Michael Wiesing's Avatar

Michael Wiesing

@vrneuroscience.bsky.social

He/Him. Postdoc @EventLab @UniBarcelona Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments. VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/vrcademicsky http://tinyurl.com/27p67z27

684 Followers  |  448 Following  |  513 Posts  |  Joined: 18.08.2023
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Posts by Michael Wiesing (@vrneuroscience.bsky.social)

Recent work has shown how vulnerable online survey research is to LLMs. Motivated by this, we examined our online Posner cueing data from Prolific. It's concerning. We now must carefully consider when (or whether?) online behavioral data can be trusted.
see our comment:
www.pnas.org/doi/10.1073/...

19.02.2026 12:00 β€” πŸ‘ 76    πŸ” 34    πŸ’¬ 6    πŸ“Œ 4

Thanks! πŸ˜…

20.02.2026 18:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Immediately reminded me of your VR experience with the beautifully deformed hands. @drgbuckingham.bsky.social

20.02.2026 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm trying to implement some physics hands, with some interesting results so far.

20.02.2026 18:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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Tomorrow (4th February 2026) I am giving a talk about physics-driven characters for Virtual Reality created with Deep Reinforcement Learning, and what cognitive sciences can learn from these.

If this sounds interesting, you can attend following this link: presence-xr.eu/presence-a-t...

It's free!

03.02.2026 13:17 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
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Frontiers collection on 'A Metaverse for the Good: AI and the Metaverse' - see the call on www.frontiersin.org/research-top...

04.02.2026 15:09 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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If you ever wondered how the inside of Quest 2 controller looks like, I have something for you!

30.01.2026 09:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...

Submit here: www.frontiersin.org/research-top...

#VR #Neuroscience #Embodiment #Science #VRresearch

22.01.2026 12:12 β€” πŸ‘ 0    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Higher quality screenshot

24.01.2026 23:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First paper of the year out (we started with the project back in 2022): we used a VR penalty shoot-out task and show that higher autistic traits are linked to less flexible updating of internal predictions rather than stronger generic serial biases.

www.researchgate.net/publication/...

24.01.2026 22:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ₯½ Call for Papers: Virtual Bodies for Real Humans

We are hosting a new Research Topic in Frontiers in Virtual Reality! Hosted by Christian Klaes, Michael Wiesing & Art Pilacinski.

We're looking for research on embodiment, phantom touch & the emotional impact of avatars. 🧠✨

22.01.2026 12:12 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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This is a custom 3D printed mount to do some controller latency tests we plan to do. :)

21.01.2026 11:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The PRESENCE Project is making XR more realistic than ever! 🌐

Join our 10-week webinar series starting Jan 21 to explore: ✨ Holoportation 🀚 Haptics (Digital Touch) πŸ‘₯ Intelligent Virtual Humans

Hear from experts like Mel Slater & Frank Steinicke.

Register: presence-xr.eu/presence-a-t...

#XR #Tech

13.01.2026 16:08 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

It's about time somebody did this ‡️

We systematically reviewed 50/2060 screened studies that looked at how changing someone's own pain experience also affects how people feel and respond to others’ emotions and pain. ⚑

Read it now in @painthejournal.bsky.social: journals.lww.com/pain/fulltex...

13.01.2026 09:54 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
08.01.2026 17:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And the paper got just accepted and will soon be out in PLOS One πŸŽ‰

29.12.2025 08:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The number 1 movie when you were ten years old will define your 2026!

20.12.2025 18:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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🧠 Reminder for the #NeuroscienceCommunity
Abstracts & Registration for #MoBI2026 is open!

πŸ‘‰ Find everything you need here:
blogs.tu-berlin.de/bpn_mobi2026/
πŸ“ Travel info
🏨 Accommodation details
πŸ“ Abstract submission

PS: we now also have an amazing place for the social...(stay tuned)

19.12.2025 09:49 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I can't tell you all how proud and happy I am that this sees the light of day! Thank you to everyone involved. πŸ™

09.12.2025 10:17 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Note to self: Add a fallback idle animation for when the headset is removed…

05.12.2025 11:10 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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First demo session successfully done. More later

04.12.2025 10:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My outfit for today’s first live demo of our virtual Museum. I’ll be giving a remote tour from Barcelona for participants at the β€œFreedom of Expression in XR” workshop at the Council of Europe, where three of our lab members are present as experts today.

04.12.2025 09:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Funfact: The environment is based on the model I made once about the O-Werk in Bochum Germany, which also happened to be the location of the @vrsummit.bsky.social in the last two years.

03.12.2025 19:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's been a while since I showed screenshots of new environment, but I was not lazy in the meantime. May I present: The Museum. Optimized for Quest 3 in standalone with currently up to four users. #VRresearch

03.12.2025 18:55 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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My way of testing multiplayer scenarios. πŸ˜…

03.12.2025 13:05 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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If the avatar lags, it is not my own: Readiness potential as an objective biomarker of embodiment in virtual reality The sense of embodiment β€” the subjective experience of owning and controlling one’s body β€” is crucial for self-awareness. Virtual Reality (VR) allows …

"If the avatar lags, it is not my own: Readiness potential as an objective biomarker of embodiment in virtual reality"

Interesting approach to use readiness potentials to measure body ownership.

22.11.2025 14:26 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Fingers crossed!

12.11.2025 17:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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TΓ©cnico de InvestigaciΓ³n Γ‘rea de EducaciΓ³n y PsicologΓ­a En la Facultad de EducaciΓ³n y PsicologΓ­a de la Universidad de Navarra, formamos a profesionales con espΓ­ritu de servicio, pensamiento crΓ­tico, compromiso Γ©tico y ganas de aportar su conocimiento a la ...

🚨Please repost widely!

Are you into VR and cognitive rehab? Looking for a research technician to work with me in Pamplona @unav.edu on developing a multimodal XR system for stroke rehab (VYSIUM HEALTH).

This project is financed by the Government of Navarra and FEDER.

Apply here or DM me!

04.11.2025 15:44 β€” πŸ‘ 3    πŸ” 5    πŸ’¬ 0    πŸ“Œ 1