Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
14.08.2025 20:35 โ ๐ 107 ๐ 33 ๐ฌ 1 ๐ 3
A importรขncia do Bolsa Famรญlia no socorro ร s famรญlias indรญgenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapรก #GloboRural
31.08.2025 11:39 โ ๐ 185 ๐ 55 ๐ฌ 2 ๐ 0
A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).
20.07.2025 17:01 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Nesta semana, comeรงa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famรญlias de baixa renda da periferia do DF na volta ร s aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.
07.07.2025 11:44 โ ๐ 329 ๐ 129 ๐ฌ 4 ๐ 6
YouTube video by Sebastian Lague
Coding Adventure: Software Rasterizer
A neat video about the basics of rasterization.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.
30.05.2025 15:18 โ ๐ 40 ๐ 8 ๐ฌ 1 ๐ 0
Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...
06.05.2025 14:00 โ ๐ 75 ๐ 19 ๐ฌ 1 ๐ 0
Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...
14.04.2025 13:45 โ ๐ 82 ๐ 23 ๐ฌ 0 ๐ 1
Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...
01.04.2025 14:22 โ ๐ 56 ๐ 22 ๐ฌ 0 ๐ 1
aparentemente foi em toda a cidade
03.04.2025 02:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...
24.03.2025 14:21 โ ๐ 72 ๐ 22 ๐ฌ 0 ๐ 0
Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...
24.02.2025 14:40 โ ๐ 70 ๐ 23 ๐ฌ 0 ๐ 1
Exciting news! MegaSAM code is out๐ฅ & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html
Huge congrats to everyone involved and the community ๐
24.02.2025 18:52 โ ๐ 74 ๐ 17 ๐ฌ 3 ๐ 0
Sure Jorge! I'll resume the git series in the next month!
21.02.2025 00:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
How to add a directory to your PATH
How to add a directory to your PATH
a friend asked "how do I add a directory to my PATH" and I couldn't find any directions I liked so I wrote up a quick guide: jvns.ca/blog/2025/02...
13.02.2025 18:53 โ ๐ 161 ๐ 30 ๐ฌ 11 ๐ 3
๐ฏCALL FOR PAPERS: Submit work to the Workshop on Computer Vision for Mixed Reality @ CVPR 2025!
๐ Deadline: March 15 โ Papers appear in the CVPR Workshop Proceedings
โจ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction.
cv4mr.github.io
11.02.2025 15:54 โ ๐ 4 ๐ 2 ๐ฌ 2 ๐ 0
I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth.
#gamedev #godot #godotengine
14.02.2025 21:17 โ ๐ 329 ๐ 53 ๐ฌ 11 ๐ 2
Wish you could edit Godot scenes in context of a bigger scene, like in Unity? I scripted a plugin which hijacks your viewports to do exactly that. You just gotta hit save though ๐คท. Grab it here:
github.com/CozyCubeGame...
#GodotEngine #gamedev
10.02.2025 04:39 โ ๐ 381 ๐ 55 ๐ฌ 14 ๐ 4
โTorrenting from a corporate laptop doesnโt feel rightโ: Meta emails unsealed
A photo of Aaron Swartz (1986-2013) when he was 19.
Last month, Meta admitted to torrenting a controversial large dataset known as LibGen, which includes tens of millions of pirated books. But details around the torrenting were murky until yesterday, when Meta's unredacted emails were made public for the first time. The new evidence showed that Meta torrented "at least 81.7 terabytes of data across multiple shadow libraries through the site Annaโs Archive, including at least 35.7 terabytes of data from Z-Library and LibGen," the authors' court filing said. And "Meta also previously torrented 80.6 terabytes of data from LibGen."
Meta illegaly downloaded 80+ terabytes of books from LibGen, Anna's Archive, and Z-library to train their AI models.
In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013.
07.02.2025 16:45 โ ๐ 7570 ๐ 4064 ๐ฌ 51 ๐ 171
Wrote a quick post on how I use #Obsidian and Jekyll for blogging: adrianogil.github.io/blog/2025/02...
05.02.2025 23:38 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Matthias Niessner
TUM AI Lecture Series - The 3D Gaussian Splatting Adventure: Past, Present, Futur (George Drettakis)
"The 3D Gaussian Splatting Adventure: Past, Present, Future" by George Drettakis is a great lecture. www.youtube.com/watch?v=DjOq...
04.02.2025 19:38 โ ๐ 18 ๐ 7 ๐ฌ 1 ๐ 0
Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...
04.02.2025 14:27 โ ๐ 96 ๐ 25 ๐ฌ 0 ๐ 0
hahaha thanks for sharing, Jorge!
02.02.2025 01:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
First Steps with Git ยท GilLabs
Starting a new blog series, I put together an introductory post about Git:
- adrianogil.github.io/blog/2025/02...
This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!
01.02.2025 21:14 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 1
Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...
22.01.2025 13:56 โ ๐ 77 ๐ 25 ๐ฌ 0 ๐ 0
#GECCO2025 expects your abstracts by 22 January and full papers by 29 January 2025 AoE. See also the new Paper Acceptance Regulations and Best Paper Regulations gecco-2025.sigevo.org/Call-for-Pap...
09.01.2025 14:46 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 1
Graphics Programming weekly - Issue 373 - January 5th, 2025 www.jendrikillner.com/post/graphic...
06.01.2025 15:34 โ ๐ 58 ๐ 19 ๐ฌ 0 ๐ 0
Getting back to blogging with a short post about my goals for 2025: adrianogil.github.io/blog/2025/01...
01.01.2025 23:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Cool effect! It seems some sort of Truchet tiling going on here.
29.12.2024 05:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I think it's one the best ways to manage papers and references.
28.12.2024 18:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Snarkmonger. Chief Cloud Economist at The Duckbill Group.
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Novemberโs writing adventure continues.
Follow NaNo 2.0 for #NaNoWriMo pep talks, resources & camaraderie for your month of literary abandon. Be sure to follow our wordsprint account: @nano2wordsprints.bsky.social
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Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
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a digital scholarship technologies librarian, interested in stuff like IIIF and minimal computing, also pre-digital history of similar stuff like microfilm and [โฆ]
[bridged from https://code4lib.social/@pbinkley on the fediverse by https://fed.brid.gy/ ]
https://coward.neocities.org/ socketquest
Autora de Colรฉgio do Lago Transverso ๐๐ Fรญsica quรขntica, escritora de horror e fantasia, minha vida รฉ dedicada ao โจpeculiarโจ Mรฃe de gato & 100% movida a chรก โ
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National Book Award-winning author of unrealismsโmostly for young readers. SUNWARD, my first novel for grownups, is out now from Saga Press. He/him.
www.willalex.net
Historian of the North American West | Writes from a farmstead on the tall grass prairies of central Nebraska | Books and more: jasonheppler.org | Views own | โ
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Author, international speaker, consultant, software architect, kitchen-sink wrangler.
Associate Professor @ Chalmers University of Technology
http://icet-lab.eu
Associate Professor of Public Policy, Politics, and Education @UVA.
I share social science.
Vancouver-based comic writer and artist! Creator of Sam and Fuzzy and Vote Dog, co-creator of Skull Panda, writer on Invader Zim comics, etc etc
All my stuff: http://linktr.ee/samandfuzzy
Reader, writer, curious person, librarian in training. Author of What's That, Mom? Also on๐งต@shalahowell & @shalahowell@mastodon.social. Blog: http://caterpickles.com