What a cutie!
17.09.2025 23:56 β π 1 π 0 π¬ 1 π 0@arthurperpixel.bsky.social
Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab π¦π¦π¦ Working on github.com/ArthurBrussee/brush
What a cutie!
17.09.2025 23:56 β π 1 π 0 π¬ 1 π 0Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats!
Alignment can use some work, but Brush did a great job on the fur.
Great work @arthurperpixel.bsky.social !
github.com/release-plz/... :( also had this but was hoping it was fixed liked claimed here
11.09.2025 22:24 β π 0 π 0 π¬ 0 π 0For a tracking-ish bug see github.com/madsmtm/objc.... Will be a while before winit updates have landed everywhere. TBF it's possible to apply github.com/rust-windowi... for your own projects!
25.07.2025 10:43 β π 0 π 0 π¬ 0 π 0Itβs great BUT egui apps crash :( Needs futzing with objc2 to get it to work
25.07.2025 00:39 β π 0 π 0 π¬ 1 π 0π¦
01.06.2025 15:36 β π 0 π 0 π¬ 1 π 0Whewwwwww sounds fun :D Esp with all the custom rules lol. Never thought about the possibility to hash incrementally
01.06.2025 15:32 β π 1 π 0 π¬ 0 π 0They did somehow make it as a power toys utility learn.microsoft.com/en-us/window... so maybe it is somehow considered something too complicated for mere mortals? No clue itβs maddening
27.05.2025 19:08 β π 5 π 0 π¬ 1 π 0@fortunos.bsky.social
25.05.2025 09:44 β π 0 π 0 π¬ 0 π 0After nearly a decade of development, I am very excited to finally announce Desolus!
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
www.youtube.com/watch?v=HxfV...
Who would win 500 lifetimes or one Box<dyn> boy
16.05.2025 21:13 β π 1 π 0 π¬ 0 π 0screenshot of fund.blender.org
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
14.05.2025 07:31 β π 45 π 5 π¬ 2 π 0Donβt out me like this :( :(
14.05.2025 13:11 β π 2 π 0 π¬ 1 π 0Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.
Kensal Green Cemetery, London.
Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.
#gaussiansplatting #3DGS
It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has.
This is monstrous, and it's such a waste.
The Himalayan Glade at Wakehurst Gardens, Sussex.
Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.
The new MCMC method added to Brush is amazing for large scale scenes!
github.com/ArthurBrusse...
#gaussiansplatting #3DGS
Mausoleum of Habib Bourguiba in Monastir, Tunisia.
Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.
github.com/ArthurBrusse...
#gaussiansplatting
Fucking aaaaβ¦ canβt have anything nice, sorry dude :/
21.04.2025 08:53 β π 1 π 0 π¬ 0 π 0And thatβs on perforce! Imagine actually good version control!
15.04.2025 18:23 β π 2 π 0 π¬ 0 π 0A thread of thoughts on radiance fields, from my keynote at 3DV:
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
We often use discretization to approximate continuous laws of physics, but it also goes the other way:
You can use continuous equations to approximate the behavior of discrete systems!
Here we'll see how electrical circuits can be modeled using the Laplace equation ΞΟ=0. [1/n]
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
21.03.2025 19:58 β π 62 π 18 π¬ 2 π 2Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0...
Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
Congrats :) great news!
21.03.2025 01:15 β π 0 π 0 π¬ 1 π 0Can I turn off clown mode irl Anton pls
19.03.2025 19:32 β π 6 π 0 π¬ 1 π 0I've contributed to github.com/tracel-ai/burn which has github.com/tracel-ai/cu...! Kernels are more "pseudo" rust though, but still powerful!
github.com/EmbarkStudio... supports 'real' rust on GPU (including allocations!). Can be a bit tricky as it requires a specific nightly version.
Damnnnn that's sick, grats :D Now get the Gengar for the next one
15.02.2025 18:11 β π 1 π 0 π¬ 0 π 0A autumnal stump, covered in mushrooms. This is a still from the interactive 3D reconstruction!
Iβve released a new version of my 3D reconstruction tool, Brush ποΈ It's a big step forward - the quality & speed now match gsplat, and thereβs a lot of other new features! See the release notes github.com/ArthurBrusse...
Some of the new features: