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Arthur

@arthurperpixel.bsky.social

Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab πŸ¦€πŸ¦€πŸ¦€ Working on github.com/ArthurBrussee/brush

2,064 Followers  |  331 Following  |  49 Posts  |  Joined: 24.10.2024  |  1.8616

Latest posts by arthurperpixel.bsky.social on Bluesky

Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.

Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.

This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.

This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.

Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social!

Hotel Infinity was a team effort and wouldn’t be possible without the contributions from many talented people.

Full list of nominees: www.interactive.org/awards/29th_...

13.01.2026 02:44 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1
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Hotel Infinity received a score of 8/10 from EDGE Magazine and is a Runner-Up for VR Game of the Year!

01.01.2026 19:59 β€” πŸ‘ 33    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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New post! "Realtime Raytracing in Bevy 0.18 (Solari)"

jms55.github.io/posts/2025-1...

27.12.2025 20:51 β€” πŸ‘ 63    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0

To my trans folks. I'm so sorry these assholes have decided to single you out for just trying to live your lives. It's a disgusting attack on a person's simple right to exist. I hope one day we bring them all to account - no tolerance for intolerance. Trans rights are human rights. Love you all.

18.12.2025 19:11 β€” πŸ‘ 70    πŸ” 11    πŸ’¬ 0    πŸ“Œ 2
Preview
Save 75% on Manifold Garden on Steam Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new ...

Manifold Garden is currently 75% off on Steam: store.steampowered.com/app/473950/M...

19.12.2025 00:24 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 2
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Hotel Infinity Review: A Standout Example Of True Room-Scale VR Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.

"Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium... What a revelation of a game this is."

Over the moon reading this review of Hotel infinity from @uploadvr.com

www.uploadvr.com/hotel-infini...

21.11.2025 19:59 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2
YouTube video by William Chyr Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2

Here's a video going over how the impossible hallways are built in our roomscale VR game Hotel Infinity

It also shows how the hallways evolved over the course of development

www.youtube.com/watch?v=fjZ5...

#vr #psvr2 #metaquest

19.11.2025 16:01 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
YouTube video by William Chyr Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)

Hotel Infinity launches today on Meta Quest & PS VR2!

It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game

Meta Quest: www.meta.com/experiences/...

PS VR2: store.playstation.com/en-us/concep...

youtu.be/ixaSqmiYqyU?...

13.11.2025 18:05 β€” πŸ‘ 80    πŸ” 32    πŸ’¬ 10    πŸ“Œ 6

Thank you, super interesting! I also want really good interop with 'boring' code, so I'm more enthusiastic for full langs made to be parallel. I hope some 'scalar' awkardness could be solved on a lib level, eg. thread level vs triton style tile level parallelism as invocation modes

05.11.2025 11:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Building an Impossible VR Game | Hotel Infinity Devlog #1
YouTube video by William Chyr Building an Impossible VR Game | Hotel Infinity Devlog #1

We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking.

The game is coming out for Meta Quest and PS VR2 on November 13, 2025

Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...

31.10.2025 01:35 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

What a cutie!

17.09.2025 23:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats!

Alignment can use some work, but Brush did a great job on the fur.

Great work @arthurperpixel.bsky.social !

17.09.2025 23:54 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Error while waiting for package to be published Β· Issue #2334 Β· release-plz/release-plz Bug description The CI run for my latest release failed with the following error: -- Running release-plz release -- 2025-08-12T19:40:36.877762Z INFO using release-plz config file release-plz.toml 2...

github.com/release-plz/... :( also had this but was hoping it was fixed liked claimed here

11.09.2025 22:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Objc2 foundation not working with MacOS 26 / Xcode 26 Β· Issue #765 Β· madsmtm/objc2 When I want to use objc2_founation with macOS 26, I get the following error message: /src/generated/NSEnumerator.rs:7:1: invalid message send to -[_TtGCs23_ContiguousArrayStorageCSo8NSScreen_$ coun...

For a tracking-ish bug see github.com/madsmtm/objc.... Will be a while before winit updates have landed everywhere. TBF it's possible to apply github.com/rust-windowi... for your own projects!

25.07.2025 10:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s great BUT egui apps crash :( Needs futzing with objc2 to get it to work

25.07.2025 00:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2)
YouTube video by Diego SebastiΓ‘n Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2)

youtu.be/PGfUdaQseCM?...

28.06.2025 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 01.06.2025 20:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ¦€

01.06.2025 15:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Whewwwwww sounds fun :D Esp with all the custom rules lol. Never thought about the possibility to hash incrementally

01.06.2025 15:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PowerToys File Locksmith utility for Windows A Windows shell extension for checking which files are in use and by which processes.

They did somehow make it as a power toys utility learn.microsoft.com/en-us/window... so maybe it is somehow considered something too complicated for mere mortals? No clue it’s maddening

27.05.2025 19:08 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@fortunos.bsky.social

25.05.2025 09:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
DESOLUS Announcement Trailer
YouTube video by Mark Mayers DESOLUS Announcement Trailer

After nearly a decade of development, I am very excited to finally announce Desolus!

Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.

www.youtube.com/watch?v=HxfV...

19.05.2025 16:17 β€” πŸ‘ 70    πŸ” 31    πŸ’¬ 10    πŸ“Œ 5

Who would win 500 lifetimes or one Box<dyn> boy

16.05.2025 21:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
screenshot of fund.blender.org

screenshot of fund.blender.org

Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.

14.05.2025 07:31 β€” πŸ‘ 45    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

Don’t out me like this :( :(

14.05.2025 13:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.

Kensal Green Cemetery, London.

Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.

#gaussiansplatting #3DGS

09.05.2025 20:20 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has.

This is monstrous, and it's such a waste.

05.05.2025 01:31 β€” πŸ‘ 53    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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The Himalayan Glade at Wakehurst Gardens, Sussex.

Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.

The new MCMC method added to Brush is amazing for large scale scenes!

github.com/ArthurBrusse...

#gaussiansplatting #3DGS

26.04.2025 15:40 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Mausoleum of Habib Bourguiba in Monastir, Tunisia.

Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.

github.com/ArthurBrusse...

#gaussiansplatting

26.04.2025 15:36 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Fucking aaaa… can’t have anything nice, sorry dude :/

21.04.2025 08:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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