Urushitober13
๐โโฌ
@claycow.com.bsky.social
โ 24 | Michigan ๐งค ๐จ Artist | Software Engineer ๐ป ๐ธ๏ธ Website: https://claycow.com ๐ Mastodon: @claycow@g2s.claycow.com Banner: @enopion.bsky.social
Urushitober13
๐โโฌ
Dragon size comparison
13.10.2025 20:28 โ ๐ 179 ๐ 7 ๐ฌ 8 ๐ 0User homoquartz writes: as long as you smile and nod, people are satisfied. itโs just to show that you are nice and there with good intentions. weโre small in a big world and have to rely on other people to be decent to us. so we do our little human dance to each other to say, โiโm not here to hurt you. hereโs something we have in common, like the weather or sports or itchy sweaters, so we both know weโre on the same team. we both agree on a basic fact, like that it is rainy or that being itchy is uncomfortable, and this proves we can get along. iโm being light-hearted and non-threatening right now." Small talk isn't to get to know a person. It's just a greeting to affirm you're buddies in the universe. I am motivated by wanting the other person to know I am friendly, so I have gotten pretty decent at small tall when I used to hate it.
This Tumblr user summarizes something I've been feeling/doing lately. Against everything going on, it somehow feels helpful.
02.10.2025 12:47 โ ๐ 3425 ๐ 1200 ๐ฌ 36 ๐ 77a simple drawing of a little kitten sticking its big tongue out. it says, "i say pih teh!".
#catcrumb
11.10.2025 06:51 โ ๐ 259 ๐ 83 ๐ฌ 0 ๐ 0Attain calmness through utterly total surrender
20.07.2025 23:15 โ ๐ 463 ๐ 90 ๐ฌ 3 ๐ 0๐ฃ๏ธ๐โ๐จ
30.04.2025 08:11 โ ๐ 338 ๐ 107 ๐ฌ 5 ๐ 1Dig dig dig
14.03.2025 15:43 โ ๐ 181 ๐ 36 ๐ฌ 2 ๐ 2gamer girl in my head looks like this
04.01.2025 20:44 โ ๐ 309 ๐ 79 ๐ฌ 7 ๐ 0#deer ๐ฆ
11.10.2025 17:13 โ ๐ 302 ๐ 96 ๐ฌ 2 ๐ 1Watercolor illustration of a bunch of colorful pumpkins, with a beige striped cat sleeping on top of them curled up into a ball, slightly resembling the round pumpkins itself.
Thatโs such a fluffy, sleepy pumpkin ๐งก
#art #cozyart #caturday
four sets of images featuring digital sketches of an anthropomorphic black cat with large square glasses posing in various poses
some very self indulgent doodles of me and my partner!
11.10.2025 14:23 โ ๐ 5036 ๐ 971 ๐ฌ 67 ๐ 4cowtools but it's the gnu gnu
gnu cowutils
10.10.2025 22:45 โ ๐ 852 ๐ 146 ๐ฌ 13 ๐ 3blink
10.10.2025 23:20 โ ๐ 42 ๐ 7 ๐ฌ 3 ๐ 0rendering uses a custom terminal i built in js canvas. it has some instant mode rendering and some deferred, which i switch between based on how necessary immediate feedback is. the renderer is floated over game state (almost entirely, i have some tangled bits) and there is also a sprite mode.
10.10.2025 19:23 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0The rest of these arenโt really questions:
- You mentioned sharing code. I think itโd be really cool if you shared on tangled.org since they have the ability to share just little bits and pieces of code through their โstringsโ feature.
Bluesky.
Overall, I find what you have so far very interesting and aesthetically pleasing. Looks really cool and I look forward to when you start releasing it.
procedural generation.
- How do you structure things? Are you using a ECS approach or something else for managing your complex systems like player movement, effects, other entities, generation?
- Do you do any longer blogs or development logs anywhere? Wasnโt sure if you posted anywhere besidesโฆ
Gotchu, I guess Iโll throw some questions here:
- What are you using for your rendering? Is this based on ncurses or something? Whats the general libraries and languages you use for this?
- Do you get your ideas of map generation from anywhere specific? Iโve always been interested in theโฆ
I really fw all the stuff I see you post. Is this currently a private project? Iโd really love to see the source code to all this
10.10.2025 17:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0birdo
10.10.2025 11:59 โ ๐ 724 ๐ 121 ๐ฌ 5 ๐ 0FRIEND: Long week?
MY WEEK:
the update is here!! hope you'll like it<3
on megaelod.com
Drawing of a puppy and rainbow colors with the caption; "Keep Furry Freaky"
Keep furry freaky
10.10.2025 13:32 โ ๐ 3786 ๐ 1226 ๐ฌ 15 ๐ 5In Super Smash Bros., the skeletons visible when characters are hurt by electric attacks are not tied to specific animations, and instead are a form that can be toggled on and off at any time, including in cutscenes. Below are excerpts of the game's intro, with skeletons.
09.10.2025 16:01 โ ๐ 5145 ๐ 1764 ๐ฌ 88 ๐ 96Honestly, if we ever move on from 64 bit processors I think we should skip 128 and go straight for 256. It just feels like a better number
09.10.2025 19:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A little planter ๐ฒ
08.10.2025 19:35 โ ๐ 387 ๐ 82 ๐ฌ 4 ๐ 0So true
08.10.2025 23:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0ฦ
08.10.2025 02:40 โ ๐ 678 ๐ 165 ๐ฌ 1 ๐ 3