a man in a purple coat and bow tie is holding a yellow flower
ALT: a man in a purple coat and bow tie is holding a yellow flower
Story vs. Sport, Reflective vs. Reactive.
Games that stand the test of time have heart, soul, & character. Impulsive games with points and rounds are like a slowly deflating balloon that need to be filled with attention & challenges.
Both have their place in games.
01.08.2025 01:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's such a buzzkill too. Games need a dynamic "Last time on..." load screen for story, in-game mentors who get you quickly refamilar with gameplay, and a simple option for complex stats min/maxing. Create 5-10hr chapter releases every Q so you can enjoy the front line with everyone again.
19.04.2025 09:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
People seek escapism and in an increasingly stream of short media snippets to itch the scratch for escaping, playing long open-ended games with more options is too much effort for some. '80s arcades had the immediate satisfaction, today's games require you to schedule it.
18.04.2025 22:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Have you ever wanted to know what it takes to design a fully-realized gameworld? Konstantinos is one of the top experts on our world! Consider his course to get a step up over others when architecting memorable cities.
25.03.2025 19:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Cause a problem for selfish reasons, then later after turmoil be its savior, seeking praise or profit. It's a common pattern...
20.01.2025 03:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Building Worlds has been part of my life since I clicked two Legos together which exponentially grew thru my art talent, writing, and paper RPGs. Here's some worlds I've helped craft experiences for:
17.11.2024 03:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Post a picture that YOU took, no description. The goal is to regain peace and harmony without the negativity. Please copy the text, put a picture on your page and let's look!
17.11.2024 01:04 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard).
Quake 1 Mapper.
Ex Level Designer at Treyarch, CDPR, Techland.
LEVEL-DESIGN.org guy.
Studies Game Dev and Computer Programming Love it
James Cowgill is a visual artist residing in Fairfax, Virginia. He has decades of experience working in traditional media, especially oil and graphite, as well as a fulfilling career in game and simulation development.
Boston-based principal gameplay engineer at probablyMonsters working on an unannounced title. Previously at Proletariat on Spellbreak, a stylized PvP battlemage game.
โWe don't stop playing because we grow old; we grow old because we stop playing.โ - George Bernard Shaw
"They tried to bury us. They didn't know we were seeds." #Oppostion #Resistance #GoodTrouble #BLM #teamblue ๐๐๐บ๐ฆ๐๐๐ฒ๐ฝ๐๐จ๐ฆ๐
"Remember this:Try."
https://linktr.ee/timetorebel
"Fuck you. Make me." -John Oliver
All things Level Design in an easy-to-digest podcast hosted by
@markdrew.bsky.social
! Available now on Spotify! https://creators.spotify.com/pod/show/leveldesign
Principal Technical Designer @sumo digital ltd.
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
Creative Director, Technical Designer, Level Designer, World Builder. Teacher, Founder @peculiarpath.com (He/Him), Previously Ubisoft and Lionhead. ๐จ๐ฆ๐ง๐ท http://linktr.ee/eduardohulshof
https://store.steampowered.com/app/3187080/Reply_All/
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.
Principal Level Designer @Respawn
๐ฟ she/her โ๏ธ #ADHD ๐ฟ
๐ฎ #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #Mafia3, #PerfectDark๐ฎ
โ๐ฟโ๐พโ๐ฝโ๐ผโ๐ป๐ต๐ธ
๐ณ๏ธโ๐ You Matter ๐ณ๏ธโโง๏ธ
๐ฆ No Human is Illegal ๐ฆ
๐ฉโ๐ผ A Woman's Place is in the Resistance
Eurogamer's red-headed stepbrother. Your maximum-nonsense destination for the biggest gaming news, guides, and features.
Covering video games, entertainment, and the culture around them. We find, share, and investigate the things you love and the people who make and enjoy them.
Over 30 years celebrating the best of games in print and online.
Follow our work: GameInformer.com
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Artist-Writer-Creator of the Hellboy Universe or Mignolaverse etc...
Semi retired (not really) Love exercise, boots, books and travel!
Court watching & sharing of court case news and files/ documentary/newshound/Mom/supporter of our vets/socially conscious
Anti-Technocracy
#Resist
#๐
NO DMs please!