The "new" medium is not AR or VR. It's space. It's been around for a long time, and many disciplines, like dance & architecture, have well established methods for turning it into powerful experiences. It's computing that just figured out how to access it. That's what's new. -- Andreea lon Cojocaru
20.02.2026 18:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Does the virtual world need to be 3d?
Or
Is the virtual world only in 3d (as in one uniform dimension)?
17.02.2026 22:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
So the interface between the physical world and the virtual world will have a bit of overlap coming from both worlds... more commonly a digital reconstruction of the physical part. Need not be complex, just enough for alignment.
17.02.2026 21:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Until the 2010s, new tech seemed to be about enabling humans: ideas to celebrate. Now, with AI, synthetic biology etc, many techno-optimists are describing a dehumanised future that makes most of us pawns in someone elseโs game. I think the first option is still there, but we have to make it so.
14.02.2026 20:35 โ ๐ 212 ๐ 51 ๐ฌ 12 ๐ 1
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
29.01.2026 12:22 โ ๐ 163 ๐ 30 ๐ฌ 1 ๐ 2
Affordance - Wikipedia
Affordance
The affordances of the environment are what it offers the animal, what it provides or furnishes, either for good or ill... It implies the complementarity of the animal and the environment.
James Gibson, The Ecological Approach to Visual Perception (1979)
en.wikipedia.org/wiki/Afforda...
28.12.2025 17:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Rethinking HCI Education for the Era of AI
dl.acm.org/doi/pdf/10.1...
Four challenges:
- Respond to the changing fundaments of interaction
- Focus teaching on time-enduring principles
- Introduce HCI as an applied science
- Embrace integrative concepts for interdisciplinarity
23.12.2025 18:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Unreal Engine 5 is not just a performance problem, it is a UX problem
The current debate
Unreal Engine 5 is not just a performance problem, it is a UX problem
medium.com/@raphaelhori...
19.09.2025 08:27 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Creating a (near-)realistic digital world and creating something digitally that can be realized in the physical world are two very very different things.
11.09.2025 19:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Bertrand paradox (probability) - Wikipedia
Bertrand paradox: consider an equilateral triangle that is inscribed in a circle. Suppose a chord of the circle is chosen at random. What is the probability that the chord is longer than a side of the triangle?
en.wikipedia.org/wiki/Bertran...
07.09.2025 11:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Thinking about the "workable" space:
- screen: 2D with a clear set of boundaries + potential infinite depth inwards
- VR: 3D
- AR: the environment that can be augmented onto. So the visible surface of the 3D space projected to 2D?
30.07.2025 11:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
HABA-MABA principle (humans are better at - machines are better at)
Paul Fitts 1951
16.07.2025 21:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
ambient computing?
27.06.2025 19:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Dynamicland
Computational Public Space
Computational Public Space. A talk about a values-driven approach to integrating computation into cities. (40 min)
www.youtube.com/watch?v=PixP...
15.05.2025 17:33 โ ๐ 84 ๐ 24 ๐ฌ 2 ๐ 7
Duane Bray: three categories of interaction design
- screen-based experiences: pixel-based experiences
- interactive products: if no screen, relies on ambient feedback, using light, sound, or movement
- services: blurrs the boundaries between interaction design and organizational psychology
25.06.2025 16:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Prototypes are representations of a design made before final artifacts exist... created to inform both design process and design decisions.. range from sketchess and different kinds of models at various levels - "look like," "behaves like," "works like".
25.06.2025 11:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Experience Prototyping: Marion Buchenau and Jane Fulton Suri
three types of prototyping techniques:
- to understand existing user experiences and context
- to explore and evaluate design ideas
- to communicate ideas to an audience
25.06.2025 11:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Language is convincing.
Seeing is believing.
Touching is reality.
Alan Kay
25.06.2025 10:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
04.06.2025 18:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Broader definition of interactive design: the design of everything that is both digital and interactive. It includes everyone who has the knowledge and tools that allow them to "create or contrive for a particular purpose or effect" in this digital context.
04.06.2025 11:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
... the aesthetics, subjective and qualitative values, and human factors.
04.06.2025 11:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Narrow definition of interaction design: the design of the subjective and qualitative aspects of everything that is both digital and interactive, creating designs that are useful, desirable, and accessible... the first concern of the designer is the values of the people who will use the design ...
04.06.2025 11:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
A hierarchy of complexity
28.05.2025 14:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
... in response to new kinds of constraints, but design problems are changing all the time.
28.05.2025 14:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Designers are both enabled and controlled by the constraints that they learn about and come to understand; they are fluent with their tacit knowledge, in their own media, and in the contexts that they are familiar with and understand. This makes it difficult to develop a new design discipline ...
28.05.2025 14:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Good design comes from the successful synthesis of a solution that recognizes all the relevant constraints, and the nature of the constraints defines the difference between design disciplines.
28.05.2025 11:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
People and prototypes
To "understand people and use prototypes for speed" is a good pragmatic summary of a way of answering a "how?" question, but it does not answer questions of what, why, or where.
28.05.2025 11:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
"... would start from the needs and desires of the people who use a product or service..." - Bill Moggridge, 1980s on interaction design.
21.05.2025 13:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
"... where one could design behaviors, animations, and sounds as well as shapes. This would be the equivalent of industrial design but in software rather than three-dimensional objects. Like industrial design, the discipline would be concerned with subjective and qualitative values ..."
21.05.2025 13:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
"... prototyped. This approach tended to generate incremental improvements to the designs but did not encourage more radical innovation. I felt that there was an opportunity to create a new design discipline, dedicated to creating imaginative and attractive solutions in a virtual world ..."
21.05.2025 13:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Unreal Engine community site ยท New tips twice a day ยท https://unreal-garden.com/
WebXR, WebGPU, neural graphics. https://juretriglav.si/
Began as a mindful photography club in London 2017 โ now a global community celebrating slowness and curiosity in everyday life. Join us by signing up to our monthly email NOTICING. Explore your attention as a creative act.
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product designer building products ูฉ( โฉ'ฯ'โฉ )ู
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Physics, bubbles, oceans, hot chocolate and curiosity. Professor at UCL, writer, broadcaster. Author of Storm in a Teacup and Blue Machine https://linktr.ee/helenczerski Co-host of BBC Radio 4's Rare Earth
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Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
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Materials scientist & engineer; Director of the UCL Institute of Making; Author of New York Times best selling book Stuff Matters and others; Occasional BBC TV/radio presenter.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
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Associate prof, MIT EECS/CSAIL ๐ป๐ฌ๐ฆฅ๐ง๐๏ธโโ๏ธ๐ผ๐๐ป๐ณ๏ธโ๐ he/him/his
Dad ยท Geometry โฉ Topology โฉ Machine Learning
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