Solo Dev -*- Author of Monospace Engine -*- Website: monospace.games
🐾 Every tail deserves a second chance.
At our foundation, we rescue, feed, heal, and protect dogs who’ve been forgotten giving them the love and life they deserve. 💛
Join us in changing their world, one paw at a time. 🐶
🐾 Rescue. Love. Transform. Repeat.
A mother, who plays, who studies, who likes to travel and read books, and of course, a lot of movies ✨
Chasing sunsets, road trips, and new experiences 🌍 | Life’s too short to stay in one place.
🔥 Game developers gone mad
💾 Shotgun King, Build The Sun, Hot Wax & many more
📬 Attempting to release a new game every month in 2025
🌐 https://punkcake.club
i really like pixel graphics and building worlds.
game dev, tech artist
https://linktr.ee/starbi_dev
🐾 Pet Lover | 🔧 Mechanic
Fixing engines by day, sharing paw-sitive vibes by night.
Cars & pets — my two greatest passions! 🚗🐶
🇯🇵はちのす / gamedev / pixel artist
#SuperGlitterRush, #RedRocketDefencism, #Öoo
games: https://store.steampowered.com/search/?developer=tiny%20cactus%20studio
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, Phoenix Labs, Wildlife, FRD.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/