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@nagakagachi.bsky.social

グラフィックスプログラミングを注視する土偶 Graphics programmer https://twitter.com/nagakagachi https://github.com/nagakagachi https://nagakagachi.hatenablog.com/

73 Followers  |  38 Following  |  104 Posts  |  Joined: 05.08.2023  |  1.8417

Latest posts by nagakagachi.bsky.social on Bluesky

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v

02.12.2025 13:47 — 👍 0    🔁 0    💬 0    📌 0
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🖖

30.11.2025 12:14 — 👍 2    🔁 0    💬 0    📌 0
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no bake
no HW-Raytracing

26.11.2025 13:04 — 👍 1    🔁 0    💬 0    📌 0
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GitHub - nagakagachi/NagaSdfTextureToolForUE: Tools for generating SDF from textures in Unreal Engine Tools for generating SDF from textures in Unreal Engine - nagakagachi/NagaSdfTextureToolForUE

github.com/nagakagachi/...

24.11.2025 04:30 — 👍 0    🔁 0    💬 0    📌 0
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Toon Face Shadow Texture Tool for Unreal Engine.

White Box (BP, Material).

Generates smooth gradient maps from shadow-threshold textures using signed distance fields (SDF).

24.11.2025 04:29 — 👍 2    🔁 0    💬 1    📌 0
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CoarseVoxel update

23.11.2025 16:18 — 👍 0    🔁 0    💬 0    📌 0

Improved stability.

👍🕷️👍

(・∀・)

22.11.2025 12:53 — 👍 0    🔁 0    💬 0    📌 0
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next

22.11.2025 06:44 — 👍 5    🔁 1    💬 0    📌 1
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dynamic... dynamic!

22.11.2025 06:33 — 👍 1    🔁 0    💬 0    📌 0

もうなおってる!こんなとこにいられるかぁ!

18.11.2025 12:41 — 👍 0    🔁 0    💬 0    📌 0

mixi2とこっち どっちがいいか

18.11.2025 12:08 — 👍 0    🔁 0    💬 1    📌 0
Post image 16.11.2025 17:16 — 👍 6724    🔁 1369    💬 467    📌 21
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To reduce the number of ray-marching steps needed to find the surface of our morphs we generate a proxy from the constituent meshes. It must fully enclose the morphed surfaces while remaining as tight as possible to maximize throughput. We want to minimize the red and blue regions in the debug view.

14.11.2025 19:16 — 👍 42    🔁 9    💬 4    📌 0
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UE5
ComputeShader Grass
realtime update Vertex, Index, Entity Buffer.

github.com/nagakagachi/...

08.11.2025 15:11 — 👍 2    🔁 0    💬 0    📌 0
The change log for Gigi v1.01.5

The change log for Gigi v1.01.5

A screenshot of the Gigi Viewer running the "AMD FSR" demo from the browser.
Sponza is shown, as well as the various options for upscaling and frame generation.

A screenshot of the Gigi Viewer running the "AMD FSR" demo from the browser. Sponza is shown, as well as the various options for upscaling and frame generation.

Gigi Version 1.01.5 Released
github.com/electronicar...

The big items:
* Indirect Draw (GPU driven rasterization)
* AMD FFX Upscaling /Frame Generation
* Variable aliases for shaders (~push constants)

If you want to play around with the FSR stuff, there's a "AMD FSR" technique in the Gigi Browser.

06.11.2025 20:59 — 👍 19    🔁 5    💬 0    📌 0
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RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...

06.11.2025 18:46 — 👍 75    🔁 20    💬 3    📌 1
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Atlas Updating

28.10.2025 15:10 — 👍 2    🔁 0    💬 0    📌 0
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Spent some time trying to do conservative culling of geometry for distance function evaluation. Turns out I ended up reinventing something like GJK (which I really have no clue about or experience with) with exact bounds.

16.10.2025 20:24 — 👍 25    🔁 6    💬 4    📌 0
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Simplex頂点に任意の乱数を利用できるSimplex Noise Custom Node[UE][UE5] - ながむしメモ 題名の通りです. 個人的な興味により Simplex Noiseの頂点毎の乱数計算 を差し替えられるCustomNodeを作成したので公開.Simplex Noise には以下のShadertoyを参考にしています. thanks! https://www.shadertoy.com/view/XsX3zB (XsX3zB) 前置き コピペ用テキスト 前処理CustomNode 乱数CustomN...

nagakagachi.hatenablog.com/entry/2023/0...

16.10.2025 15:02 — 👍 0    🔁 0    💬 0    📌 0
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simplex

16.10.2025 15:01 — 👍 2    🔁 0    💬 1    📌 0
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Avoiding light leaks...
Probe position correction......

14.10.2025 14:34 — 👍 2    🔁 0    💬 0    📌 0
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Dynamic Sky Visibility WIP

13.10.2025 10:26 — 👍 0    🔁 0    💬 0    📌 0
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Probe update

12.10.2025 16:08 — 👍 1    🔁 0    💬 0    📌 0
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How much resolution is required for SkyVisibility Octahedron Probe?
Is something like 6x6 sufficient?

30.09.2025 14:17 — 👍 0    🔁 0    💬 0    📌 0

おや…ぎょうむの様子が…

30.09.2025 11:48 — 👍 0    🔁 0    💬 0    📌 0
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OctahedronMapping

28.09.2025 10:06 — 👍 2    🔁 0    💬 0    📌 0
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28.09.2025 08:37 — 👍 2    🔁 0    💬 0    📌 0
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atlas

27.09.2025 17:47 — 👍 2    🔁 0    💬 0    📌 0
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23.09.2025 09:07 — 👍 1    🔁 0    💬 0    📌 0
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directional (not SH)

21.09.2025 08:49 — 👍 2    🔁 0    💬 0    📌 0

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