Leo | Nightcrawler now available on Itch!'s Avatar

Leo | Nightcrawler now available on Itch!

@leoqb.bsky.social

Berlin based gamedev. Working on a 2D stealth game! Play it here for free ๐Ÿ‘‰ https://leoqb.itch.io/nightcrawler

27 Followers  |  54 Following  |  76 Posts  |  Joined: 08.06.2025  |  2.1485

Latest posts by leoqb.bsky.social on Bluesky

Yeah I use GitHub, no need to complicate things. The less time I spend on tooling the more time I have to work on the game. Also GitHub Actions are a good way to automate some things easily if needed

09.10.2025 08:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Now levels in my stealth game can be completed with these different playstyles

I wonder if Ghost should be it's own separate thing or if it should be added on top of the others. eg:

Ghost, Assassin, Pacifist

vs

Assassin, Ghost Assassin, Pacifist, Ghost Pacifist

wdyt?

#gamdev #indiedev #solodev

08.10.2025 16:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have a playable build with these changes, I can send it if you want to try it, but don't plan to upload it on Itch yet.

08.10.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This gives an option for people that enjoy a challenge to still have the challenge, but at the same time other folks can play at their own pace.

I think it's a win-win situation, besides maybe losing the ability to promote it as a "punishing game" which is appealing to some.

08.10.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But more importantly, it would make the core experience less punishing. Right now the game is fun, but punishing. This means that while some people love it, some are alienated quickly by it.

With this change the game would remain punishing only when playing the "Assassin" style, which is an option

08.10.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

First of all would enable playing the game in three different playstyles: Ghost, Assassin, Pacifist.

By making these some kind of achievement you could replay the levels to unlock all three victory styles, a pattern I saw in many games and that triggers that "completionist" mindset.

08.10.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I'm testing some big changes to the core gameplay of my game.

Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.

This would have a lot of interesting implications in the game ๐Ÿงต

#gamedev #indiedev #solodev #gamedevelopment #godot

08.10.2025 16:08 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks ๐Ÿ˜ญ Please share any feedback or ideas that you might have after you play!

08.10.2025 13:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The conundrum: polish an update until it reflects what's on your mind or release it as soon as the gameplay changes are playable (and polish it later).

#gamedev #indiedev #gamedevelopment

08.10.2025 09:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

06.10.2025 09:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0


This is a reminder for everyone to buy indie stuff and support indie creators. For less than what you would spend to try some new cheese in a supermarket you can make someone's day.

05.10.2025 22:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today some complete stranger decided to buy my game (which is available for free). Besides some friends supporting me, this is the first time someone I don't know buys this game. It was so unexpected and felt so good tbh, just a selfless act of support.

#gamedev #indiedev #solodev

05.10.2025 22:16 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Lovely

04.10.2025 09:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Adding knock-out before a kill. I wanted to make it abundantly clear when you kill the enemy. Is it a bit too much? ๐Ÿ˜ฌ

#gamedev #indiedev #gamedevelopment #pixelgame #godot

04.10.2025 01:04 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'll probably do a 0.2 changing the core game loop in a kinda critical way, then a 0.3 with experimental mechanics that I might scrap some day.

03.10.2025 23:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Sometimes the best game design tool is just a blank canvas. A few times I got stuck in Godot only to understand that I needed to make a step back and clarify my thoughts on figjam

Well now I have a clearer idea on what to include in the next update, devlog coming soon
#gamedev #indiedev #indiegames

03.10.2025 23:24 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Tonightโ€™s I finally have some time to test some mechanics I want to add to the next update. And also to make up my mind about what should be in the next update ๐Ÿซจ

#gamedev #indiedev #godot #gamedevelopment

03.10.2025 19:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, these looks cool! I pinned them

03.10.2025 18:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very cool animations, love them!

29.09.2025 22:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I was searching for a feature and I found both a issue that requested it and a PR that implemented it

I think these advantages of using an open source engine are overlooked. You can just see by yourself if something has been added, instead than trying to find some info about it

#Godot #GodotEngine

25.09.2025 04:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Most of the time was spent addressing warnings that I ignored all this time, until the editor just started to highlight them very prominently in 4.5. Feels better now ๐Ÿ˜ฌ

25.09.2025 02:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finally took the time to convert the project to Godot 4.5, it was a very smooth process luckily and nothing really broke. I still need to do some kind of regression testing, but from the looks of it everything looks alright.

#Godot #GodotEngine# #MadeWithGodot

25.09.2025 02:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I stitched together some gifs I made for the game...I think it does give a good idea of the gameplay!

As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.

๐Ÿ”— leoqb.itch.io/nightcrawler

#gamedev #indiedev #indiegames #godot

24.09.2025 02:05 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Does anyone know some good sources to get cool royalty free music? It could be either free or paid, as long as it doesn't have super expensive upfront costs.

#gamedev #indiegames #gamedevelopment #indiedev

23.09.2025 23:24 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very clever!

23.09.2025 22:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are just so many things to do and it's so exciting to sit down and decide what should be prioritized next.

I think I will write a devlog soon on Itch about this, creating a roadmap of what future updates could be and deciding which one to tackle next.

22.09.2025 18:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I still have a huge "backlog" in my mind, but there is nothing as the "obvious" next step.

Should I add music and sound trying to make it dynamic when you sneak on enemies?
Make new levels?
Add pacify mechanics?
Redo the UI?
Create a setting, plot and commission custom pixel art?
Add light/dark?

22.09.2025 18:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

...now instead I get to decide where to focus my time next and it's so exciting. ๐Ÿคฉ

Up until the first release there was no much "choice", I knew what I needed to do next. A lot of things do do that were all critical to reach a playable and bug-free release with a gameplay loop that was as intended.

22.09.2025 18:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

So the game has been out for already a week and hundreds of people have played it, its humbling

Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..๐Ÿงต

#gamedev #gamedevelopment #indiegames

22.09.2025 18:58 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s never too late!

21.09.2025 21:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@leoqb is following 20 prominent accounts