📜 New SIGGRAPH 2025 paper 🎉
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
05.08.2025 15:02 — 👍 18 🔁 10 💬 1 📌 0
Open Access Publication & ACM
Open Access Publication & ACM
OPEN SCIENCE IS THE FUTURE!
Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!
#ACM #open #access #science #publication #journal #compsci
29.07.2025 18:55 — 👍 65 🔁 20 💬 0 📌 0
Fused Collapsing for Wide BVH Construction
I am glad to attend #HPG2025 where I just presented our paper "Fused Collapsing for Wide BVH Construction", co-authored with Mathias Paulin. We propose a fast build algorithm for wide BVHs that directly computes a wide hierarchy without additional collapsing pass. Webpage: wbrbr.org/publications...
23.06.2025 17:27 — 👍 43 🔁 12 💬 1 📌 0
Thank you so much for your feedback 🤗🤗🤗 I was very lucky, the ideas were very simple and worked very quickly. From the first ideas to the submission it took around 4 months and a half🙏
16.05.2025 15:55 — 👍 2 🔁 0 💬 0 📌 0
Thank you so much for your comment🙏🙏 it means the world to us🤗
13.05.2025 08:44 — 👍 1 🔁 0 💬 0 📌 0
Thank you! It's really nice of you🙏
11.05.2025 11:02 — 👍 1 🔁 0 💬 0 📌 0
It was made during an intership at @adobe.com
. This is a joint work with Pierre Gueth, Jérémy Levallois and Stephanie Wang, who supervised me during my internship. Many thanks to them!
Here is the submitted version of the article: baptiste-genest.github.io/papers/impli...
10.05.2025 18:19 — 👍 4 🔁 0 💬 0 📌 0
You can then use these coordinates to enhance SDF rendering with textures, normal maps, and even displacement maps!
You also can use it with shell maps to define a 3D coordinate system from the 2D ones, and more!
10.05.2025 18:19 — 👍 0 🔁 0 💬 1 📌 0
We use concepts from differential geometry to first define local uv-fields that are evaluatable point-wise. We then show how we can merge multiple fields into larger ones to get high quality uv-fields on large smooth patches of the shape.
10.05.2025 18:19 — 👍 1 🔁 0 💬 1 📌 0
We introduce the first method to compute uv coordinates on implicit surfaces, without discretization, in real-time in a sphere-tracing pipeline!
It allows you to get full control over the appearance of the shape, with textures, without losing the benefits of implicit representations!
10.05.2025 18:19 — 👍 1 🔁 0 💬 1 📌 0
Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look...
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
10.05.2025 18:19 — 👍 51 🔁 15 💬 4 📌 0
Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Assemblymember. Democratic Nominee for Mayor of NYC. Running to freeze the rent, make buses fast + free, and deliver universal childcare. Democratic Socialist. zohranfornyc.com
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Post-doc in Geometry Processing at the Catholic University of Louvain
https://gcoiffier.github.io/
https://github.com/GCoiffier
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
Ouvrier au chômage, licencié de chez Ford lors de la fermeture de l’usine en mars 2020. Mais élu au conseil municipal Bordeaux, par ailleurs Ex-candidat Npa à la présidentielle, ex candidat législatives Carcassonne (circo 1 de l’Aude) etc…
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
Computer graphics PhD student, working on virtual terrain edition.
https://h-schott.github.io
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability.
Web: aparis69.github.io
Game: hitmenparty.com
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
PhD student in computer graphics
LIRIS, Lyon, France
Interaction and authoring of digital elevation models (DEM)
He/Him
Lutte contre l'antitsiganisme • DG ANGVC • droits et mémoires des Voyageurs • auteur : Où sont les 'gens du voyage' ? @ed_ducommun
🎙 French streamer & show host ( twitch.tv/mistermv )
🎹 Music composer & producer ( linktr.ee/xavierdang )
🎮 @teamaegis.bsky.social co-founder ( teamaegis.fr )
🎲 @gameofroles.bsky.social co-producer ( x.com/gofroles )
🤝 business: mistermv@20ty.gg
Journaliste qui parle de
- droits des femmes
- économie (inégalités sociales)
- écologie
- jeunesse
Autrice de "Résister" et "Sois jeune et tais-toi" aux éditions Payot.
Grand Shaman de l'autopunition
(oui c'est vraiment le vrai sans deconner)
déso le verre est aussi ici
ebibi.fr
ebibiglass@gmail.com
(glass artist, Sometimes I show my work, and often I talk nonsense)
French Shqiptar