๐ŸŒฑ Dew Drop Tale |  ้œฒใฎใƒ†ใ‚คใƒซ ๐Ÿ’ง's Avatar

๐ŸŒฑ Dew Drop Tale | ้œฒใฎใƒ†ใ‚คใƒซ ๐Ÿ’ง

@dewdroptale.com.bsky.social

a cosy #pixelart / #ใƒ‰ใƒƒใƒˆ็ตต game about magic, farming and friendship! Iโ€˜m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment ๐ŸŒฑ sometimes I take photos, too! โžก๏ธ @bluepotionphoto.bsky.social

37 Followers  |  19 Following  |  11 Posts  |  Joined: 06.07.2025  |  1.4672

Latest posts by dewdroptale.com on Bluesky

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Tiny Update!

Updated the state machine to support tools now.
Pressing "E" on an item will pick it up, but "E" on a tree stump will do chop chop.

Of course animations and all are missing but I wanted to show it anyways!

Also we have wobbly grass now.

20.01.2026 19:56 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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็งใฏใƒ”ใ‚ฏใ‚ปใƒซใ‚ขใƒผใƒˆใงใƒ™ใƒฉใƒณใƒ€ใ‚’ๆใ„ใฆใ‚‹ไบบใงใ™ใ€‚

#ใƒ‰ใƒƒใƒˆ็ตต
#pixelart

13.01.2026 04:12 โ€” ๐Ÿ‘ 58    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hi #PortfolioDay !
I'm Lana and I like working on pixel art bacgrounds! Isometric ones are my fav

13.01.2026 11:55 โ€” ๐Ÿ‘ 59    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Can do funny text animations now

09.01.2026 20:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿฅ• Little Update

After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.

The inventory is also functional!

For demonstration purposes, I built a very minimal UI, but thereโ€™s no dialogue system behind it yet

09.01.2026 17:09 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

The state machine puts the player into the target state and applies the animation (swinging the pickaxe, grabbing, ..) and triggers the actual logic that is again held within the target object.

So to say the carrot puts itself into the players inventory.

09.01.2026 13:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Further every interactable object (mushrooms, npcs, field) knows it's own conditions.

while a carrot would always allow being picked up a rock would require an equipped pickaxe.

if the conditions are met, the object tells the state machine the correct interaction (pickup, talk, chop, ..)

09.01.2026 13:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I wanted to explain you how (my) state machine works.

So I tried visualizing everything but I probably confuse anyone including myself ๐Ÿ˜‚

basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.

09.01.2026 13:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this looks absolutely incredible

06.01.2026 20:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And I built an unnecessarily complex shader to give collectibles an outline whenever the player gets close. For better readability.

06.01.2026 18:18 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So, the most recent progress was building a hopefully robust inventory system and cleaning up all my assets into so-called "prefabs" so they inherit their functionality from similar objects.

06.01.2026 18:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I donโ€™t know much yet, but Iโ€™m learning, and Iโ€™d love to take you with me on this journey.

I will post mostly progress updates and share my baby knowledge.
Feel free to also comment or DM to ask questions or share some warm words, my anxiety will thank you later!

06.01.2026 15:12 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey! I'm Robin and I'm developing this little hobby-project all by myself. ๐Ÿฅ•

Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.

This is roughly how far I've come so far
(Frieren is just a placeholder ๐Ÿ˜‚)

06.01.2026 15:12 โ€” ๐Ÿ‘ 28    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

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