so all of you indie developers and designers, what's your approach to game playtesting? how often do you do it? when do you do it? when do you find it useless? #gamedesign #gamedev
15.10.2025 01:36 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0@kimisha.bsky.social
24 | ๐ต๐ฐ | ๐ณ๏ธโโง๏ธ | ๐ณ๏ธโ๐ psychology undergraduate with too many skills and interests all yaps are my own
so all of you indie developers and designers, what's your approach to game playtesting? how often do you do it? when do you do it? when do you find it useless? #gamedesign #gamedev
15.10.2025 01:36 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0wait till you find out about figjam
07.10.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0hey dostoevsky you've plagued my life enough stop plaguing my games too
07.10.2025 16:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hello bluesky sorry I have been away i have been busy working through 2 masterclasses and a project training.
Apparently I will do anything except ask people for paid work because I'm stuck in a "do I really know enough? Have I done enough?" loop.
Here's hoping you get there soon <3
10.09.2025 16:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Hm yea I can see how that might be a problem. Maybe those areas of gameplay can be like, little toy experiments to share, which help reach out to people on the same wavelength out there. I'm kind of aiming for something similar rn
10.09.2025 09:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0There might be a middle ground though. What if the team wasn't under you, just with you? "We all design, we all develop, we all work the playtesting pipeline." Exploit the cross-functionalism, everybody gets a turn at the game design bat
09.09.2025 21:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Please help me find #GameDesigners and #GameDevelopers to follow on Blue Sky, mention them below or say hi if you are one! #GameDev #GameDesign
08.09.2025 18:51 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0Been thinking about an idea for a game. The mechanics involve you typing out the words that you communicate to others, but you have Wernickle's Aphasia. Everything is narrative driven.
07.09.2025 16:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I feel that. I haven't made a game yet and while I'm learning to on the fly my more experienced friend rly factchecked my rambling recently by telling me to look at where game design starts:
"There's a goal, there's rules to what you can do. The experience should be intuitive and fun, start there."
Very spooky that I came across this while being on my first Disco Elysium playthrough I've been thinking about this
07.09.2025 02:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0If we want to talk about the science of game design this is an important observation!
In whatever theory of fun that you're working with, it all boils down to seeing what design facet or mechanic evokes what, and how you can tweak it and its context to make something that's fun and makes sense.
Unity 6 Day 4 insights:
a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible
#gamedev
Unity 6 Day 3 insights:
a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it
#gamedev
Do we have a community working in AI and foundation model safety here in Bluesky?
27.08.2025 09:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0"idiot behind machine error" is hilarious
25.08.2025 00:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0This is actually really cool. There seems to be something about replay activity that keeps coming up in implicit learning and consolidation, since there's also a lot of research on hippocampal (CA1, CA2) replay linked to memory consolidation. Or maybe its a medial temporal network thing instead.
23.08.2025 16:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I am now aiming to get ready for grad school in cognitive science. Areas that I'm interested in:
-AI safety, alignment and teaming
-game environments and behavior for research
-decision-making under uncertainty and risk
-collaboration and cooperation in auditing algorithmic systems, AI or not (7/7)
So over time, I've been diversifying my skills, learning design on Figma, games in Unity, data in R and Python.
I also ended up getting a gig to train and fine-tune a diffusion model for an art style (my shell scripting experience came in handy there). I will probably self-learn Calc 3 soon (6/7)
Right after the end of undergrad, I enrolled in Neuromatch Academy's CompNeuro course and got my first taste of everything ML/AI had to offer to and get from cognitive science. It was quite like a new world had opened up to me.
And so over time, my research interests shifted to HCI/AI Safety (5/7)
At the age of 19, I started my undergrad. I hoped for more exposure in experimental cogsci and computational models, but found out over time that nobody in Pakistan is actually doing any work on either.
Still, I managed to learn data analysis/ML in Python and up to Calc II all on my own (4/7)
When I was 17, I found myself heavily invested in philosophy circles online, especially on Discord.
I started reading more of philosophy, anthropology, sociology as well as learn how to work formally with logic to a decent degree, and had a ton of help from people with Masters and PhD degrees (3/7)
I didn't have my own laptop until I was 16, and it was an old and very slow hand-me-down from a cousin.
Instead of running it for just MS Office, I decided to put Debian on it instead (lower bloatware) and learned how to work with bash, apt, file management systems and Unix shell scripts (2/7)
Saw somebody do an intro thread so I'll give this a shot too. I'll keep some details anonymous because of being queer in a not-so-queer-friendly country.
As far as the Internet goes, I go by Kim (she/her). I have an undergrad in psychology, and I'll be mapping out some things that I've done (1/7)
Hey Dr Alexandra! Pleased to see that critical approaches to studying technology and how we engage with it are still considered important areas to focus on. Don't mind if I follow your account to keep up, excited to see what you and your team does in the future.
23.08.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0anyway i'm a bit of a noob so take this as rambling if this is unimpressive lol
22.08.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0From this, you can move into the auditing and evaluation problem. Define user population and test out optimal learning curves for achieving goals as needed. Have a benchmark database to test out learning curves and parameters. Test and iterate across this and the interface/interaction aspects (5/5)
22.08.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0So far this is an interface and interaction design problem. From here onward, its an engineering problem. Find some way to make the selected pace control option into weights for controlling learning curves and modulating responses. Probably will take tinkering with some prompts. (4/5)
22.08.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0To add control via interaction, you can have a feedback to select learning pace in levels. E.g under each response there's a scale with buttons from 1-10 prompting the user to control the next response, maybe some mechanism to modify current response too, control the pacing as they would like (3/5)
22.08.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0So the simplest conversation design flow would look something like:
1. User: could you help me learn XYZ?
2. Model: sure, but before we start, would you prefer approaching it as option A or option B?
3. U: <select option>
4. M: <selects corresponding approach> (2/5)