have a bear
26.07.2025 01:36 β π 0 π 0 π¬ 0 π 0@briancrick.bsky.social
Unity/Unreal Game engineer, 3d artist. Developing Tinselfly, a surreal science fantasy narrative Unity game. https://linktr.ee/tinselfly
have a bear
26.07.2025 01:36 β π 0 π 0 π¬ 0 π 0Learning Unreal rendering by making #startrek ship continues.
Currently testing how it looks with different lighting conditions, which I've never done before.
Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
ATTENTION BAJORAN WORKERS
#STARTREK #SISKO197
Partially textured render of a Star Trek style spaceship named the Lollipop
Starting texturing in Unreal (my first time doing it). Reflections just work, lighting is easy to set up, and it's been easy to do things like add a subtle pearlescent finish with Substrate.
Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.
#startrek
Absolutely! Just started texturing using Unreal's new Substrate system, trying to get the pearlescence right. Which is... really tough. But I hope to more more WIPs as I go
18.02.2025 19:52 β π 1 π 0 π¬ 1 π 0Thank you! At the moment, I think it's around 170,000 tris. I haven't a clue if that's a reasonable number for any given application, but there's still quite a bit of cleanup I'd like to do, both in terms of smoothing out some curves and removing many unnecessary edge loops.
17.02.2025 03:52 β π 1 π 0 π¬ 1 π 0oh... so that's why there was someone with a protest sign in the grocery parking lot today :)
16.02.2025 02:42 β π 0 π 0 π¬ 0 π 0red clay model of a variation of the Enterprise from Star Trek
Here we go again.
When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.
This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.
Starting with a variation of a design I did in 2022.
#startrek
A photo of me with some new brassy octagonal glasses
Got some new glasses! Less overtly wacky than my usual fare but hopefully still interesting
30.01.2025 20:32 β π 1 π 0 π¬ 0 π 0Illustration of a woman wearing Victorian formal wear
Partially finished illustration of a man wearing an old fashioned hat
Continuing to get comfortable with ClipStudio, experimenting with different brushes and techniques.
Per-stroke random color variation is great for drawing hair.
Illustration of a woman wearing early 20th century inspired clothes with various modern accents
Started another Tinselfly in-world poster, a fashion ad.
I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
A screenshot from Tinselfly showing the interior of a cozy bookstore with curvy bookshelves attached to tree-like columns, a spiral staircase and a circular checkout counter with an old fashioned cash register sitting on top.
Visiting this cozy bookstore in Tinselfly won't be a huge part of the game, but I still hope it looks like a place you'd want to visit
#screenshotsaturday #indiegame
A poster ad for a game called Captain Arroway, showing five figures dressed in uniforms that are a mix of 17th century naval dress and some science fiction elements, set against a ringed planet. Header text reads "Explore distance worlds with Captain Arroway".
A dramatically lit exterior shot of a spaceship inspired by the U.S.S. Enterprise from Star Trek, with a sort of whimsical, art deco feel.
A screenshot of Tinselfly showing a city street that is a mix of early 20th century Paris and various science fiction elements such as glowing sidewalks and streetlamps with pieces that float in mid air.
A screenshot from Tinselfly showing an aeroponics bay washed in a soft green light.
Time for a pinned intro!
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
Great dinner, great conversation, Legos, cocoa and still learning new things about @reasie.bsky.social just a week shy of 29 years after our first date
11.01.2025 02:34 β π 5 π 0 π¬ 1 π 0My and @ebwizdx.bsky.socialβs new #LevelDesign book about action-adventure and Metroidvania style games is now officially RELEASED! It also includes tutorials to help you get started making your own adventure game in the GB Studio engine! Check it out at: www.routledge.com/World-Design...
08.01.2025 00:58 β π 33 π 9 π¬ 1 π 2Ordered a copy! Can't wait to read it; I just now decided to start a metroidvania learning project and the timing of this is perfect
08.01.2025 01:05 β π 1 π 0 π¬ 0 π 0My current project has a ThoughtManager class which I always found super unsettling
07.01.2025 16:28 β π 4 π 0 π¬ 1 π 0Since you mention it... Godot does seem perfect for just creating a sandbox for a random idea super quickly if it pops into my head, which I would never consider doing in Unity. That might be really fun
07.01.2025 16:24 β π 0 π 0 π¬ 0 π 0Feeling burnt out on Unreal day job and Unity almost-a-second-job indie dev, so on the advice of a friend I'm trying Godot as a way of doing something both creative and refreshing, like I dunno taking a break from painting to doodle a little
I think it's working. I really, really like Godot so far.
time for some delicious emergency holographic dinner since we didn't feel like cooking!
except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
21K Followers now!
To celebrate if you're an indie game dev and fancy a signal boost, drop a link to your game in the replies and I'll repost ππ»
#IndieGameShare
Ooo getting the demo now
06.01.2025 19:34 β π 1 π 0 π¬ 0 π 0And thank you so much too!
06.01.2025 19:29 β π 1 π 0 π¬ 0 π 0Congratulations! We haven't met but I'm a fellow Whitethorn-adjacent dev here working on a narrative adventure kind of thing. store.steampowered.com/app/1113840/...
Looking forward to trying out Mythwrecked!
life lessons I'm learning from UFO 50's Overbold:
make things a harder now to make them easier later
fail quickly
always make sure you have room to move
listen
fail repeatedly
saving up is good but so is using what you have, and what you can get, well
fail
try again
try again
try again
Finally got around seeing Last Voyage of the Demeter (very shortly after seeing Nosferatu) and mostly I just thought of it like an Alien movie as a period piece instead of sci-fi.
Though the eponymous ship itself seemed like a nicely shot, creepy setting for everything.
this mini burrito bowl is too big for me can I get a burrito cup
04.01.2025 19:52 β π 0 π 0 π¬ 0 π 0Added my new painting to the game world. Colors ended up a little washed out, but hopefully it's adding a feeling of history to the space.
Looking forward to making more of these!
#screenshotsaturday
Started playing Minishoot Adventures and find it... kind of relaxing?
It's bullet hell, but at least on the difficulty mode I'm on there's a soothing, meditative, almost dance-like quality to dodging bullets.
Woman with pleased smile sits with legs wide and puffy skirt ruched up.
On the blog: as I think about new year's resolutions, I consider the audacity of contentment. https://www.marievibbert.com/the-audacity-of-contentment/
photo by Christina Ramirez.