I was able to rearrange ARAM and was able to fit in the new voice sample and matching patch data, so these are in game for real now!
25.10.2025 20:07 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0@sunlitspace542.bsky.social
- snes hacker - bad programmer - madman - tulpa haver (monika๐) - star fox ex maintainer - star fox cd lead dev discord server: https://discord.gg/t2p7VV6fkc website: https://sunlitspace542.github.io/ donate: patreon.com/SunlitSpace542
I was able to rearrange ARAM and was able to fit in the new voice sample and matching patch data, so these are in game for real now!
25.10.2025 20:07 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Overall, this is exciting stuff! Not being able to edit the audio side of things has been bothering me for a very long time, and now it looks like I can! (6/6)
25.10.2025 06:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I can't add new samples yet as I have to rearrange ARAM to make room. I did replace the samples in BIN 1 to just to hear what it'd be like, though: (5/6)
25.10.2025 06:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 1I know the SFX shown in the video repeat for teammate OK/down, I'm not a sound programmer, I just ripped what I could from SF2 and edited them to be shorter. (4/6)
25.10.2025 06:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0MrL314 made a sound BIN disassembler tool a long time ago, so I've disassembled the 3 needed data BINs with it and will be modifying them to rearrange ARAM for more free space for SFX. (3/6)
25.10.2025 06:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Since only the sound BINs that are absolutely necessary for the most sound effects to work are uploaded, and SPC music was removed, there's tons of free ARAM space! (2/6)
25.10.2025 06:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0SFCD Update!
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
We got a new progress update video from @sunlitspace542.bsky.social
On his super ambitious & impressive
"Star Fox CD" #romhack project
A #SNES hack with tons of cool features
- New vehicles & levels
- Super FX 3 support
- SNES Rumble
Courtesy of @randallinden.bsky.social
#romhacks #retro #gaming
SFCD Update!
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
The tank is stuck to the ground by simply blocking downward movement and forcing the player to always be clamped to the ground when not jumping. It's quite a bit more involved than the blue-marine which was more or less just an arwing with a different shape. (2/2)
22.10.2025 06:35 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0SFCD update!
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
Star Fox CD update!
Stage 1-1 has been completed and a new progress video has been published covering the changes over the ~5 months since the last one! Go listen to me ramble about this thing for 30 minutes:
youtu.be/1LbKoPqM6QQ
@kandowontu.bsky.social wrote an article listing all the rumble compatible SNES games so far for @metalgamesolid.bsky.social ! Go read it!
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
Almost forgot to mention that the 3D crosshair from Star Fox EX was also added, lol. (3/2)
05.10.2025 04:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Rumble has been added and is fully working, a new font for dialogue (by Joshua Schaeferhund) (and a new dialogue box have been added (as you can see in the video), and lots of other cool things for stage 1-1 that I'm not ready to show yet. Things are happening, just slowly! (2/2)
05.10.2025 04:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0SFCD update! (shocking, I know)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
Blog post where I ramble about the making of the latest release:
www.patreon.com/posts/attack...
New Release!
Rumble pad support for the SNES version of PETSCII Robots!
romhackplaza.org/romhacks/att...
This was a fun exercise in reverse engineering and disassembly after not doing any ROMhacking in a while. I've never made a hack without source code/a good disassembly before this one.
Masashi Kageyama in Asakusa, Tokyo. January 2020
ๅฝฑๅฑฑ้
ๅธ ๆฐธ็ ใฎใ็ฅใใ
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
I recently had the pleasure of interviewing Bleem & Doom SNES creator Randy Linden. It was a blast talking with him and I think most retro enthusiasts would enjoy listening - Just search any app for "RetroRGB Randy", or check out the main link here: www.retrorgb.com/interview-wi...
21.07.2025 17:19 โ ๐ 54 ๐ 10 ๐ฌ 2 ๐ 1Just rolled out yet another bugfix for Shindou Edition and all other rumble enabled Star Fox patches.
v1.2 fixes extreme instability on Kando's SNES (yes, really, v1.1 worked fine on my console)
Thanks to Kando for figuring it out and sending me the fix! rhpz.org/27460
Just rolled out a bugfix for Shindou Edition and all other rumble enabled Star Fox patches.
In Shindou v1.0, if if you pressed start at just the right time in the intro, the Attack Carrierโs rumble sequence would continue past the intro.
NEW RELEASE!!
Star Fox Shindou Edition is out!!
rhpz.org/27460
Thanks to @kandowontu.bsky.social for adding sequenced rumble support to my code, and HUGE thanks to @randallinden.bsky.social for his help in getting all this to work!
I've made a new website to replace my old Carrd page:
sunlitspace542.github.io
This will be where I host information on my works, among other things such as (possibly) a blog.
A little write-up about SNES rumble and Star Fox Shindou Edition (public):
patreon.com/posts/133850...
Like Kando, I will also be posting the patch for the latest Shindou beta for paid members.
Reminder that you can support my work for as little as $3/month!
You can see (or rather, hear) Star Fox Shindou Edition towards the end of this video!
I hope to release it soon, I'd say it's already 50-75% complete now. I'm just adding the small details and adjusting things, the real controller is much stronger than Mesen emulates it, lol.
youtu.be/qkhlXphv3I8
Additional thanks to Randy for helping with getting rumble to work on hardware, and to Kando for figuring out how to get sequenced rumbles working!
08.07.2025 17:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0HUGE thanks to @randallinden.bsky.social and @limitedrungames.com for sending me a SNES rumble pad prototype!
It's honestly the best 3rd party controller I've used, I think it'll be my main one from now on.
SFCD now supports rumble, expect a patch for the original Star Fox soon!