Adriano Gil's Avatar

Adriano Gil

@sandmangil.bsky.social

Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ง๐Ÿ‡ท๐Ÿ‡ฏ๐Ÿ‡ต adrianogil.github.io

157 Followers  |  560 Following  |  24 Posts  |  Joined: 31.08.2024  |  1.9928

Latest posts by sandmangil.bsky.social on Bluesky

Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...

14.08.2025 20:35 โ€” ๐Ÿ‘ 107    ๐Ÿ” 33    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3

A importรขncia do Bolsa Famรญlia no socorro ร s famรญlias indรญgenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapรก #GloboRural

31.08.2025 11:39 โ€” ๐Ÿ‘ 185    ๐Ÿ” 55    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).

20.07.2025 17:01 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nesta semana, comeรงa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famรญlias de baixa renda da periferia do DF na volta ร s aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.

07.07.2025 11:44 โ€” ๐Ÿ‘ 329    ๐Ÿ” 129    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 6
Coding Adventure: Software Rasterizer
YouTube video by Sebastian Lague Coding Adventure: Software Rasterizer

A neat video about the basics of rasterization.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.

30.05.2025 15:18 โ€” ๐Ÿ‘ 40    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...

06.05.2025 14:00 โ€” ๐Ÿ‘ 75    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...

14.04.2025 13:45 โ€” ๐Ÿ‘ 82    ๐Ÿ” 23    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

01.04.2025 14:22 โ€” ๐Ÿ‘ 56    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

aparentemente foi em toda a cidade

03.04.2025 02:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...

24.03.2025 14:21 โ€” ๐Ÿ‘ 72    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

24.02.2025 14:40 โ€” ๐Ÿ‘ 70    ๐Ÿ” 23    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Exciting news! MegaSAM code is out๐Ÿ”ฅ & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html
Huge congrats to everyone involved and the community ๐ŸŽ‰

24.02.2025 18:52 โ€” ๐Ÿ‘ 74    ๐Ÿ” 17    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Sure Jorge! I'll resume the git series in the next month!

21.02.2025 00:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How to add a directory to your PATH How to add a directory to your PATH

a friend asked "how do I add a directory to my PATH" and I couldn't find any directions I liked so I wrote up a quick guide: jvns.ca/blog/2025/02...

13.02.2025 18:53 โ€” ๐Ÿ‘ 161    ๐Ÿ” 30    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 3
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๐Ÿ“ฏCALL FOR PAPERS: Submit work to the Workshop on Computer Vision for Mixed Reality @ CVPR 2025!

๐Ÿ“† Deadline: March 15 โ†’ Papers appear in the CVPR Workshop Proceedings

โœจ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction.

cv4mr.github.io

11.02.2025 15:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth.

#gamedev #godot #godotengine

14.02.2025 21:17 โ€” ๐Ÿ‘ 329    ๐Ÿ” 53    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 2
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Wish you could edit Godot scenes in context of a bigger scene, like in Unity? I scripted a plugin which hijacks your viewports to do exactly that. You just gotta hit save though ๐Ÿคท. Grab it here:
github.com/CozyCubeGame...

#GodotEngine #gamedev

10.02.2025 04:39 โ€” ๐Ÿ‘ 381    ๐Ÿ” 55    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 4
โ€œTorrenting from a corporate laptop doesnโ€™t feel rightโ€: Meta emails unsealed

โ€œTorrenting from a corporate laptop doesnโ€™t feel rightโ€: Meta emails unsealed

A photo of Aaron Swartz (1986-2013) when he was 19.

A photo of Aaron Swartz (1986-2013) when he was 19.

Last month, Meta admitted to torrenting a controversial large dataset known as LibGen, which includes tens of millions of pirated books. But details around the torrenting were murky until yesterday, when Meta's unredacted emails were made public for the first time. The new evidence showed that Meta torrented "at least 81.7 terabytes of data across multiple shadow libraries through the site Annaโ€™s Archive, including at least 35.7 terabytes of data from Z-Library and LibGen," the authors' court filing said. And "Meta also previously torrented 80.6 terabytes of data from LibGen."

Last month, Meta admitted to torrenting a controversial large dataset known as LibGen, which includes tens of millions of pirated books. But details around the torrenting were murky until yesterday, when Meta's unredacted emails were made public for the first time. The new evidence showed that Meta torrented "at least 81.7 terabytes of data across multiple shadow libraries through the site Annaโ€™s Archive, including at least 35.7 terabytes of data from Z-Library and LibGen," the authors' court filing said. And "Meta also previously torrented 80.6 terabytes of data from LibGen."

Meta illegaly downloaded 80+ terabytes of books from LibGen, Anna's Archive, and Z-library to train their AI models.

In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013.

07.02.2025 16:45 โ€” ๐Ÿ‘ 7570    ๐Ÿ” 4064    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 171

Wrote a quick post on how I use #Obsidian and Jekyll for blogging: adrianogil.github.io/blog/2025/02...

05.02.2025 23:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
TUM AI Lecture Series - The 3D Gaussian Splatting Adventure: Past, Present, Futur (George Drettakis)
YouTube video by Matthias Niessner TUM AI Lecture Series - The 3D Gaussian Splatting Adventure: Past, Present, Futur (George Drettakis)

"The 3D Gaussian Splatting Adventure: Past, Present, Future" by George Drettakis is a great lecture. www.youtube.com/watch?v=DjOq...

04.02.2025 19:38 โ€” ๐Ÿ‘ 18    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...

04.02.2025 14:27 โ€” ๐Ÿ‘ 96    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hahaha thanks for sharing, Jorge!

02.02.2025 01:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
First Steps with Git ยท GilLabs

Starting a new blog series, I put together an introductory post about Git:
- adrianogil.github.io/blog/2025/02...
This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!

01.02.2025 21:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...

22.01.2025 13:56 โ€” ๐Ÿ‘ 77    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

#GECCO2025 expects your abstracts by 22 January and full papers by 29 January 2025 AoE. See also the new Paper Acceptance Regulations and Best Paper Regulations gecco-2025.sigevo.org/Call-for-Pap...

09.01.2025 14:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 373 - January 5th, 2025 www.jendrikillner.com/post/graphic...

06.01.2025 15:34 โ€” ๐Ÿ‘ 58    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Getting back to blogging with a short post about my goals for 2025: adrianogil.github.io/blog/2025/01...

01.01.2025 23:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cool effect! It seems some sort of Truchet tiling going on here.

29.12.2024 05:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think it's one the best ways to manage papers and references.

28.12.2024 18:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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