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Eric Buchholz

@ebuch.bsky.social

Technical Audio Designer at Epic Games. Arranger/Orchestrator, programmer ๐Ÿณ๏ธโ€๐ŸŒˆ

141 Followers  |  125 Following  |  14 Posts  |  Joined: 18.10.2024  |  1.6228

Latest posts by ebuch.bsky.social on Bluesky

It's called a Minichord synthesizer and I first saw it here on bsky!

01.02.2026 21:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Live MetaSound Performance Using MIDI and TechAudioTools Content (GameSoundCon 2025)
YouTube video by Eric Buchholz Live MetaSound Performance Using MIDI and TechAudioTools Content (GameSoundCon 2025)

This was a demo I put together for GameSoundCon last year to showcase some of the possibilities of MetaSound preset widgets.

My widget is forwarding MIDI events from my Minichord device to the MetaSound, analyzing audio bus outputs, and editing a drum sequence.

www.youtube.com/watch?v=9RQn...

01.02.2026 19:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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TechAudioTools Content TechAudioTools Content is a collection of editor tools and reusable widgets for working with MetaSounds at scale in Unreal Engine 5. It contains editor utilities to support production workflows such a...

Excited to share some MetaSound tools and widgets that @dannthr.bsky.social and I put together! Get the TechAudioTools Content plugin now on Fab for UE 5.7 www.fab.com/listings/d44...

28.01.2026 00:14 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Apply to present at Unreal Fest Chicago 2026 Weโ€™re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!

Hey #UEAudio and #MetaSound fans, consider submitting a talk proposal for UEFest this year! Deadline is Jan 22nd.

www.unrealengine.com/en-US/news/a...

10.01.2026 00:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โ—ขโ—ค CULTIVATOR is live now on @play.date Catalog! โ—ฅโ—ฃ

I started this project making a bunch of crazy 1-bit visual effects to go along with my music. Over the past year I've ended up building a short narrative farming sim experience around it.

play.date/games/cultiv...
#playdate #gamedev #indiedev

06.01.2026 18:57 โ€” ๐Ÿ‘ 32    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!! I havenโ€™t been keeping up with her streams lately but her video essays and presentations are the best! I feel like I actually understand quaternions now (maybe?) ๐Ÿฅน

03.01.2026 20:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

itโ€™s a bottomless pit of awesome things to learn, so Iโ€™m sure youโ€™d love it! this year I want to spend more time learning VFX and animation

03.01.2026 20:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
UE 5.8 Experimental - MetaSound Document Configuration Sneak Peek
YouTube video by Eric Buchholz UE 5.8 Experimental - MetaSound Document Configuration Sneak Peek

New video for those looking to try out the newest metasound feature to hit ue5-main

03.01.2026 06:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Wednesday, October 29th
Advanced Systems Design in Ghost of Yรถtei
Sound Design & Technology
ยฉ 2:45 PM - 3:45 PM
โ€ข Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yรถtei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
โ€ข Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
โ€ข Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

Wednesday, October 29th Advanced Systems Design in Ghost of Yรถtei Sound Design & Technology ยฉ 2:45 PM - 3:45 PM โ€ข Academy 3 Description This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yรถtei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems. We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game. Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows. Speakers โ€ข Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director โ€ข Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

If youโ€™re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.socialโ€™s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life โš”๏ธ
#gameaudio #sounddesign #gamedev

05.09.2025 19:37 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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happy none pizza left beef day!! it's been 18 years and is now old enough to vote

19.10.2025 16:07 โ€” ๐Ÿ‘ 5231    ๐Ÿ” 2266    ๐Ÿ’ฌ 36    ๐Ÿ“Œ 88
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SURPRISE ITS KPOP DEMON HUNTERS HAHAHAHHAHA

I heard "What It Sounds Like" and just knew it needed the epic low brass treatment, so...here we are!

I do like the whole thing which is over on YouTube--enjoy :)

๐Ÿ“บ : youtu.be/hEdZDCxFNGk

06.10.2025 22:38 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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marblophone! free download, mac/pc.

tapesclub.itch.io/marblophone

iโ€™ve demoed this at a couple conferences but happy to finally release a build (uses the #unrealengine motion graphics tools, so wasnโ€™t possible until 5.6).

try it out and lemme know what you think ๐Ÿฅ‚

28.08.2025 16:38 โ€” ๐Ÿ‘ 48    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Now I want to hear a dial-up modem in metasounds ๐Ÿค”

14.08.2025 15:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Hereโ€™s a great starting point for any tech audio folks who want to start building custom tools and widgets in UE5!

19.07.2025 00:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome! Can confirm that the spin box works very nicely once set up! Hit me up if you need any help ๐Ÿค˜

12.06.2025 23:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Messing around with the Tech Audio Tools plugin in #UnrealEngine 5.6 -- not quite ready to save presets here since binding a SpinBox doesn't seem to be as straightforward, but hey it's making noises...

(thanks @ebuch.bsky.social @dannthr.bsky.social for the tutorial stream a few weeks back!!)

12.06.2025 22:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Tech Audio Chat (feat. Eric Buchholz) Episode 05 - Previewing UE 5.6 YouTube video by Dan Reynolds Audio

Hey #GameAudio fam,

@ebuch.bsky.social and I spent tonight looking over some of the cool new stuff in UE 5.6!

#UnrealEngine #UE5 #Sound #MetaDataExhaustion

www.youtube.com/live/qT_vOJ0...

23.05.2025 04:08 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Drop by this week to see how Iโ€™m creating widget interfaces that weโ€™ll use to author presets for our MetaSound SFX generator!

21.04.2025 01:57 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Technical Audio Chat Episode 02: SFX Generator Promo
YouTube video by Dan Reynolds Audio Technical Audio Chat Episode 02: SFX Generator Promo

Hey #GameAudio friends, @ebuch.bsky.social and I will be returning this Thursday to hopefully finish up our SFX generator! I made a quick video showcasing the kind of sounds our prototype can make: www.youtube.com/watch?v=Ft4E...

21.04.2025 01:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

Come and hang out with Dan and me on Thursday!

14.04.2025 16:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ll have some stuff to share soon!

18.02.2025 02:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Definitely not a social media expert but I mostly reply to folks and eventually they start replying back. Gotta go both ways!

18.02.2025 02:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Arcane is a masterpieceโ€”bravo to the whole team! โœจ๐Ÿ˜ญ

24.11.2024 19:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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