またまたBlog更新しました。
これまたShadow関連です。
project-asura.com/blog/archive...
project-asura.com/blog/archive...
14.04.2024 05:29 — 👍 1 🔁 1 💬 0 📌 0
これ、Twitterからフォローを引っ越しする機能がないと厳しいな。
10.02.2024 03:17 — 👍 3 🔁 0 💬 1 📌 0
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Graphics Programming @ Xbox
graphics & lighting @ naughty dog
Rendering programmer/pixel witch at Spry Fox. she/her
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
3D graphics : web + mobile : threejs
Apple