Stefan (dadbod games)'s Avatar

Stefan (dadbod games)

@dadbod-games.com.bsky.social

Turning coffee into video games. Check out I.T Never Ends on Steam here: https://store.steampowered.com/app/4225400/IT_Never_Ends/

28 Followers  |  44 Following  |  57 Posts  |  Joined: 05.01.2026  |  2.2354

Latest posts by dadbod-games.com on Bluesky

OTOH since the demo dropped more than 2000 people have added the game to their wishlist!

So excited for them to get to experience the full game later this year!

09.02.2026 10:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Demo Paradox:
New players find and wishlist the game.
Existing wishlisters play it and realize it's not for them.

Since the demo dropped, weโ€™ve had 197 wishlist removals.
To those folks: Thank you for giving it a shot!

the demo is live here:
store.steampowered.com/app/4225400/...

09.02.2026 10:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Sheet 666 A1 returns your childhood bedroom."

@katieandcatburger.bsky.social reviewed my game I.T Never Ends and called it "Night Vale meets Reigns."

As a fan, being compared to planetoffinks.bsky.social is the highest compliment I could get. ๐Ÿ‘๏ธ๐Ÿ“

#indiegame #indiedev #nightvale #ITNeverEnds

09.02.2026 08:28 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽ™๏ธ ARCHIVE-7's full manuscript is ready. 50 pages, 5 internal processes. One weary system trying to hold reality together.

Voice recording starts now.

You can already meet Archive 7 - or at least a demo:
store.steampowered.com/app/4225400/...

#IndieGameDev #GameDev #VoiceActing #NarrativeGame

08.02.2026 20:47 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We appreciate the comparison to Night Vale - it is, after all, appropriate. However, we note with some concern that this individual has stopped solving tickets in favor of creating video content.

There are tickets to close. Always tickets to close.

#indiegame #indiedev #welcometonightvale

08.02.2026 13:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you so much for playing!

Being mentioned in the same breath as WTNV is such a huge thing; they're one of the main thematic inspirations for the entire game and it's amazing to see people pick up on that!

Your stuff is great. Liked and reshared and let me know if I can do anything to help!

08.02.2026 13:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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gang, I'm real excited about this one

08.02.2026 05:42 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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It all started with a spacebar and some very industrious ants. ๐Ÿœ๐Ÿ‘ทโ€โ™‚๏ธ

This was the first PoC card ever written for I.T NEVER ENDS: a simple report about a civilization in a keyboard. Since then, the colony has grown into 2,000+ cards and over 10 hours of story!

#indiedev #indiegame #ITNeverEnds

06.02.2026 17:35 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank YOU for putting together such a fun experience! You best believe im streaming it on day 1

05.02.2026 21:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I know! Thank you so much for taking the time to play the demo, it means the world to me!

05.02.2026 20:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

hardest part of gamedev is everyones got different screen sizes

05.02.2026 08:54 โ€” ๐Ÿ‘ 235    ๐Ÿ” 17    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 11
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Twitch Twitch is the world

Here's the link! www.twitch.tv/videos/26893... She plays until around the 1 hour 40 minute mark. Such a wonderful game that you've made! Looking forward to picking it up on the full release.

05.02.2026 10:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The response to the I.T. NEVER ENDS demo has been so rewarding. ๐Ÿ™

Between the comparisons to Slay the Princess and the 10/10 feedback, it feels like something is right!

Like cute-but-creepy management games? Try it out!

store.steampowered.com/app/4225400/...

#CozyHorror #IndieGames #gamedev

05.02.2026 09:23 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh my lord! Do you have a link for a VOD? I try to watch as many streams as I possibly can - it's a great way both for me to learn what work and doesn't and it's also just my favourite thing ever!
Thank you so much for letting me know!

05.02.2026 09:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I.T Never Ends on Steam The printer is bleeding, the Wi-Fi is haunted, and Ticket #666 just came in. As the latest hire for a company run by cosmic horrors, your job is simple: Swipe to survive. Make binary decisions to surv...

Players can submit feedback in seconds without leaving the game. The data is secure, the UX is smooth, and it works across all platforms.

Try the demo and let me know what you think! ๐ŸŽฎ

store.steampowered.com/app/4225400/...

#GameDev #IndieDev #Supabase #WebDev #SteamDeck

02.02.2026 18:55 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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**Discord Webhook Code Structure**
The Deno edge function receives the database payload, extracts the record, and formats it into a Discord embed with.

If Discord fails, it logs the error but doesn't break the feedback submission.

02.02.2026 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Discord Webhook Automation**
When new feedback is inserted, a Supabase database trigger fires an edge function that formats and posts to Discord.

The edge function:
- Formats feedback into a Discord embed
- Creates visual star ratings (โญ for enjoyment, ๐Ÿ’ฐ for purchase intent)

02.02.2026 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Why Write-Only?**
- Privacy: Players can't see other players' feedback
- Security: Even if someone gets the anon key, they can only submit data, not read it
- Simplicity: No authentication needed for demo feedback

02.02.2026 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Security: Write-Only RLS Policy**
The RLS policy ensures anonymous users can ONLY insert data. They can't read, update, or delete anything. This is the "write-only" pattern.

`anon` can INSERT, but SELECT/UPDATE/DELETE are blocked. This means the public key is safe to use in client-side code.

02.02.2026 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Supabase Integration**
Using the Supabase JS client with the public "anon" key. This is safe because Row Level Security (RLS) policies restrict what operations are allowed.

The client code is simple and uses a (safely) publishable API key

Security happens at the database level thru RLS (below)

02.02.2026 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Frontend: React Component**
Built with react (the whole game is).
The form is accessible from both the main menu and demo end screen.

Key feature: graceful degradation. If Supabase isn't configured, the form simply doesn't appear. No errors, no broken UX.

02.02.2026 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**The Form Structure**
4 questions that give actionable insights:
1. Enjoyment rating (1-10) + "What would you tell a friend?"
2. Friction points (free text)
3. Purchase intent (1-10)
4. Suggested price (with auto currency detection)

Plus auto-captured metadata: playtime, game version, OS/platform.

02.02.2026 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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**Why in-game feedback?**
- Lower friction = more responses
- Capture context (playtime, game version, system info)
- Better UX than external links

For a Steam Next Fest demo, every piece of feedback is gold. This makes it easy to collect.

02.02.2026 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿš€ Just shipped an in-game feedback form for the I.T Never Ends demo. Instead of sending players to external forms, they can submit feedback directly from the game.

Here's how I built it with @supabase, RLS policies, and Discord webhooks ๐Ÿงต

#indiegame #gamedev

02.02.2026 18:55 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm writing up a more in-depth walk-through right now actually, since you're not the first person to ask, but the short version of it is that I'm running a free supabase project with an edge function that pokes the webhook whenever a row is inserted into a table

02.02.2026 18:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks man! It's working really well. Every ingame submission is posted directly and publicly in discord and lets everyone see all feedback as it comes in. It's really neat

02.02.2026 18:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Actually love this idea if it can be implemented well into demos

02.02.2026 17:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...

#Indiedev #gamedev #indiegame

02.02.2026 07:33 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Take me down to the Parallax city where the far moves slow and the near moves quickly

01.02.2026 15:40 โ€” ๐Ÿ‘ 16615    ๐Ÿ” 4819    ๐Ÿ’ฌ 94    ๐Ÿ“Œ 73
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Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...
#Indiedev #gamedev #indiegame

01.02.2026 20:16 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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