some arm details. Collective alien player class model. #GameDev #SoloDev #Blender #FPS
13.02.2026 21:57 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0@bahmee.bsky.social
Artist, Game Designer, Skateboarder, Loves Punk, Industrial, Goth music! Solitary Eclectic Hermit, Super Friendly and kind of a Horror nerd. Trying to create my dream game and probably bit off more than I can chew, but I will keep trying.
some arm details. Collective alien player class model. #GameDev #SoloDev #Blender #FPS
13.02.2026 21:57 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0Alien forearm sculpt work. eek :D #GameDev #SoloDev #Blender
13.02.2026 20:51 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Alien foot sculpt so far. I hope this wont become a fetish LOL! #GameDev #SoloDev #Blender
12.02.2026 01:36 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0All parts roughed out, time to refine yay! Collective alien player model sculpt wip. #GameDev #SoloDev #Blender
11.02.2026 01:41 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 0adding all the parts, then will refine :D Collective alien soldier WIP sculpt. #GameDev #SoloDev #Blender
10.02.2026 22:38 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 0boooo
10.02.2026 20:01 โ ๐ 17 ๐ 0 ๐ฌ 1 ๐ 0Progress on the Collective alien player class. #GameDev #SoloDev #Blender
10.02.2026 02:06 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0some detail flushing out. #GameDev #SoloDev #Blender
09.02.2026 02:45 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Collective alien body and wings start :D. Collective players have the ability to fly for short distances. Each army will have Mobility enhancements like jetpacks, jetboots, or wings. The height they can fly will be limited so as to not break levels hehe. #GameDev #SoloDev #Blender
08.02.2026 23:11 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0Concept comparison, there will be a few different variations of heads :D #GameDev #SoloDev #Blender
07.02.2026 20:10 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Collective alien head. From 250,000 faces to 57,000 faces. still some work to do but its getting there. I am aiming for low poly so it will be a normal map eventually :D #GameDev #SoloDev #Blender
07.02.2026 18:59 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0Some Progress :D Collective alien playable character head sculpt work in progress. #GameDev #SoloDev #Blender
07.02.2026 00:53 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Not gonna lie, still new to sculpting in blender. Never give up! Collective Alien head sculpt work in progress. #GameDev #SoloDev #Blender
06.02.2026 19:18 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0minigun spin wip. a bit wobbly but theres the minigun spin hehe. #GameDev #SoloDev #Blender
03.02.2026 02:39 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 0Starting the hand drawn process on this bad boy :D U.E.A. Inferno minigun wip. #SoloDev #GameDev #Blender
03.02.2026 02:30 โ ๐ 18 ๐ 2 ๐ฌ 0 ๐ 0Some work on the U.E.A. BlueHawk. This weapon fires an energized bladed boomerang that returns to the weapon if it misses its target. #GameDev #SoloDev #Blender
25.01.2026 22:50 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Playing around with Junker head designs. When you pick an army you can choose from several different characters, inspired by Unreal Tournament :D #GameDev #SoloDev #Blender
24.01.2026 05:33 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0U.E.A. Soldier detail. The United Earth Army excels at shielding and energy based weaponry. The suits visor streams important information to the soldier, but it can be raised if pesky AI interference happens :D #GameDev #SoloDev #Blender
24.01.2026 05:23 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Vector Subverted playable character head detail. The Subverted are what AI has become far in the future on earth, a sentient race of robots. Subverted robots can range from construction robots, to entertainment droids. They despise humans. #GameDev #SoloDev #Blender
24.01.2026 05:15 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0Mama Muerte texture work. Junker playable character. My game has classes but are designated as armies like junkers, robots, aliens etc. Individual characters don't have special abilities but each army has different tools and abilities if that makes sense :D its a fps #GameDev #SoloDev #Blender
24.01.2026 05:04 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Ax-coil rifle progress :D #GameDev #SoloDev #Blender #IndieDev
24.01.2026 03:17 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0The Ax-Coil current skin progress. Hand drawn and kit bashed details, note: NO AI is used, cause AI sucks :D #GameDev #FuckAI
21.01.2026 02:33 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0The United Earth Army excels in energy based weaponry. The energy pistol can be charged up firing a large destructive energy burst. Time it wisely though, holding a charge too long will overload the exposed reactor core shutting it down for a short time! #GameDev
16.01.2026 20:28 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Almost done :D. The Ax-Coil rifle fires a spinning coiled projectile that can pierce through enemies allowing it to hit several targets if they line up to the path of the bullet. It has a low rate of fire. #GameDev
16.01.2026 20:07 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Some work on the railgun yay! #GameDev
14.01.2026 18:47 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0some work on the U.E.A. Railgun :D #GameDev
14.01.2026 01:41 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Starting some texture work on the AX-Coil railgun :D #GameDev
12.01.2026 18:18 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0I live here, the explanation they gave was one of them was a 'suspected' venezuelan gang member :( Gotta put that fear spin in it I guess. sigh.
09.01.2026 18:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Welp, this song is relevant again, thanx oil mongering jerks...
Venezuela watch your back, the new senior peligro is on the attack...
youtu.be/ckoEHL4Fa0Q?...
U.E.A. and Junker avatar icon art. Whenever a character says something, their avatar will pop up with text :D #GameDev
01.01.2026 20:12 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0