Dan Gant (Games & Unreal VFX)'s Avatar

Dan Gant (Games & Unreal VFX)

@dgant.bsky.social

Making games, VFX, and StarCraft bots πŸ‘» PITCH BLACK: Darkness Anywhere for Unreal Engine: https://pb.dangant.com πŸ† PurpleWave: StarCraft AI 4x champion: https://pw.dangant.com β™ŸοΈ Working on Tetrafecta: 4D first-person puzzle game

97 Followers  |  214 Following  |  157 Posts  |  Joined: 05.10.2023  |  2.3335

Latest posts by dgant.bsky.social on Bluesky


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Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini

25.10.2025 02:03 β€” πŸ‘ 39    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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Get Enhanced Chromatic Aberration now on Fab!

www.fab.com/listings/885...

08.09.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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As a bonus, I'm also including Chromatic Aberrated Glass, a collection of exotic translucent materials that refract light in ways you've never seen before:

08.09.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Enhanced Chromatic Aberration handles even extreme settings, letting you use it as a special effect:

08.09.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Unreal like most games does aberration by just splitting and the RGB channels. This produces hard edges and only extracts a few colors at a time.

Enhanced Chromatic Aberration is on the bottom. You can see it extracts a full prismatic color spectrum with smooth lensing:

08.09.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Chromatic aberration is a trait of physical camera lenses. They refract light so each color hits film/sensors at a different angle, especially towards the sides of the lens.

Video games and virtual cinematography inject aberration to invoke the feeling of a lens.

Before/after:

08.09.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I just released Enhanced Chromatic Aberration for Unreal Engine!

Get high quality multisampling camera lens refraction inside the engine. Achieve filmic style with smooth blending and a full spectrum of colors:

08.09.2025 19:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🀯

#GameArt #UE5 #GameDev

08.07.2025 12:57 β€” πŸ‘ 206    πŸ” 39    πŸ’¬ 6    πŸ“Œ 2
Bit Brigade performing Mega Man 2 at MAGFest X
YouTube video by ColdBrew697 Bit Brigade performing Mega Man 2 at MAGFest X

my get-hype track for the last decade
www.youtube.com/watch?v=MUHl...

31.05.2025 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The magic of cognitive dissonance. Your caring about X is making them, even if they don't want to admit it to themselves, feel bad for not caring about X, and therefore you are the source of them feeling bad.

29.05.2025 14:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pretty amazing find. I don't even know any stores selling boxed software anymore besides Gamestop

29.05.2025 14:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

looks a lil cloudy to me

29.05.2025 14:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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CHROMIA: Exotic Stylized Color Grader Give your creations bold, opinionated color schemes. CHROMIA color grading remaps your HDR colors in ways LUTs or cinematic color graders could never.LinksVideoDocumentationFeaturesTricolor Palettizer...

You can get CHROMIA exotic color grading now on Fab:

www.fab.com/listings/520...

@unrealengine.bsky.social

28.05.2025 19:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exotic color correlations:

Modulate your colors in ways you never thought possible. Give an iridescent glow to your shiniest surfaces, or make creeping polychrome shadows.

28.05.2025 19:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Smart Color Curves:

Make sweeping changes to your hue, saturation, and brightness, while preserving the maximum dynamic range of those values.

28.05.2025 19:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tricolor Palettizer:

Choose a tricolor visual identity and shape your image around it. Shift colors towards your palette, or emphasize colors that already match it.

CHROMIA uses the Oklab perceptual color space to make your color transitions silky.

28.05.2025 19:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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CHROMIA exotic color grading for Unreal Engine is now available!

I made CHROMIA to help create bold, opinionated looks for games or cinematics. Here's what it can do for you:

28.05.2025 19:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Coming soon!

15.05.2025 20:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mean the way they set you up to [REDACTED] then [REDACTED] as soon as you [REDACTED] so you have to [REDACTED] just so you can [REDACTED] what you [REDACTED],

it's absolutely deviant, I'm married, this feels wrong

25.04.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Blue Prince is probably #2. It's got me all hot and bothered which is why I can't stop posting about it.

25.04.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Great puzzle games have a kinky kind of dom-sub flirtation thing going on where they dangle puzzles and solutions right in your face where they know you can't see them.

The naughtiest most sexual game I've ever played is The Witness. M-rated stuff, 100% not for kids.

25.04.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Pleased to report that my skeleton and I are cohabitating much better now.

We're having a few boundary issues but at least he'll always have my back.

25.04.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is the most consecutive words anyone has managed to write about Blue Prince without spoiling anything

actually it might still contain Blue Prince Spoilers

25.04.2025 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The thing I hate about Blue Prince is that the more I play Blue Prince the more I love Blue Prince

and yet I would love Blue Prince more if I could play Blue Prince less while trying to play Blue Prince

Blue Prince players know what I'm talking about

25.04.2025 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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SEND HELP there is a SKELETON INSIDE MY BODY

25.04.2025 04:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Here's the much-cheaper way to fade a shadow for these raymarched materials:

Dithered shadows!

They're not especially convincing but let you skip raymarching in the shadow pass entirely.

25.04.2025 04:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Inigo Quilez Articles on computer graphics, math and art

Lo, the SDF wizard speaketh: iquilezles.org/articles/fbm...

24.04.2025 16:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is EXPENSIVE! Like, unusably expensive. Every single light needs to repeat the raymarching in the shadow pass. Even with just the directional light, on RTX 4090:

Shadows on: 40 FPS
Shadows off: 120 FPS

I've got a reasonable (if less pretty) approach I'll post later.

24.04.2025 16:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Raymarching updates:

I used Inigo Quilez's blog (link below) to rewrite the raymarched material using fractal SDF noise.

Now I'm trying to make it play nicely with Unreal's lighting.

This is using shadow maps, with automatic cache invalidation enabled:

24.04.2025 16:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

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