My boy Potemkin
#pixelart
@knife-crow.bsky.social
Solo game developer \\\ https://knifecrow.itch.io
My boy Potemkin
#pixelart
Finally working on more animations.
#godot #pixelart
Added a little intro animation for reach round.
#godot #gamedev
some more game characters
#pixelart
Those rays are so nice!
19.01.2026 00:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0food. and a rock. the rock is also food.
#pixelart
score counter
#screenshotsaturday #godot
kinda getting the hang of this art thing idk
wip obviously
Seeing multiple game companies I like come forth and say they are using gen AI in any capacity is making is incredibly upsetting and disappointing.
21.12.2025 23:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Added:
- Tooltips on UI
- Recipes(relics), which create additional food (buffs) or change grid behavior
- Tip system (multiplies score a bit)
- Overhauled Time/Risk
- Simplified results screen
- End of each week you get a guest which adds difficulty
- Brand new SFX
- Background updates
- And more!
I played so many Roguelike Deckbuilders and Card games my steam replay is shaped like a playing card.
17.12.2025 00:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0fun fact: making video games is hard
08.12.2025 01:48 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Furiously googling "how to market a video game" and then 10 hours later furiously googling "how to secure a publisher"
05.12.2025 22:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working on backgrounds.
25.11.2025 20:52 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Current gameplay footage of Let 'Em Inn.
People have played my game. They've liked it! Now there's plenty more work to do.
www.youtube.com/watch?v=Lzf_...
#deckbuilder #gamedev #godot
Doing a closed alpha test for the game and waiting for feedback, so doing practice art. Here's a random portrait.
#pixelart
Game characters.
#pixelart
Made some updates to that splash animation I made earlier:
#godot #pixelart
They're more than welcome to use it! ๐
14.11.2025 01:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Made this lil' Godot animation yesterday.
#godot #pixelart
Getting the rest of the character art like 80% of the way done for the demo I plan on releasing... soon! Very soon! Yes, that's right, before the end of the year.
#pixelart #godot
Coins? In my video game? It's more likely than you think.
#godot
Also made a ton of progress on mechanics and the core cards, which meant I had to make... like 20 new placeholders and the game looks like this now.
03.11.2025 08:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Working on the title screen... again.
I am so bad at perspective I took four hours to learn Blender and create a very basic 3d render, then used that as the skeleton for this image. This is going to take the longest out of anything I think.
Hope this looks cozy and inviting so far.
The worst part about Godot are the UI tools and it make sense because it does not seem like anyone working on the project truly understands UI?
Like I prefer it for basically everything else, but the themes editor is still maybe the worst thing on the planet.
Basic actions must feel good. It's not even juice, because juice is pretty broad and encompasses a sort of energy/liveliness/satisfaction throughout a game.
What I mean is if you are gonna press a button or move to the right 10 million times, it should feel amazing all 10 million times.
This is super useful, thank you!
21.10.2025 03:16 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Hell yeah. More monsters. Love those little freaks and weirdos.
30.09.2025 00:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0more weird little guys for the game #pixelart
28.09.2025 03:37 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Still working on the game, on the... relic system? Persistent, always-on modifiers that you adjust your strategy around. Have a burger and a drink.
20.09.2025 00:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0