Tiny Update!
Updated the state machine to support tools now.
Pressing "E" on an item will pick it up, but "E" on a tree stump will do chop chop.
Of course animations and all are missing but I wanted to show it anyways!
Also we have wobbly grass now.
20.01.2026 19:56 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Hi #PortfolioDay !
I'm Lana and I like working on pixel art bacgrounds! Isometric ones are my fav
13.01.2026 11:55 โ ๐ 59 ๐ 16 ๐ฌ 0 ๐ 0
Can do funny text animations now
09.01.2026 20:23 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
๐ฅ Little Update
After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.
The inventory is also functional!
For demonstration purposes, I built a very minimal UI, but thereโs no dialogue system behind it yet
09.01.2026 17:09 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 1
The state machine puts the player into the target state and applies the animation (swinging the pickaxe, grabbing, ..) and triggers the actual logic that is again held within the target object.
So to say the carrot puts itself into the players inventory.
09.01.2026 13:34 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Further every interactable object (mushrooms, npcs, field) knows it's own conditions.
while a carrot would always allow being picked up a rock would require an equipped pickaxe.
if the conditions are met, the object tells the state machine the correct interaction (pickup, talk, chop, ..)
09.01.2026 13:34 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
I wanted to explain you how (my) state machine works.
So I tried visualizing everything but I probably confuse anyone including myself ๐
basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
09.01.2026 13:34 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
this looks absolutely incredible
06.01.2026 20:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
And I built an unnecessarily complex shader to give collectibles an outline whenever the player gets close. For better readability.
06.01.2026 18:18 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
So, the most recent progress was building a hopefully robust inventory system and cleaning up all my assets into so-called "prefabs" so they inherit their functionality from similar objects.
06.01.2026 18:17 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0
I donโt know much yet, but Iโm learning, and Iโd love to take you with me on this journey.
I will post mostly progress updates and share my baby knowledge.
Feel free to also comment or DM to ask questions or share some warm words, my anxiety will thank you later!
06.01.2026 15:12 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Hey! I'm Robin and I'm developing this little hobby-project all by myself. ๐ฅ
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder ๐)
06.01.2026 15:12 โ ๐ 28 ๐ 6 ๐ฌ 2 ๐ 1
Making a co-op JRPG
https://store.steampowered.com/app/3101780/Starless_Umbra/
i make little worlds in pixel art. Working on a metroidvania. I repost pixel art and indie games. he/him
https://bio.link/ryankeeton
Hobbyist game dev currently working on Plant Tales ๐ฑ
Sometimes I upload vids to YouTube
Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
ใ Freelance 2D Artistโdo not repost pls โ ESP/ENG ใD&D brainrot โ โจDreaming in working in videogames
contact: โ aquaxtic.comms@gmail.com
commissions: https://vgen.co/Aquaxtic
#myart
A Celtic-inspired pixel art JRPG. Discover the magic.
Steam: https://store.steampowered.com/app/2160070/Forge_of_the_Fae/
23 y/o pixel artist, open for work
Business inquiries can be sent to bananatoastart@proton.me
I don't want to hear about your web3 project or NFTs or whatever, please don't bother me with that.
I make pixels go "BRRRRRRRRRR" https://www.artstation.com/yuniper
Also NARWHALS!
#pixelart ๐
#ใใใ็ตตใ๐ฅ
ใขใใกใผใทใงใณใง่ฆใใๆนใฏInstagramใXใtumblerใธใโ๏ธ
Lana, Artist and Gamedev working on Wanderwood |
A slice-of-life game about farming, potion-making, and building a small village in the magical world
commissions open
https://linktr.ee/lanawanderwood
๐ Pixel Artist - Indie Game Dev ๐
๐ฎ Making a 2D JRPG with Godot 4 ๐ฎ
๐ผ Tokyo, Japan ๐พ ไธๆ่ญฐใชไธ็ใฎใใใ็ตต
๐ Twitter: x.com/moonfell_rpg
๐ Instagram: instagram.com/moonfell_rpg
๐ Cara: cara.app/moonfellpixelart
Game Dev, Animator, & Illustrator โจ
kianamosser.com
๐ Prints: https://inprnt.com/gallery/kianamosser/
๐ผ๏ธ Wallpapers: https://ko-fi.com/kianamosser
โ๏ธ Business Inquiries: kianamosser@gmail.com
ใฑใขใใญใฃใฉใ็ปๅ ดใใใฒใผใ ใๅถไฝใใใ
ใใใ็ตตใใคใฉในใใๆใใใใใใขใซใฆใณใใงใ
๐ฆใฒใผใ ่ฃฝไฝไธญใใใคใญใใใใ
โจๅฅฝใใชใใฎ: ใฑใขใ/ใฌใใญ/ใใใ็ตต/ๅ้ขจ/ไป..
๐จSkeb: https://skeb.jp/@ayashii_sprites
๐ซ็ฆๆญข๏ผ็กๆญใงใฎไฝฟ็จ ่ปข่ผ ๆนๅค
ยฉใใจใฐใช Satobana / Ayashii Sprites 2026 all rights reserved.
pixel artist
ใใใคใกใทใฎ่ฉฑใใใใญใใช
https://lit.link/pixelzima
ใไปไบใฎใ้ฃ็ตกใปใ็ธ่ซใฏไธ่จใขใใฌในใธ
MAIL : zimapixelใใใjp@gmailใใใcom
๐ฆ Pixel artist
๐ป Software: Aseprite / Pixquare (30% off code tofu)
๐ฎ Worked on Vampire Survivors, MARVEL Cosmic Invasion
๐ she/her
I CAN'T READ DMS BECAUSE I DIDN'T VERIFY MY AGE!! PLEASE EMAIL ME INSTEAD :'-3
๐ Contact: tofupixelart@gmail.com
็ญใใณๅฑฅใใใขใใชใ็ทใใใผใใญใฅใผ
skebใhttps://skeb.jp/@peppermint_jet
pixivใhttp://pixiv.net/users/66732621
FANBOXใhttp://mint-rudo.fanbox.cc/
BOOTHใhttps://rudomin.booth.pm/
DELTARUNE Chapters 3&4 out now!
www.deltarune.com
https://temstuff.neocities.org/
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app