Hey, yes we do, it is on noowai.itch.io/strandcliff
But it's an old one, we're working on a more streamlined less confusing in teams of abundance of game mechanics.
Thanks for asking! <3
@noowai.bsky.social
▪️Keep calm stay slow ▪️#Gamedev #VR by day ▪️#IndieDev by night - https://s.team/a/988090 ▪️Love Unreal Engine ▪️My opinion may not reflect my opinion.
Hey, yes we do, it is on noowai.itch.io/strandcliff
But it's an old one, we're working on a more streamlined less confusing in teams of abundance of game mechanics.
Thanks for asking! <3
This is much more fun than it should be
04.04.2025 15:25 — 👍 724 🔁 157 💬 18 📌 23SEASHOOTER is a nautical-themed biopunk weapon concept. The initial idea is inspired by seahorses and seashells.
You can download it for free and use it in your projects, just tag me.
On ArtStation: lnkd.in/eg6BG8XP
On Sketchfab: lnkd.in/emXHE3Cp
#3d #b3d #conceptart #weapondesign
We are Project KVASIR:
- STEALTH into secured sites, get in & out unnoticed
- ACT when things go sideways
- INTERACT with environment to turn the odds in your favor
-INVESTIGATE corp secrets that're swept under the carpet
🔊👉WISHLIST: store.steampowered.com/app/3285390/Project_KVASIR/
Small breakdown of the our latest video.
Here, the player can adjust the transparency of some materials to avoid getting spotted. Just like any modern corporation.
#gamedev #indiedev #stealth #kvasir #whishlistwednesday
You can throw a coin, and if the opponent is nearby, they will be distracted by it. In future we want all small objects to be throwable, no matter how ridiculous they are.
#gamedev #indiedev #stealth #kvasir #indiegame #hitman #mgs #splintercell
I can finally publicly announce that I'm composing music for Project KVASIR! Please follow and wishlist if you like stealth action games.
29.03.2025 13:57 — 👍 11 🔁 3 💬 1 📌 0Seashooter/Deepvolver concept
#weapondesign #conceptart
PROJECT KVASIR :: Tools of the Trade
🔥P90 - one of the most stylish guns around
Model by the mighty @diroffus.bsky.social
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Check out this game our friends are crafting!
22.02.2025 13:35 — 👍 1 🔁 0 💬 0 📌 0A proper send-off to our first player model...
18.12.2024 10:12 — 👍 43 🔁 4 💬 2 📌 0#PitchYaGame - it's Project KVASIR, a Y2K indie game, featuring
- STEALTH: Infiltrate secured sites, get in & out unnoticed
- ACTION: When things go sideways, engage as needed
- INTERACTION: Leverage your environment
- INVESTIGATION: Uncover secrets & expose corporate corruption
#screenshotsaturday
We're making a game inspired by the early 2000s... in a game from the 2000s!
Given the complexity of UE5 we experiment with prototyping our levels in The Sims 2
#ScreenshotSaturday #indiedev #gamedev
Or you can try out a free demo!
13.12.2024 16:15 — 👍 0 🔁 0 💬 0 📌 0Aaaaand Feed The Gods is OUT now!
Available on Steam
store.steampowered.com/app/2918960/...
Please consider buying and tell us what you think.
This looks awesome! I swear It feels like childhood
12.12.2024 13:57 — 👍 2 🔁 0 💬 0 📌 0Considering I still had to work fulltime I had a choice not to sleep at all or move the date.
But now I wonder, would I be able to deliver a game in a couple of months if I didn't have to work?
I think I would.
And more to that I intend to try... someday.
At the same time the world decided to drop massive troubles on my shoulders.
For the last three months I had daily power outages for up to eight hours.
Yeah, the initial release date was moved by 1.5 months.
Note to self - multiplayer adds not twice, but three times more programming job.
Although there were a lot of "first timers" for us.
Steam integration, achievements, playtests and small community + marketing attempts.
We have a bigger project on our hands, and that development lasts... Ooph, that's a story for another time.
So we decided to make a small scope thing to get all the sticks and stones.
And boy did we have them.
And while you decide I'll tell you a story of how we decided to make this game in two months.
So... it all started in April this year. What? Of yeah, game development, right?
We actually had a working prototype in May, with tons of bugs, poor UI and other issues.
Hey chief!
I know I'm not too active here, but, we're about to release our very first game on Steam
It's called Feed The Gods
Check it out and wishlist if you like it too support us.
store.steampowered.com/app/2918960/...
Robot Detour is now available on Steam!!! 🎉
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
heyyy, so my tech-noir tribute to classic PS2 survival horror releases in just 9 DAYS!!! (September 12th) I'm both excited and scared!
here are some recent screenshots for you lovely bsky folks :)
you can also wishlist if you like! store.steampowered.com/app/2123640/...
I still lack interaction here, thus forget to log in occasionally, but it feels much safer and friendlier.
You and Julien are the reasons I got back here this time. Hope to dive in more often as the community grows.
I've been working on maps improvements of Hunt: Showdown since a few months now.
Used to do very minor stuff but now I'm tackling more interesting things, such as redesigning parts of compounds. Cannot wait to see how people pay around them.
My lowpoly litter props are on Sketchfab now. Free for download! Enjoy! #lowpoly #stylized #litter #props #3d
03.09.2024 11:03 — 👍 5 🔁 1 💬 0 📌 0Sooooo, 5 months later. I could say we didn't have a lunch ready build in 2mo, but we did have a working and extremely buggy game build.
Right now we are almost launchable.
Def not gonna make a lot of money judging by our wishlists.
But yes, we're releasing a game soon!
s.team/a/2918960
Actual goal is to get it ready for launch within 2 moths. Right now we are one week into development.
22.03.2024 02:16 — 👍 0 🔁 0 💬 1 📌 0