Chunck Trafagander's Avatar

Chunck Trafagander

@chunck.bsky.social

I do tutorials for game stuff. http://youtube.com/c/getlearnt https://www.artstation.com/getlearnt /// Working on Tony Hawk's Battleground 3

269 Followers  |  283 Following  |  37 Posts  |  Joined: 07.02.2024  |  2.5022

Latest posts by chunck.bsky.social on Bluesky

๐Ÿคค

04.11.2025 18:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can't wait ๐Ÿคค

13.10.2025 15:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really gotta learn Ucupaint, it's always looking more and more powerful. Gonna grab that early access when I get a minute ๐Ÿ”ฅ

13.10.2025 15:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

About to be my next obsession, thank you very much!

17.07.2025 20:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You're a hero ๐Ÿซก

11.07.2025 16:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ducking awesome. ๐Ÿ‘€

21.06.2025 19:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We all do it, you wouldn't be the first! ๐Ÿ˜‚ Good luck!

03.05.2025 12:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Remember your training and go that pace. Way too easy to get excited and try to pass everyone, just to burn out and have them all pass you again. ๐Ÿ˜‚

03.05.2025 12:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Been playing around with #InstaMAT again lately. Taking a break from making trash piles to then pixelate said trash piles. Between the ability to dynamically bake down rigibody simulations and create custom image processing via Atom Graphs, I think I'm in love.

02.04.2025 23:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Dude, amazing ๐Ÿคฉ

02.04.2025 01:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Lumpy Moss, Chunck Trafagander InstaMAT exploration over the course of an evening, wanted to share the result and how it was built! --- You can grab the material on my Gumroad: https://get-learnt.gumroad.com/l/lumpy-moss

Just released a new material breakdown using #InstaMAT, you can check out the YouTube video here on the Artstation post!

www.artstation.com/artwork/mA1JVE

31.03.2025 00:21 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oooh, he said the thing! ๐Ÿคฃ

04.02.2025 17:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You have changed the trajectory of my life with this. :o

04.02.2025 14:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Totally makes sense! Is your game jam public? Would love to check it out!

29.12.2024 19:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Are you guys interested in freelancers?

29.12.2024 15:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'd read it! Love me some Green Day.

19.12.2024 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That is gorgeous, that's just a material?? :o

20.11.2024 01:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Impressive ๐Ÿ˜ฎ

19.11.2024 13:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What's your secret? ๐Ÿค”

19.11.2024 13:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Had "Node Guy" in my bio with a bunch of Substance Designer related posts, a recruiter kept reaching out about Node.js jobs before I finally had to break the news that I did not know the first thing about Node.js... ๐Ÿ™„

17.11.2024 13:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Respectfully, yuck, in the best way possible haha.

15.11.2024 14:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh no, that's how I've been saying it this whole time ๐Ÿ˜…

14.11.2024 18:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well, these were supposed to be GIFs but I guess Bsky doesn't support that yet. :/

12.11.2024 14:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Plant Nodes work across all input texture channels, and integrate seamlessly with each other. Your graphs have never been quicker to make or looked as clean.

12.11.2024 14:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally, Plant Press let's us assemble all of our cutouts onto one atlas, easily. Simply plug in up to 4 different cards per node and let Plant Press take care of compositing your maps for you! It even handles bark textures and makes them seamless for you, no manual work required.

12.11.2024 14:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Plant Splint helps straighten out any curved or bent foliage cutouts. It can be challenging to map bent cutouts onto 3D models, so Plant Splint aims to make straightening them fit seamlessly into the atlas creation process before you even get to 3D!

12.11.2024 14:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Plant Propagate let's you input an existing atlas and outputs an individual cutout with all of the corresponding texture channels.

There's even pixel padding for instances where all you need is a single cutout!

12.11.2024 14:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐ŸŒฟHey Foliage Artists, I've launched 2 more #substancedesigner nodes, streamlining the atlas creation process. More plants, less spaghetti. ๐Ÿ

See the Gumroad and YouTube pages, as well as the thread for more details!

Gumroad: get-learnt.gumroad.com/l/plant_node...

YouTube: youtu.be/AoY9gBSOqGU?...

12.11.2024 14:32 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thank you! Will post more in the future! โค๏ธ

10.11.2024 04:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ya it's realtime! No Cycles involved, it's crazy ๐Ÿ˜

10.11.2024 04:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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