I'm currently calling it Otherside TCG, and it will have more simple effects and be a game I'll be less distraught to find issues with and be able to adjust. Obviously, since it's still a tcg, I think it's best for that to still be a side project for now while I work on board games.
27.08.2025 19:49 β π 0 π 0 π¬ 0 π 0
So, my priorities will shift a bit for the purpose of gaining experience by working on things that won't make me want to give up if they fail. I'm going to try to work on more conventional tabletop game types, as well as experiment with a different tcg idea I've thought up.
27.08.2025 19:47 β π 0 π 0 π¬ 1 π 0
I haven't really made a game before, of any type, and it makes sense that a beginner will fail a few times due to lack of experience, and it doesn't help that Soulcross is a bit of an ambitious project, not only being a tcg, but also a semi-complex one, card effect wise.
27.08.2025 19:44 β π 0 π 0 π¬ 1 π 0
I've gone through a bit of a paradigm shift as I've actually thought about what I want to do. The TCG I've been working on, Soulcross, is going to be put on the shelf for a bit. Long story short, I want that game to be as good as I can make it, but I need experience for that.
27.08.2025 19:42 β π 0 π 0 π¬ 1 π 0
I feel like I need to get a good partner with the same level of passion for this project. I'm not good at keeping on task by myself. π
13.02.2025 06:42 β π 0 π 0 π¬ 0 π 0
But now I'm stuck, because I'm trying to use seven colors, but I can't think of the seventh philosophy of playstyle for the final color. It makes me feel like cutting it from the game, but then I get to a point where I might as well just use the MTG colors.
29.12.2024 03:19 β π 0 π 0 π¬ 0 π 0
I've realized that trying to do color tribalism like MTG and Pokemon, but the ability to be as aesthetically and mechanically variable as Yugioh doesn't work without the colors' identities being very broad like the philosophies of MTG's colors, instead of having each color have a mechanical theme.
29.12.2024 03:16 β π 0 π 0 π¬ 1 π 0
I'm very willing to utilize mechanics and concepts from other tcgs that I feel fit the core themes of my game, but one thing I don't want to do is use the basic 5 MTG colors, but as I sit here struggling to make one of my colors coherent, using them is sounding so good. π
29.12.2024 03:11 β π 0 π 0 π¬ 1 π 0
A while back, I joined a homemade tcg discord server to talk with others and get a bit of advice, but I'm not the most social in public places (hence my rare posting here), so I was AFK there a bit. I noticed recently that it's no longer in my server list. They must have kicked me.
20.09.2024 02:35 β π 1 π 0 π¬ 0 π 0
Miraculously, in a half-asleep state, I came up with a name for the game that I'm vibing with: Soulcross TCG.
20.09.2024 02:31 β π 0 π 0 π¬ 0 π 0
So I knew this would be a slow process since I have zero game development experience, but man, I feel like working on this solo is dragging it out a lot. I altered my design philosophy for the beginning in a way that'll hopefully be faster to create ideas, but I don't think it'll be that noticeable.
02.08.2024 21:24 β π 2 π 1 π¬ 0 π 0
It is definitely much easier to come up with the core concept of a deck's mechanics and what the "boss" monster does than to come up with all the supporting effects of everything else in the deck.
01.04.2024 22:08 β π 0 π 0 π¬ 0 π 0
I finished the first prototype deck and I'm now starting on the second before starting to test them against each other. Both decks will be somewhat mid range styles, so we'll be able to see how good the game feels with actual card effects.
30.01.2024 06:56 β π 0 π 0 π¬ 0 π 0
I think the hardest part of making the initial decks is making things just the right power level. I don't want everything to start too high powered, but I don't want to start with DM era Yugioh power level.
29.12.2023 23:42 β π 0 π 0 π¬ 0 π 0
I was finally able to playtest with my design partner, and while we were still using the mainly vanilla cards, having someone who manages resources differently than me a well as utilizing an updated version of the combat rules made the vanillas feel much better, before we make real deck designs.
19.12.2023 06:30 β π 0 π 0 π¬ 0 π 0
I've made my core rules and put together half sized decks of mainly effectless cards to test the basic rules, but I realized that doesn't actually work. I intend to be a little more liberal with resources like Yugioh, Buddyfight, etc compared to MTG, so vanilla cards isn't a proper representation.
13.12.2023 16:51 β π 0 π 0 π¬ 0 π 0
My intention is for my TCG to be a type of spiritual successor to Future Card Buddyfight. I genuinely loved that game and want to play it, but none of my friends are really interested in getting into a dead game for valid reasons. So Buddyfight will be a major influence alongside things like Yugioh.
13.12.2023 16:34 β π 2 π 0 π¬ 0 π 0
I'm currently working on creating my own homemade TCG. I've got a few reasons why I'm doing this.
1) I've got an idea for a "card game anime" story that I don't want to be a yugioh AU
2) I've got a specific TCG itch I want scratched
3) I really like TCGs and think it could be fun
13.12.2023 16:29 β π 1 π 0 π¬ 0 π 0
Well, trying to work with people on my projects is basically just talking to a void privately, so why not, I'll try talking to a void publicly. We'll see what happens.
13.12.2023 16:23 β π 6 π 0 π¬ 1 π 0