Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
24.04.2025 20:08 β π 264 π 85 π¬ 2 π 19
It also got renamed to ApplyDeferred to hopefully better signify that it has special handling by the system executor!
Additionally, this PR is a necessary prior step to unifying normal systems and exclusive systems so that you can put "&mut World" anywhere in your system's function signature. π
05.12.2024 20:51 β π 3 π 0 π¬ 0 π 0
Turn `apply_deferred` into a ZST System by ItsDoot Β· Pull Request #16642 Β· bevyengine/bevy
Objective
Required by Unify ExclusiveSystemParams with normal SystemParamsΒ #16622 due to differing implementations of System by FunctionSystem and ExclusiveFunctionSystem.
Optimize the memory usag...
Just landed a #bevyengine PR for 0.16, reducing memory overhead from 320 bytes to 0 for all instances of "apply_deferred"! This auto-inserted system flushes commands between systems ordered with ".chain()", ".before()", or ".after()", so there's often many instances!
github.com/bevyengine/b...
05.12.2024 20:47 β π 19 π 3 π¬ 1 π 0
- Pluggable Query backing storage, enabling uncached queries
Unsure how much I'll be able to fit in, but these are my plans for now!
01.12.2024 04:43 β π 1 π 0 π¬ 0 π 0
For 0.16 (~3-4 months from now), I have even bigger plans!
- Unify exclusive systems and normal systems (i.e. make `&mut World` order-independent)
- Deduplicate our EntityRef/Mut APIs (we have a WG, find it on discord!)
- Safe(r) support for dynamically typed observers, and reflected events
01.12.2024 04:41 β π 1 π 1 π¬ 1 π 0
Big props to everyone for making this a packed release!
Here's what I accomplished for 0.15:
- accepting refs in one-shot systems
- Ergonomic fetching of many entities
- dynamically grab 2+ comps from an entity and partially adopted a PR to do so statically
- Adopted memory reduction PR from 2022
01.12.2024 04:37 β π 8 π 1 π¬ 1 π 0
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