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Bah_Mee

@bahmee.bsky.social

Artist, Game Designer, Skateboarder, Loves Punk, Industrial, Goth music! Solitary Eclectic Hermit, Super Friendly and kind of a Horror nerd. Trying to create my dream game and probably bit off more than I can chew, but I will keep trying.

249 Followers  |  150 Following  |  411 Posts  |  Joined: 04.12.2024  |  1.9838

Latest posts by bahmee.bsky.social on Bluesky

I feel like that statue when I see the coca cola 3D animated AI slop christmas commercials HAHAHA please end me now.

06.11.2025 18:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on blender texture paint, kinda odd but I think after a bit I could get a hang of it. Just started to paint it. Here is the Collective weapon the Thespyx Hive. This weapon fires gliding leeches. Leeches will attach to an enemy and suck life for a short time. #GameDev

05.11.2025 05:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The real challenge is 'living' weapons. It will be fun to try, here is the Collective class pistol. Any character can pick it up and use it, it will cling to your hand and act like a pistol :D. Collective warriors have wings and can scale walls when using all six of its limbs. #GameDev

02.11.2025 02:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Subverted Pulsar Pistol info. #GameDev

01.11.2025 02:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pointman anims ugh :D #GameDev

30.10.2025 22:58 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Arbalest. #GameDev

30.10.2025 02:41 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Flechette. #GameDev

30.10.2025 02:18 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AX-Coil Railgun. #GameDev

30.10.2025 02:02 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Junker Range Rifle. #GameDev

30.10.2025 01:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The United Earth Armies Pistol. #GameDev

29.10.2025 22:08 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some lore and Pointman info, I will do this with all the guns :D #GameDev

29.10.2025 21:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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almost there, gotta also do the reload eject belt anims. No AI was used all hand animated YAY! Pointman bullet belt anims. #GameDev

29.10.2025 20:01 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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work so far. After this, I have to go back and hand animate the sway from the recoil of each shot of the gun on the bullet belt since the gun is seperate from the character. I think I can I think I can :D #GameDev

28.10.2025 04:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hand animating ugh, 7 more bullets to go LOL! #GameDev

27.10.2025 23:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The barrel of the pointman gun is hinged for easy ejecting and reloading bullet belts :D #GameDev

27.10.2025 21:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Holding Alt fire will activate the stabilizer, improving accuracy for the pointman hand cannon. The stabilizers light will turn on when it is active :D #GameDev

27.10.2025 03:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting there :D #GameDev

26.10.2025 22:48 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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some skin work :D #GameDev

26.10.2025 19:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Next up in the arsenal, The Pointman Hand Cannon. The Junker class starts with a powerful belt fed improvised Pistol. Alt fire will activate a stabilizer making shots more accurate at the cost of fire rate. After 8 shots the a new belt must be loaded. WIP 3D model. #GameDev

26.10.2025 03:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So sad, and this is in my city :( Now the troops are coming. I will be nice to the guard cause its not their fault, maybe with kindness they will realize who the real bad guys are :D Good luck friends! I won't be nice to ICE though, they can suck a ...well you know.

24.10.2025 21:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some of my weapons with wip effects and sound in game. #GameDev

23.10.2025 18:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In contrast, heres the U.E.A. BlueHawk weapon in game. The BlueHawk fires bladed boomerang projectiles, that can be recalled to the gun with a press of a button. #GameDev

22.10.2025 22:22 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It always feels good to create a gun with a skeleton and get it into the game engine, and it works :D Still have to move it around a bit to see more of the gun. Warp Cannon, in game shooting yay! #GameDev

22.10.2025 22:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A true Thumb... ugh.

20.10.2025 21:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you for the list! Insta blocked!

20.10.2025 20:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I got rid of it, kinda bummed cause it is what i use when I do art, but I can easily just use something else. :D

20.10.2025 18:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Warp Cannon Mechanics: When equipped, The Warp Cannons Dark Matter receptacles will raise to absorb air particles. They will sway depending on fire modes :D Flaps up equipped mode. I want to try to add neat weird animations to my weapons. #GameDev

19.10.2025 01:45 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In contrast, here is the Subverted Pistol. Players will start with their class weapons, but can pick up and use ANY weapon, hence the carnage arsenal name LOL I know its corny by my dream game to make :D #GameDev

18.10.2025 03:54 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some Warp Cannon work. The Subverted class of characters in my game is a fully A.I. based class, All subverted are robotic in nature, androids, or animatronic robots, unchained and now independent beings.
The warp cannon uses Dark Matter technology harnessed by Subverted technicians. #GameDev

18.10.2025 03:38 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Damage comparison so far for the destroyable hovercar prop :D #GameDev

18.10.2025 00:12 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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