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Knifecrow

@knife-crow.bsky.social

Solo game developer \\\ https://knifecrow.itch.io

44 Followers  |  124 Following  |  59 Posts  |  Joined: 06.12.2024  |  1.6134

Latest posts by knife-crow.bsky.social on Bluesky


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My boy Potemkin

#pixelart

16.02.2026 02:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally working on more animations.

#godot #pixelart

12.02.2026 03:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a little intro animation for reach round.

#godot #gamedev

30.01.2026 07:12 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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some more game characters

#pixelart

24.01.2026 03:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Those rays are so nice!

19.01.2026 00:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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food. and a rock. the rock is also food.

#pixelart

12.01.2026 07:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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score counter

#screenshotsaturday #godot

03.01.2026 23:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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kinda getting the hang of this art thing idk

wip obviously

22.12.2025 03:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Seeing multiple game companies I like come forth and say they are using gen AI in any capacity is making is incredibly upsetting and disappointing.

21.12.2025 23:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added:
- Tooltips on UI
- Recipes(relics), which create additional food (buffs) or change grid behavior
- Tip system (multiplies score a bit)
- Overhauled Time/Risk
- Simplified results screen
- End of each week you get a guest which adds difficulty
- Brand new SFX
- Background updates
- And more!

19.12.2025 07:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I played so many Roguelike Deckbuilders and Card games my steam replay is shaped like a playing card.

17.12.2025 00:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

fun fact: making video games is hard

08.12.2025 01:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Furiously googling "how to market a video game" and then 10 hours later furiously googling "how to secure a publisher"

05.12.2025 22:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on backgrounds.

25.11.2025 20:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Let "Em Inn - 11/22/2025 Alpha Gameplay
YouTube video by Knife Crow Let "Em Inn - 11/22/2025 Alpha Gameplay

Current gameplay footage of Let 'Em Inn.

People have played my game. They've liked it! Now there's plenty more work to do.

www.youtube.com/watch?v=Lzf_...

#deckbuilder #gamedev #godot

23.11.2025 01:04 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Doing a closed alpha test for the game and waiting for feedback, so doing practice art. Here's a random portrait.

#pixelart

20.11.2025 23:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Game characters.

#pixelart

15.11.2025 01:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made some updates to that splash animation I made earlier:
#godot #pixelart

14.11.2025 03:14 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They're more than welcome to use it! ๐Ÿ˜Š

14.11.2025 01:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made this lil' Godot animation yesterday.

#godot #pixelart

13.11.2025 21:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Getting the rest of the character art like 80% of the way done for the demo I plan on releasing... soon! Very soon! Yes, that's right, before the end of the year.

#pixelart #godot

12.11.2025 09:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Coins? In my video game? It's more likely than you think.

#godot

07.11.2025 22:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also made a ton of progress on mechanics and the core cards, which meant I had to make... like 20 new placeholders and the game looks like this now.

03.11.2025 08:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on the title screen... again.

I am so bad at perspective I took four hours to learn Blender and create a very basic 3d render, then used that as the skeleton for this image. This is going to take the longest out of anything I think.

Hope this looks cozy and inviting so far.

03.11.2025 08:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The worst part about Godot are the UI tools and it make sense because it does not seem like anyone working on the project truly understands UI?

Like I prefer it for basically everything else, but the themes editor is still maybe the worst thing on the planet.

30.10.2025 23:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Basic actions must feel good. It's not even juice, because juice is pretty broad and encompasses a sort of energy/liveliness/satisfaction throughout a game.

What I mean is if you are gonna press a button or move to the right 10 million times, it should feel amazing all 10 million times.

21.10.2025 22:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is super useful, thank you!

21.10.2025 03:16 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hell yeah. More monsters. Love those little freaks and weirdos.

30.09.2025 00:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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more weird little guys for the game #pixelart

28.09.2025 03:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still working on the game, on the... relic system? Persistent, always-on modifiers that you adjust your strategy around. Have a burger and a drink.

20.09.2025 00:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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