Overheard today at the Verizon Store:
Sales Associate: "Can I get your e-mail address?"
Older Customer: "I don't have e-mail."
SA: "Oh, uh ..." starts to mention ways to get past not having an e-mail address.
OC: "I don't have e-mail. But I do have G-mail, will that work?"
03.10.2025 22:36 β π 4 π 0 π¬ 0 π 0
What if it really was The Rapture yesterday, but just nobody qualified?
24.09.2025 13:07 β π 3 π 0 π¬ 1 π 0
Mmmmm... canned fishes! <3
14.09.2025 14:28 β π 0 π 0 π¬ 0 π 0
Tales of Hilarity: Unexpected Guests
Funny RPG Stories? I've got a million of them.
Another amusing (I hope) anecdote from my ttrpg playing career.
12.09.2025 19:27 β π 2 π 0 π¬ 0 π 0
Loganβs Run needs a sequel where people who had their food, shelter, clothing, child bearing and parenting, etc. done for them - suddenly getting βfreedomβ from AI never knowing anything more than recreation and pleasure.
It's a βthat happy ending isnβt as happy as you thinkβ kind of film.
12.09.2025 17:28 β π 2 π 0 π¬ 1 π 0
Looking for Lessons from a Difficult Game Session. From 1988.
A memorable session - but for the right or wrong reasons?
This week's Rulings, Not Rules - looking for lessons from a campaign session 37 years in the past.
09.09.2025 16:02 β π 1 π 0 π¬ 0 π 0
Tales of Hilarity: The Noxzema Incident
Funny RPG stories? I got a million of them
Old man shares funny story from the old days.
04.09.2025 20:51 β π 1 π 0 π¬ 0 π 0
SOLD!
03.09.2025 03:19 β π 2 π 0 π¬ 1 π 0
My Orcs Are Going to Be Whatever I Want Them to Be, Thank You Very Much.
A fresh take on an old argument? Probably not.
My latest column dredges up a tired subject after a positive discussion on Discord gives me hope for better conversation. #RulingsnotRules #Shadowdark
02.09.2025 20:54 β π 1 π 0 π¬ 0 π 0
#Shadowdark
01.09.2025 23:19 β π 2 π 0 π¬ 0 π 0
A puddle of blood floating on top of a pool of water.
This was the NPC a few rounds later.
01.09.2025 21:49 β π 4 π 0 π¬ 0 π 0
Two Nat Ones.
NPC meant to throw a PC into a hot spring filled with dangerous creatures. He got advantage on the check. This was his roll.
01.09.2025 21:46 β π 10 π 0 π¬ 4 π 0
I needed a name for an NPC in a game. I picked Gronthrop. So thanks!
31.08.2025 19:41 β π 1 π 0 π¬ 0 π 0
Witch-Lords of Skull Mountain #2: Malkova Wilds #Zinequest
Issue #2 of the sword & sorcery hexcrawl #zinequest for Shadowdark, DCC RPG, and OSR games
Going to be honest, I backed #1 with a "Whatever. It's not expensive, why not?" approach. But it really blew me away! Definitely an "under the radar" Shadowdark zine.
Very much looking forward to #2.
28.08.2025 20:17 β π 3 π 0 π¬ 0 π 0
Big, big fan of YCBN adventures. AND art.
27.08.2025 20:20 β π 1 π 0 π¬ 1 π 0
I am a big fan of YCBN's adventures!
27.08.2025 20:17 β π 1 π 0 π¬ 0 π 0
I've got no issue with Critical Role or D&D 5e. But regardless, this was maybe the best and most intense AP I've ever watched. (And shorter than a season of CR).
22.08.2025 04:10 β π 16 π 3 π¬ 0 π 0
My wife: "Not everything they say on my crafting shows is a double-entendre!"
Woman on crafting show: "I prefer 10" in the front, and 12" in the rear."
21.08.2025 16:05 β π 2 π 0 π¬ 0 π 0
Complexity is a Grid, Not a Line
An inelegant article about TTRPG complexity
Rulings, Not Rules - Thinking about what makes a TTRPG complex or not.
19.08.2025 23:32 β π 0 π 0 π¬ 0 π 0
But again, some people get their fun from mastering the system to get what they want done. I can fun with that sometimes, too. I'm glad there's all kinds. 7/7
14.08.2025 19:55 β π 0 π 0 π¬ 0 π 0
So I guess I'm defining a good game by what it *doesn't* do - try to anticipate everything with a mechanic. If we were using a game like Shadowdark or Cairn or Kids on Bikes I *might* ask for a skill check. Or I might just say "that's a good plan, it works". 6/7
14.08.2025 19:55 β π 1 π 0 π¬ 1 π 0
Deny reduces someone else's exposure. One problem ... the "innocents" were NPCs. They didn't have exposure for me to reduce. My GM decided to give my successes to a different PC who was further behind (even though that had nothing to do with my action). 5/7
14.08.2025 19:55 β π 0 π 0 π¬ 2 π 0
Not understanding which action/stat to use, I made a Sneak roll, which reduces *my* exposure. But I wasn't trying to reduce my exposure. I was trying to hide the innocents from the bad guys. My GM correctly pointed out that I wasn't taking a Fade Action, I was taking a Deny Action. 4/7
14.08.2025 19:55 β π 0 π 0 π¬ 1 π 0
You have four stats: Judgement, Guile, Valor, Aggression. In an Evasion scene you can take one of four actions: Fade (Judgement), Sneak (Guile), Deny (Valor), or Rush (Aggression).
My character wanted to get away, but was concerned about the innocents. So I tried to cover for them. 3/7
14.08.2025 19:55 β π 0 π 0 π¬ 1 π 0
We were playing an "Evasion" scene. Our hideout was being stormed and there were innocent civilians to worry about. You start with a number of "Exposure" and have to generate a number of "Waypoints" before you your Exposure maxes out. Success and you get away. Failure and it triggers a fight. 2/7
14.08.2025 19:55 β π 0 π 0 π¬ 1 π 0
For me - it's any game where the mechanics stay out of the way. When I think about what my character would do, I want it to be easy for me to just do that.
Let me be specific about the incident in Sigmata that I reference but didn't detail (which was in the interest of keeping it short) 1/7
14.08.2025 19:55 β π 0 π 0 π¬ 1 π 0
I Prefer Mechanics that Reflect Role Play
Not the other way around - an anecdote about a minor epiphany about my preferred gaming style
Rulings, Not Rules today discussing game mechanics supporting role play, and not role play that supports game mechanics.
14.08.2025 16:53 β π 2 π 0 π¬ 1 π 0
Thieves, Traps, and Tells in Shadowdark
Retraining my brain to eliminate perception checks
New Rulings, Not Rules column takes on one of my favorite classes in one of my favorite games. #rulingsnotrules #shadowdark
11.08.2025 21:25 β π 2 π 0 π¬ 0 π 0
Podcaster | Monster Hour
Game Designer | Absurdia
Outdoor Enthusiast, Foodie, Policy Wonk, Husband, Dad (He/Him)
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#ttrpg enthusiast, #software developer, avid #book reader, slow trekker
I publish my endeavors at https://savvydonkeypress.itch.io/
Youtube TTRPG reviewer focusing on small, indie and solo games | (he/they)
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The Department of Unusual Observation is a small creative studio devoted to exploring the strange. I design pulp-inspired RPG modules, narrative experiments, interactive stories, and tabletop games.
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TTRPGs and Deconstruction are my whole personality.
Y2k meets B/x!
:Sheboygan's Favorite Son:
Illustrator. Game Maker. Phantom Menace Defender.
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No AI, No Nazis, No Jabronis
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Creative Director @ Haunted Table. Lead Designer of Triangle Agency TTRPG. Childrenβs author (Top Elf, Buster, Ironsword Academy). calebzanehuett.com
Award-Winning TTRPG Designer | DMsGuild Best-Seller | Professor of Guitar | YouTuber
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Author of A RESISTANCE HISTORY OF THE UNITED STATES (Steerforth Press, 2026)
Johns Hopkins University / University of Southern Denmark
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Forever the DM, a D&D Fan, a BG3 Fanatic, and a Star Wars and Star Trek lover.
Navi & Shawn Drake | Indie TTRPG Design and Publishing @ A Couple of Drakes | Perpetrators of Court of Blades, Dead Belt, HEDGE, the DISASTER/games, and others still.
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Und sonst: links-grΓΌn versiffte Made π
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Gamer, hiker, dog lover (he/him)
Game Director / Designer at Hintersight Studios. Working on physical-digital hybrid board games and tabletop games.
Our first game is a hybrid take on the auto-battler genre.
he/himβͺοΈRunning & playing tabletop gamesβͺοΈPolyamorousβͺοΈForever inspired by the creativity of othersβͺοΈπ @spinyeti@dice.camp