06.2025 19:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Fixed up the physics asset and I'm liking this no gravity physics kitty

#ue5 #unrealengine #gamedev #indiedev

02.06.2025 22:51 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Floppy little ears are so cute โค๏ธ
Physics assets in UE5 are so cool! Made a cute styled cat character in blender, ue control rig and skin weights, awesome looking physical interaction wip :)

#UE5 #UnrealEngine #GameDev #IndieDev #screenshotsaturday

31.05.2025 13:19 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with shell texturing for fur effects :)

#UE5 #UnrealEngine #GameDev #IndieDev

04.04.2025 20:48 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
100,000 AI in UE5 with Collision & Navigation at 100+ fps!
YouTube video by Allie Bri 100,000 AI in UE5 with Collision & Navigation at 100+ fps!

100,000 AI in UE5 with Collision & Navigation at 100+ fps!

Recent progress on my interactive crowd simulation project in UE5. 10K -> 100k

www.youtube.com/watch?v=lp6P...

#UE5 #UnrealEngine #GameDev #IndieDev

18.03.2025 22:24 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ty! Ya pathfinding here is using flow/vector fields with density constraints for edge flow :)

30.01.2025 19:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yep!

30.01.2025 06:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Widgets/Slate, easier to prototype and get things running out of the box. No specifics - mostly any tech stack should work with the proper hooks.

30.01.2025 03:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've built launchers for other programs and apps that integrate with external web & cloud services with Unreal, it is surprisingly capable for this.

30.01.2025 01:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

bluesky video compression makes me sad... Are there techniques to improve this?

16.01.2025 22:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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There's something really satisfying about smoothly moving through lots of units

#UE5 #UnrealEngine #GameDev #IndieDev

16.01.2025 22:07 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nothing for sure right now but it definitely could be! The buildings and extra stuff were more for practical testing of static collision bounds, obstacle avoidance, and collision edge flow.

01.01.2025 22:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
UE5 10,000 AI with collision & navigation at 60+ fps.
YouTube video by Allie Bri UE5 10,000 AI with collision & navigation at 60+ fps.

Better quality link for anyone interested: www.youtube.com/watch?v=Aa9j...

01.01.2025 18:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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10,000 AI with custom collision & navigation at 60+ fps. :)

#UE5 #UnrealEngine #GameDev #IndieDev

01.01.2025 18:10 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

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