I joined this year’s Ray Tracing Camp 11 in Japan.
For this year’s submission, I rendered
Fluorescence with my hobby DXR pathtracer! It was rendered in RGB (without spectral rendering), thanks to the work by [Fichet et al. 2024]
arxiv.org/abs/2406.17360
16.11.2025 05:50 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by Unreal Engine
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
Jumping to Material Parameters by double clicking!
Sounds super nice!
youtu.be/KYmd_LNlw2c?...
11.11.2025 11:21 — 👍 0 🔁 0 💬 0 📌 0