I love a good gunblade but I've been struggling to model one I'm happy with for a while. I think I've finally got one thanks to the new parrying swords. When you hit an enemy mech with an attack is will load a round into the magazine.
29.01.2026 05:47 โ ๐ 21 ๐ 7 ๐ฌ 2 ๐ 0
Working on a new utility cannon that disrupts enemy mech targeting so you can safely close the gap. Also a new melee weapon type that automatically counter attacks when you successfully parry.
28.01.2026 03:04 โ ๐ 23 ๐ 2 ๐ฌ 2 ๐ 0
Got to do some 3D work for @granvir.bsky.social !
It's also just a really cool game that I'm excited to see where it goes, highly recommended.
24.01.2026 17:23 โ ๐ 27 ๐ 6 ๐ฌ 0 ๐ 0
The horse mech is now real and fully animated. You can build your own galloping gunscythe Granvir in tomorrow's update.
16.01.2026 03:00 โ ๐ 62 ๐ 17 ๐ฌ 1 ๐ 0
Yeah 7ft tall muscle girl Gold Ship is peak but what about 50ft tall mecha Gold Ship with a lance and heavy cannon?
10.01.2026 22:16 โ ๐ 49 ๐ 12 ๐ฌ 0 ๐ 1
No plans but Iโm not saying never. Still lots of refinement to do for controller gameplay and I like to update frequently which I donโt think console approval pipelines like haha.
07.01.2026 14:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Year of the horse jumpscare. The colossal animation workload can only protect you for so long.
07.01.2026 14:21 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
Granvir Update 2.10.0 is live with Next Campaign+. After completing any campaign, you can now start the next campaign carrying over your Granvir. A new difficulty setting has also been added allowing you to reduce or remove enemy stat scaling with escalation.
13.12.2025 05:06 โ ๐ 14 ๐ 1 ๐ฌ 2 ๐ 0
If you want to give Granvir a try, you can play the whole first campaign in Zero Front for free. Its a faster simpler campaign but it receives all the same updates as the full game. If you're into Armored Core style mech building and slower paced combat try it out!
10.12.2025 03:28 โ ๐ 11 ๐ 4 ๐ฌ 0 ๐ 0
Granvir is 20% off this week as part of the 4 is a Party Multiplayer Celebration! Bring up to 9 of your friends through 3 roguelite mech building campaigns and fullfill the fantasy of upgrading your trash can mech into a cooler red trash can mech.
09.12.2025 02:27 โ ๐ 39 ๐ 8 ๐ฌ 0 ๐ 1
Granvir Update 2.9.0 is live with new sniper enemies. They'll attack from a much further range than other enemies. Use speed and cover to break line of sight and close the gap.
08.12.2025 05:31 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
I've always loved the Ragnarok from Mech Assault. Its bubble shield was my favorite thing about it so of course I had to have one. Now that the shields have been reworked, you can make them the core of your defense instead of relying on mobility.
03.12.2025 06:23 โ ๐ 16 ๐ 2 ๐ฌ 2 ๐ 0
The 1 shopper at a time limit has been a big slow down to co-op since launch. Under the hood changes have finally culminated in letting multiple players browse and buy from a shop at the same time next update.
02.12.2025 15:18 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Granvir 2.8.0 is live with a full rework of shield generators into a complete defensive option, a difficulty setting for loading the last save when destroyed, a target dummy in the testing grounds and much more!
30.11.2025 03:06 โ ๐ 24 ๐ 7 ๐ฌ 1 ๐ 0
3 new difficulty settings for Granvirโs next update. Checkpoint reload on death, unlimited (or up to 300%) ammo usage and full friendly fire (instead of just AoEs).
27.11.2025 21:32 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
I've seen a lot of players get tripped up on two-handed weapons quietly blocking the use of their off hand inventory slot. Next update it will be clear why that slot can't be used.
27.11.2025 03:26 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0
One more slice of QoL for the lock-on weapon enjoyers. Many have rightfully said its hard to know if your lock on weapons are on or off. Next update you'll get a little crosshair popup telling you what state you've toggled them to.
25.11.2025 23:47 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
A target dummy has been one of the most requested features since the testing grounds were added. It will be arriving in Granvirโs next update and youโll finally be able to take your lock-on weapons for a spin before the real deal.
24.11.2025 22:17 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
Granvir 2.7.0 is live with Custom difficulty. You can now adjust enemy strength, scaling and more. Some new options have also been added including Granvir modify cost, shop access cost and even extra supply pods. Check out the full notes on Steam!
22.11.2025 20:08 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0
Full notes on Steam: store.steampowered.com/news/app/274...
15.11.2025 06:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Granvir 2.6.0 is live with new enemies utilizing hover jets, the ability to change any control group into a toggle, a new tier 4 bayoneted beam sniper and more! Full notes on Steam below โฌ
15.11.2025 06:48 โ ๐ 24 ๐ 5 ๐ฌ 3 ๐ 0
I agree personally. Iโve got some other stuff planned short term to reconcile this.
13.11.2025 04:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The enemy I get the most negative feedback on in Granvir is actually the infamous force of gravity. Next update, jumping into a pit will deal some damage and put you back on the ledge on Normal and Hard difficulty instead of ending your run.
13.11.2025 02:41 โ ๐ 19 ๐ 0 ๐ฌ 1 ๐ 0
Thank you! Way too much stuff to list haha. Youโll see a bunch from mecha and non-mecha when it comes to the parts. Gameplay-wise I really liked Mech Assault and wanted to splice it with time management like a Persona game.
12.11.2025 21:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Next update you'll be able to make any control group a toggle so you don't need to hold down the key to use your Granvir's sprint or jump jets. I'll be adding a slew of jump jet equipped variant torsos to celebrate your ergonomic liberation!
12.11.2025 03:10 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0
Enemy Granvirs are working towards their pilot's license. They can now use torsos equipped with jump jets to boost up and fire over their allies and cover.
11.11.2025 03:57 โ ๐ 19 ๐ 3 ๐ฌ 0 ๐ 0
Just finished Zeta Gundam. Probably my favorite series so far. Thought I'd make a Zeta beam rifle of my own. My favorite moment is when Kamille explains to Char why he can kill and Char realizes what he's done. Looking forward to more Haman in ZZ too.
09.11.2025 04:56 โ ๐ 29 ๐ 7 ๐ฌ 2 ๐ 0
Working on a new archetype of back cannon for your melee mech. This one doesn't deal a lot of damage but is highly ammo efficient. Use them to soften up enemies for breakpoints and finish them off from afar or ignore my advice and just let it rip.
31.10.2025 03:30 โ ๐ 67 ๐ 9 ๐ฌ 0 ๐ 0
The continuous hit effect of the chainswords make for an ideal melee weapon to fall behind the loot curve with so I'm adding a T1 variant with the saw blade. You can even swap to a two-handed grip if you get really desperate.
23.10.2025 02:39 โ ๐ 18 ๐ 1 ๐ฌ 0 ๐ 0
3D Art, Command and Conquer Fan Art, Real Time Strategy and Hard-Surface Modelling.
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Artist. Sometimes draw R-18.
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They/Them
Self-taught doodler who streams occasionally~
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lvl 30 ๐ช๐จ
Illustrator | Concept artist | graphic designer | Professional Nerd
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Mostly mecha artist keeping the spark lit โค๏ธโ๐ฅ
The Wreckage What Draws โ๏ธ
39, He/Him, NY
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i draw robot and robogirl!
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Gravitationally stable sousveillance from the far side of the moon.
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Fuck your AI bullshit.
I don't believe in people anymore.
Tiny crew. Big games.
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๐ ๐ Legends of Dragaea, Granvir, & Ghost Sector!๐
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