Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.
This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.
Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social!
Hotel Infinity was a team effort and wouldnβt be possible without the contributions from many talented people.
Full list of nominees: www.interactive.org/awards/29th_...
13.01.2026 02:44 β π 33 π 7 π¬ 2 π 1
Hotel Infinity received a score of 8/10 from EDGE Magazine and is a Runner-Up for VR Game of the Year!
01.01.2026 19:59 β π 33 π 5 π¬ 1 π 0
New post! "Realtime Raytracing in Bevy 0.18 (Solari)"
jms55.github.io/posts/2025-1...
27.12.2025 20:51 β π 63 π 12 π¬ 0 π 0
To my trans folks. I'm so sorry these assholes have decided to single you out for just trying to live your lives. It's a disgusting attack on a person's simple right to exist. I hope one day we bring them all to account - no tolerance for intolerance. Trans rights are human rights. Love you all.
18.12.2025 19:11 β π 70 π 11 π¬ 0 π 2
Hotel Infinity Review: A Standout Example Of True Room-Scale VR
Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.
"Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium... What a revelation of a game this is."
Over the moon reading this review of Hotel infinity from @uploadvr.com
www.uploadvr.com/hotel-infini...
21.11.2025 19:59 β π 12 π 5 π¬ 1 π 1
YouTube video by William Chyr
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2
Here's a video going over how the impossible hallways are built in our roomscale VR game Hotel Infinity
It also shows how the hallways evolved over the course of development
www.youtube.com/watch?v=fjZ5...
#vr #psvr2 #metaquest
19.11.2025 16:01 β π 9 π 4 π¬ 0 π 0
YouTube video by William Chyr
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
Hotel Infinity launches today on Meta Quest & PS VR2!
It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game
Meta Quest: www.meta.com/experiences/...
PS VR2: store.playstation.com/en-us/concep...
youtu.be/ixaSqmiYqyU?...
13.11.2025 18:05 β π 80 π 32 π¬ 10 π 6
Thank you, super interesting! I also want really good interop with 'boring' code, so I'm more enthusiastic for full langs made to be parallel. I hope some 'scalar' awkardness could be solved on a lib level, eg. thread level vs triton style tile level parallelism as invocation modes
05.11.2025 11:38 β π 1 π 0 π¬ 0 π 0
YouTube video by William Chyr
Building an Impossible VR Game | Hotel Infinity Devlog #1
We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking.
The game is coming out for Meta Quest and PS VR2 on November 13, 2025
Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
31.10.2025 01:35 β π 16 π 3 π¬ 0 π 0
What a cutie!
17.09.2025 23:56 β π 1 π 0 π¬ 1 π 0
Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats!
Alignment can use some work, but Brush did a great job on the fur.
Great work @arthurperpixel.bsky.social !
17.09.2025 23:54 β π 5 π 1 π¬ 1 π 0
Itβs great BUT egui apps crash :( Needs futzing with objc2 to get it to work
25.07.2025 00:39 β π 0 π 0 π¬ 1 π 0
YouTube video by Diego SebastiΓ‘n
Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2)
youtu.be/PGfUdaQseCM?...
28.06.2025 00:10 β π 0 π 0 π¬ 0 π 0
01.06.2025 20:39 β π 1 π 0 π¬ 0 π 0
π¦
01.06.2025 15:36 β π 0 π 0 π¬ 1 π 0
Whewwwwww sounds fun :D Esp with all the custom rules lol. Never thought about the possibility to hash incrementally
01.06.2025 15:32 β π 1 π 0 π¬ 0 π 0
PowerToys File Locksmith utility for Windows
A Windows shell extension for checking which files are in use and by which processes.
They did somehow make it as a power toys utility learn.microsoft.com/en-us/window... so maybe it is somehow considered something too complicated for mere mortals? No clue itβs maddening
27.05.2025 19:08 β π 5 π 0 π¬ 1 π 0
@fortunos.bsky.social
25.05.2025 09:44 β π 0 π 0 π¬ 0 π 0
YouTube video by Mark Mayers
DESOLUS Announcement Trailer
After nearly a decade of development, I am very excited to finally announce Desolus!
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
www.youtube.com/watch?v=HxfV...
19.05.2025 16:17 β π 70 π 31 π¬ 10 π 5
Who would win 500 lifetimes or one Box<dyn> boy
16.05.2025 21:13 β π 1 π 0 π¬ 0 π 0
screenshot of fund.blender.org
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
14.05.2025 07:31 β π 45 π 5 π¬ 2 π 0
Donβt out me like this :( :(
14.05.2025 13:11 β π 2 π 0 π¬ 1 π 0
Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.
Kensal Green Cemetery, London.
Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.
#gaussiansplatting #3DGS
09.05.2025 20:20 β π 10 π 1 π¬ 0 π 0
It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has.
This is monstrous, and it's such a waste.
05.05.2025 01:31 β π 53 π 3 π¬ 0 π 0
The Himalayan Glade at Wakehurst Gardens, Sussex.
Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.
The new MCMC method added to Brush is amazing for large scale scenes!
github.com/ArthurBrusse...
#gaussiansplatting #3DGS
26.04.2025 15:40 β π 4 π 1 π¬ 1 π 0
Mausoleum of Habib Bourguiba in Monastir, Tunisia.
Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.
github.com/ArthurBrusse...
#gaussiansplatting
26.04.2025 15:36 β π 2 π 1 π¬ 1 π 0
Fucking aaaaβ¦ canβt have anything nice, sorry dude :/
21.04.2025 08:53 β π 1 π 0 π¬ 0 π 0
RS at at GDM, Science Team. Prev: Google Brain
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Fan of Rust, open source maintainer. Please consider sponsoring my OSS work on GitHub.
Fighting every day to deliver a city that working New Yorkers can actually afford. Mayor of New York City.
Waiting on a robot body. All opinions are universal and held by both employers and family. ML/NLP professor.
nsaphra.net
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
The Rue programming language. #ruelang if you wanna hashtag it. Run by @steveklabnik.com
she/her(/they/it)
rust contributor
enjoyer of tcgs
native english speaker, conversational toki pona, very basic japanese
anarchist
#oponaemi
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
XR & Game Developer, especially interested in Volumetric Videos
https://chrisrem.de/
Computer graphics, systems programming, general methods.
Working on robotics and AI at a startup in Copenhagen. Formerly Unity, Playdead, NVIDIA, Microsoft.
apoorvaj.io
πCopenhagen
Rust Engineer at @zed.dev
rust-analyzer team lead
Sponsor my rust-analyzer work here https://github.com/sponsors/Veykril
Thief of Joy: A Comedy Special NOW ON YOUTUBE
Host of The Downside Podcast
If I have to post on another one of these things Iβm gonna kms
RL & Meta-Learning @ DeepMind.
doin' source control stuff at ersc.io
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/