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Baptiste GENEST

@baptiste-genest.bsky.social

Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS. he/him

49 Followers  |  115 Following  |  8 Posts  |  Joined: 17.11.2024  |  1.5438

Latest posts by baptiste-genest.bsky.social on Bluesky

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📜 New SIGGRAPH 2025 paper 🎉

❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!

💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.

05.08.2025 15:02 — 👍 18    🔁 10    💬 1    📌 0
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Open Access Publication & ACM Open Access Publication & ACM

OPEN SCIENCE IS THE FUTURE!

Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!

#ACM #open #access #science #publication #journal #compsci

29.07.2025 18:55 — 👍 65    🔁 20    💬 0    📌 0
Fused Collapsing for Wide BVH Construction

I am glad to attend #HPG2025 where I just presented our paper "Fused Collapsing for Wide BVH Construction", co-authored with Mathias Paulin. We propose a fast build algorithm for wide BVHs that directly computes a wide hierarchy without additional collapsing pass. Webpage: wbrbr.org/publications...

23.06.2025 17:27 — 👍 43    🔁 12    💬 1    📌 0

Thank you so much for your feedback 🤗🤗🤗 I was very lucky, the ideas were very simple and worked very quickly. From the first ideas to the submission it took around 4 months and a half🙏

16.05.2025 15:55 — 👍 2    🔁 0    💬 0    📌 0

Thank you so much for your comment🙏🙏 it means the world to us🤗

13.05.2025 08:44 — 👍 1    🔁 0    💬 0    📌 0

Thank you! It's really nice of you🙏

11.05.2025 11:02 — 👍 1    🔁 0    💬 0    📌 0

It was made during an intership at @adobe.com
. This is a joint work with Pierre Gueth, Jérémy Levallois and Stephanie Wang, who supervised me during my internship. Many thanks to them!

Here is the submitted version of the article: baptiste-genest.github.io/papers/impli...

10.05.2025 18:19 — 👍 4    🔁 0    💬 0    📌 0
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You can then use these coordinates to enhance SDF rendering with textures, normal maps, and even displacement maps!

You also can use it with shell maps to define a 3D coordinate system from the 2D ones, and more!

10.05.2025 18:19 — 👍 0    🔁 0    💬 1    📌 0
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We use concepts from differential geometry to first define local uv-fields that are evaluatable point-wise. We then show how we can merge multiple fields into larger ones to get high quality uv-fields on large smooth patches of the shape.

10.05.2025 18:19 — 👍 1    🔁 0    💬 1    📌 0
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We introduce the first method to compute uv coordinates on implicit surfaces, without discretization, in real-time in a sphere-tracing pipeline!

It allows you to get full control over the appearance of the shape, with textures, without losing the benefits of implicit representations!

10.05.2025 18:19 — 👍 1    🔁 0    💬 1    📌 0
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Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look...

That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".

10.05.2025 18:19 — 👍 51    🔁 15    💬 4    📌 0
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GitHub - dcoeurjo/GeometryProcessing-cmake-recipes: CPM / cmake recipes for geometry processing stuff CPM / cmake recipes for geometry processing stuff. Contribute to dcoeurjo/GeometryProcessing-cmake-recipes development by creating an account on GitHub.

If you need to quickly setup a C++ geometry processing project mixing existing libs (polyscope, eigen, DGtal, cgal, geometry-central, libigl, directional…). I’m sharing with you my cmake recipes

github.com/dcoeurjo/Geo...

20.11.2024 07:51 — 👍 46    🔁 9    💬 7    📌 1

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