Small Brain: Bob Ross is a great artist
Big Brain: Bob Ross' art style is basic, rudimentary, and prescriptive to the point that anyone can copy it
Large brain: if anyone can copy it then everyone can make art
Galaxy Brain: Bob Ross is a great artist
08.10.2025 03:28 — 👍 489 🔁 128 💬 8 📌 1
just because it made a lot of money doesn't mean it had a lot of cultural sway either
enduring art is such a different, and more niche, beast than commercialized art. even some of the most profitable games of our times will be forgotten in a few years.
07.10.2025 21:36 — 👍 1 🔁 0 💬 0 📌 0
if you only ever look for inspiration from the games people cheer on at all times, you will never see the decisions made, the processes performed, the markets they were releasing to, or the pressures they were under to get them to that point
it is all more complicated and human than at first glance
07.10.2025 16:55 — 👍 12 🔁 0 💬 0 📌 0
videogame history is fascinating because of all the weird and experimental stuff, the things that had ideas but maybe not the followthrough
for a designer, it's much more instructive and educational to look at the ones that didn't quite get it than the beloved classics
07.10.2025 16:50 — 👍 9 🔁 0 💬 2 📌 0
Do this with the code I write too. I'm writing it, the code's doing it, together we are making bugs for future me to solve.
05.10.2025 22:15 — 👍 6 🔁 0 💬 0 📌 0
I know people get really invested in their avatars or player characters in games, but I always tend to refer to me and the character as a team of sorts. We're doing the thing, we're going to do xyz, etc. It's never me.
I'm just the intrusive voices in their head telling them to do stupid things.
05.10.2025 22:14 — 👍 7 🔁 0 💬 2 📌 0
my current forever project was meant to be done in a few months lol
05.10.2025 20:55 — 👍 2 🔁 0 💬 0 📌 0
new release
"Song of the Nymphs" for Project Phantasia II ~Blinding Dawn~
www.youtube.com/watch?v=9cGT...
05.10.2025 02:49 — 👍 5 🔁 2 💬 1 📌 0
yeah, there's a lot of "well, i'll go read/watch/etc this after it finishes" which, ouch.
03.10.2025 19:42 — 👍 1 🔁 0 💬 0 📌 0
as i am an Internet Oldbie i refuse to get involved in watching the mods flame out yet again but i will make popcorn for it
03.10.2025 18:06 — 👍 8 🔁 0 💬 0 📌 0
i appreciate the wide variety of manga out there these days but, man, the axe is brutal.
have to steel yourself for the abrupt axing in the third volume which wraps things up and has an apologetic note from the author like "I wish i could have shown you more of this story" is a mite depressing
03.10.2025 18:05 — 👍 9 🔁 1 💬 1 📌 0
bsky is having a normal one right now. i made a post, i can see it on the timeline, but if i click it, it says it doesn't exist.
03.10.2025 01:11 — 👍 1 🔁 0 💬 0 📌 0
like, in modern games, rpg mechanics are pervasive and everywhere because they are one of the most effective systems of automatically tuning difficulty sliders to ever be conceived, not because they are actually engaging or fun on their own
03.10.2025 01:10 — 👍 2 🔁 1 💬 0 📌 0
looking over the steam sale i'm feeling like, as a designer, if i'm going to pick up something new, i want to broaden my genre literacy more than i want to pick up comfort food that i know i'd play.
like, I have had enough Number Go Up games in my lifetime to know how those go.
03.10.2025 01:08 — 👍 2 🔁 0 💬 1 📌 0
Give folks their flowers
No, I mean right now. Go tell someone you loved their work right now. They're on social media just say it, it has never been easier
"They know how much people love--" no they don't go say it right now to a composer or artist or game dev or writer or anyone AAAAAAAHHHHHHHHH
29.09.2025 21:39 — 👍 7771 🔁 3977 💬 44 📌 164
we fire the people who learn things is the problem
29.09.2025 22:47 — 👍 1 🔁 0 💬 0 📌 0
love to be in gamesdev, an industry that has no issues whatsoever
29.09.2025 19:10 — 👍 10 🔁 0 💬 1 📌 0
I treasure the struggles I've had, the games I never completed.
There's this... sense of inevitability when I pick up something new, that I know I'm going to see the end of it. It's had me going back to older stuff a lot more lately, where such things were not really guaranteed.
28.09.2025 19:19 — 👍 5 🔁 0 💬 0 📌 0
It's fine to not complete something, it's fine to go "yeah, I'm good", it's fine to look at the game asking something unreasonable of you and deciding the correct answer is to turn it off.
Entertainment ain't sacred.
28.09.2025 19:16 — 👍 7 🔁 0 💬 2 📌 0
sakimoto's work before he became The Ivalice Soundfont Person is a treasure
28.09.2025 19:13 — 👍 4 🔁 0 💬 0 📌 0
one thing that drives me nuts in Game Design Discourse is the unstated assumption that the goal of a game is to complete it, and anything that gets in the way of that is a problem in need of being addressed.
I feel like the focus on Consuming Content does a real disservice to the medium as a whole.
28.09.2025 19:13 — 👍 17 🔁 2 💬 1 📌 0
Some of the timing ones are a little stricter than I'd have expected tbh ahaha. I find those to be the least interesting since it's just drilling it into my hands until i do it right... I'm not much one for action games these days as much though.
Still, overall been good.
28.09.2025 03:58 — 👍 0 🔁 0 💬 1 📌 0
That wouldn't surprise me in the slightest, to be honest. Even the battle encounters are fairly puzzley, for better or worse. (Sometimes a bit irritatingly so)
Appreciate that it's not letting me just walk through it, and respect the boldness of that choice.
28.09.2025 03:15 — 👍 3 🔁 0 💬 0 📌 0
The dungeon puzzles are especially interesting to me since I"m used to action rpg puzzles being fairly trivial, but, no, I've actually had to stop and look and think on some of these.
In that way, and how the exploration plays out, it kinda reminds me of Alundra.
28.09.2025 02:46 — 👍 4 🔁 0 💬 2 📌 0
The Alabaster Dawn demo interested me enough that I felt that I should check out CrossCode... only to find out i've owned it for years and completely forgot about it.
oops.
It's been a good time.
28.09.2025 02:43 — 👍 7 🔁 0 💬 1 📌 0
back when i helped maintain mizuumi's wikis it was a struggle to get people to keep information up to date on there
the number of people willing to actually organize and store things for others' use is a relatively small fraction of any community, in my experience
26.09.2025 18:19 — 👍 3 🔁 0 💬 0 📌 0
#すごく・・・、デモンズソウルです・・・。 デモンズソウル108景 - グレゴリウス山田/ヤマーーダのイラスト - pixiv
これが本当のデモンズソウルだ。(BGM:http://www.jp.playstation.com/scej/title/demons-souls/)
every once in a while i come back to this extremely vertical pixiv post of just the experience, and it's like. yeah. that's it.
umbasa
www.pixiv.net/en/artworks/...
26.09.2025 00:23 — 👍 8 🔁 3 💬 0 📌 0
og demon's souls had immaculate vibes. like you literally didn't know what anything was going to be because all the designs were so out there. a lot of modern souls bosses are like "ah okay variant of Flying Enemy #3" and those are by far the least memorable of DeS's fights
26.09.2025 00:18 — 👍 3 🔁 0 💬 1 📌 0
i got my start in doujin game localization, so i at least had the chance to talk with spacedrake now and again. cool person.
haven't spoken with him in forever and i feel kinda bad about that now.
25.09.2025 23:44 — 👍 5 🔁 0 💬 0 📌 0
Okay not going to wrap this into the other thread but OH MY GOD THANK YOU'VE BEEN FUCKIN SAYING THIS lol in like 2010 we were getting think pieces like "Should games even have bosses? Are bosses jusr ARCHAIC DESIGN??" and now somehow they're the only parts of the game people think are real.
25.09.2025 23:38 — 👍 256 🔁 57 💬 19 📌 5
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