Yeah I use GitHub, no need to complicate things. The less time I spend on tooling the more time I have to work on the game. Also GitHub Actions are a good way to automate some things easily if needed
09.10.2025 08:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@leoqb.bsky.social
Berlin based gamedev. Working on a 2D stealth game! Play it here for free ๐ https://leoqb.itch.io/nightcrawler
Yeah I use GitHub, no need to complicate things. The less time I spend on tooling the more time I have to work on the game. Also GitHub Actions are a good way to automate some things easily if needed
09.10.2025 08:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Now levels in my stealth game can be completed with these different playstyles
I wonder if Ghost should be it's own separate thing or if it should be added on top of the others. eg:
Ghost, Assassin, Pacifist
vs
Assassin, Ghost Assassin, Pacifist, Ghost Pacifist
wdyt?
#gamdev #indiedev #solodev
I have a playable build with these changes, I can send it if you want to try it, but don't plan to upload it on Itch yet.
08.10.2025 16:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This gives an option for people that enjoy a challenge to still have the challenge, but at the same time other folks can play at their own pace.
I think it's a win-win situation, besides maybe losing the ability to promote it as a "punishing game" which is appealing to some.
But more importantly, it would make the core experience less punishing. Right now the game is fun, but punishing. This means that while some people love it, some are alienated quickly by it.
With this change the game would remain punishing only when playing the "Assassin" style, which is an option
First of all would enable playing the game in three different playstyles: Ghost, Assassin, Pacifist.
By making these some kind of achievement you could replay the levels to unlock all three victory styles, a pattern I saw in many games and that triggers that "completionist" mindset.
I'm testing some big changes to the core gameplay of my game.
Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.
This would have a lot of interesting implications in the game ๐งต
#gamedev #indiedev #solodev #gamedevelopment #godot
Thanks ๐ญ Please share any feedback or ideas that you might have after you play!
08.10.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The conundrum: polish an update until it reflects what's on your mind or release it as soon as the gameplay changes are playable (and polish it later).
#gamedev #indiedev #gamedevelopment
Thanks!
06.10.2025 09:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This is a reminder for everyone to buy indie stuff and support indie creators. For less than what you would spend to try some new cheese in a supermarket you can make someone's day.
Today some complete stranger decided to buy my game (which is available for free). Besides some friends supporting me, this is the first time someone I don't know buys this game. It was so unexpected and felt so good tbh, just a selfless act of support.
#gamedev #indiedev #solodev
Lovely
04.10.2025 09:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Adding knock-out before a kill. I wanted to make it abundantly clear when you kill the enemy. Is it a bit too much? ๐ฌ
#gamedev #indiedev #gamedevelopment #pixelgame #godot
I'll probably do a 0.2 changing the core game loop in a kinda critical way, then a 0.3 with experimental mechanics that I might scrap some day.
03.10.2025 23:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sometimes the best game design tool is just a blank canvas. A few times I got stuck in Godot only to understand that I needed to make a step back and clarify my thoughts on figjam
Well now I have a clearer idea on what to include in the next update, devlog coming soon
#gamedev #indiedev #indiegames
Tonightโs I finally have some time to test some mechanics I want to add to the next update. And also to make up my mind about what should be in the next update ๐ซจ
#gamedev #indiedev #godot #gamedevelopment
Thanks, these looks cool! I pinned them
03.10.2025 18:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Very cool animations, love them!
29.09.2025 22:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I was searching for a feature and I found both a issue that requested it and a PR that implemented it
I think these advantages of using an open source engine are overlooked. You can just see by yourself if something has been added, instead than trying to find some info about it
#Godot #GodotEngine
Most of the time was spent addressing warnings that I ignored all this time, until the editor just started to highlight them very prominently in 4.5. Feels better now ๐ฌ
25.09.2025 02:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finally took the time to convert the project to Godot 4.5, it was a very smooth process luckily and nothing really broke. I still need to do some kind of regression testing, but from the looks of it everything looks alright.
#Godot #GodotEngine# #MadeWithGodot
I stitched together some gifs I made for the game...I think it does give a good idea of the gameplay!
As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.
๐ leoqb.itch.io/nightcrawler
#gamedev #indiedev #indiegames #godot
Does anyone know some good sources to get cool royalty free music? It could be either free or paid, as long as it doesn't have super expensive upfront costs.
#gamedev #indiegames #gamedevelopment #indiedev
Very clever!
23.09.2025 22:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There are just so many things to do and it's so exciting to sit down and decide what should be prioritized next.
I think I will write a devlog soon on Itch about this, creating a roadmap of what future updates could be and deciding which one to tackle next.
I still have a huge "backlog" in my mind, but there is nothing as the "obvious" next step.
Should I add music and sound trying to make it dynamic when you sneak on enemies?
Make new levels?
Add pacify mechanics?
Redo the UI?
Create a setting, plot and commission custom pixel art?
Add light/dark?
...now instead I get to decide where to focus my time next and it's so exciting. ๐คฉ
Up until the first release there was no much "choice", I knew what I needed to do next. A lot of things do do that were all critical to reach a playable and bug-free release with a gameplay loop that was as intended.
So the game has been out for already a week and hundreds of people have played it, its humbling
Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..๐งต
#gamedev #gamedevelopment #indiegames
Itโs never too late!
21.09.2025 21:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0