๐คค
04.11.2025 18:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@chunck.bsky.social
I do tutorials for game stuff. http://youtube.com/c/getlearnt https://www.artstation.com/getlearnt /// Working on Tony Hawk's Battleground 3
๐คค
04.11.2025 18:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Can't wait ๐คค
13.10.2025 15:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I really gotta learn Ucupaint, it's always looking more and more powerful. Gonna grab that early access when I get a minute ๐ฅ
13.10.2025 15:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0About to be my next obsession, thank you very much!
17.07.2025 20:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You're a hero ๐ซก
11.07.2025 16:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ducking awesome. ๐
21.06.2025 19:57 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0We all do it, you wouldn't be the first! ๐ Good luck!
03.05.2025 12:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Remember your training and go that pace. Way too easy to get excited and try to pass everyone, just to burn out and have them all pass you again. ๐
03.05.2025 12:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Been playing around with #InstaMAT again lately. Taking a break from making trash piles to then pixelate said trash piles. Between the ability to dynamically bake down rigibody simulations and create custom image processing via Atom Graphs, I think I'm in love.
02.04.2025 23:14 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0Dude, amazing ๐คฉ
02.04.2025 01:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just released a new material breakdown using #InstaMAT, you can check out the YouTube video here on the Artstation post!
www.artstation.com/artwork/mA1JVE
Oooh, he said the thing! ๐คฃ
04.02.2025 17:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You have changed the trajectory of my life with this. :o
04.02.2025 14:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Totally makes sense! Is your game jam public? Would love to check it out!
29.12.2024 19:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Are you guys interested in freelancers?
29.12.2024 15:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'd read it! Love me some Green Day.
19.12.2024 14:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That is gorgeous, that's just a material?? :o
20.11.2024 01:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Impressive ๐ฎ
19.11.2024 13:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What's your secret? ๐ค
19.11.2024 13:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Had "Node Guy" in my bio with a bunch of Substance Designer related posts, a recruiter kept reaching out about Node.js jobs before I finally had to break the news that I did not know the first thing about Node.js... ๐
17.11.2024 13:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Respectfully, yuck, in the best way possible haha.
15.11.2024 14:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Oh no, that's how I've been saying it this whole time ๐
14.11.2024 18:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Well, these were supposed to be GIFs but I guess Bsky doesn't support that yet. :/
12.11.2024 14:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The Plant Nodes work across all input texture channels, and integrate seamlessly with each other. Your graphs have never been quicker to make or looked as clean.
12.11.2024 14:32 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Finally, Plant Press let's us assemble all of our cutouts onto one atlas, easily. Simply plug in up to 4 different cards per node and let Plant Press take care of compositing your maps for you! It even handles bark textures and makes them seamless for you, no manual work required.
12.11.2024 14:32 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Plant Splint helps straighten out any curved or bent foliage cutouts. It can be challenging to map bent cutouts onto 3D models, so Plant Splint aims to make straightening them fit seamlessly into the atlas creation process before you even get to 3D!
12.11.2024 14:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Plant Propagate let's you input an existing atlas and outputs an individual cutout with all of the corresponding texture channels.
There's even pixel padding for instances where all you need is a single cutout!
๐ฟHey Foliage Artists, I've launched 2 more #substancedesigner nodes, streamlining the atlas creation process. More plants, less spaghetti. ๐
See the Gumroad and YouTube pages, as well as the thread for more details!
Gumroad: get-learnt.gumroad.com/l/plant_node...
YouTube: youtu.be/AoY9gBSOqGU?...
Thank you! Will post more in the future! โค๏ธ
10.11.2024 04:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ya it's realtime! No Cycles involved, it's crazy ๐
10.11.2024 04:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0