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YANS

@jcz-m.bsky.social

EN/FR/NO Lead 3D Artist in VFX • Wannabe linguist w/ conlang envy • Relapsing Sonic fan • Working on a Generations mod • Inline skater • he/him?

247 Followers  |  52 Following  |  27 Posts  |  Joined: 06.02.2024  |  2.4256

Latest posts by jcz-m.bsky.social on Bluesky

fun fact: the caves you run through go directly underneath the start point and will be teased in the intro. not sure yet if I'll block this off with kill planes/walls

20.10.2025 10:40 — 👍 6    🔁 0    💬 1    📌 0

It's a mod, just a little bit of work done so far so not ready to dish out just yet 🍛

20.10.2025 10:35 — 👍 2    🔁 1    💬 1    📌 0

Oh this is just SA2 btw, it's a stage mod only for the moment

19.10.2025 22:47 — 👍 1    🔁 0    💬 0    📌 0

!!!! Thank you! 🥺

19.10.2025 22:12 — 👍 1    🔁 0    💬 1    📌 0

Just sa2 yeah!

19.10.2025 22:10 — 👍 2    🔁 0    💬 1    📌 0
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do we see the vision
just been playing around on the commute with my lil laptop so bad performance & no objects yet!
(first xpost with twitter for a while, might switch fully over to here again soon)

19.10.2025 18:32 — 👍 307    🔁 86    💬 9    📌 7

helo again bluesky
Cool to see an influx of new followers after half a year, makes me feel motivated to work on the mod again and post some stuff
maybe,,,,,,,,

21.10.2024 20:19 — 👍 6    🔁 0    💬 0    📌 0

Haha thanks, I'll work that into it next time!

17.04.2024 05:56 — 👍 0    🔁 0    💬 0    📌 0

Tbf it doesn't actually fully work yet... Still causing conflicts, need to debug 🤷

17.04.2024 00:35 — 👍 0    🔁 0    💬 0    📌 0
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Spent an hour tonight writing a script to compensate for a flaw in my original tooling, wherein a failure to properly scan the scene for conflicting names before extra tags was leading to Blender auto-numbering on top.
Feeling way more confident in my Python and pleased with how quick I got there!

17.04.2024 00:17 — 👍 1    🔁 0    💬 2    📌 0
The Radical Highway bridge with a rough working-up of a hazy nighttime cityscape in the background.

The Radical Highway bridge with a rough working-up of a hazy nighttime cityscape in the background.

To take a break from wrangling polygons and UVs, I started work on a skybox today. It's got a long way to go but damn, a bit of depth brings everything to life in a way I could never have imagined.
Been a while since I've tried anything 2D like this and I'm pleasantly surprised!

10.04.2024 23:30 — 👍 4    🔁 0    💬 1    📌 0
A Blender screenshot of an environment intended for use in a Radical Highway mod for Sonic Generations.

A Blender screenshot of an environment intended for use in a Radical Highway mod for Sonic Generations.

Okay I lied, more assets!! Probably best to to finish up these first two sections to a certain degree of polish before leaving them for a good while to get the next design phase underway.
I pinched the base of this toll gate from Speed Highway and modified it to be more Radical!

09.04.2024 23:58 — 👍 2    🔁 0    💬 0    📌 0
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I think that's finally it for my overindulgent art style test. Pretty soon I'll get to bringing all of this in engine and polishing up the gameplay itself before the next asset sprint!

02.04.2024 23:47 — 👍 3    🔁 0    💬 1    📌 0
A work-in-progress screenshot of a Sonic Generations mod

A work-in-progress screenshot of a Sonic Generations mod

I've been making a selection of modular wall assets recently, so a good chunk of the core art is ready and waiting population across the stage now.
It's a great feeling seeing things come together - the screenshot on the right is the same area before any terrain assets were created.

13.03.2024 00:08 — 👍 4    🔁 0    💬 0    📌 0
A work-in-progress screenshot of a Radical Highway mod for Sonic Generations.

A work-in-progress screenshot of a Radical Highway mod for Sonic Generations.

One of the first alternate routes in RDH puts the player on scaffolding below an in-construction bridge. I'm reusing assets from retail Gens to speed this along, but hopefully it should still have a personality of its own when remixed like this.

26.02.2024 23:35 — 👍 3    🔁 0    💬 0    📌 0
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My gosh it's fun to iterate using this. Instant feedback and dynamic results, I'm really glad I spent months building the tool behind it now

23.02.2024 02:08 — 👍 4    🔁 0    💬 0    📌 0
The beginnings of the art pass of a Radical Highway mod for Sonic Generations

The beginnings of the art pass of a Radical Highway mod for Sonic Generations

Ready, set... terrain!

23.02.2024 01:29 — 👍 3    🔁 0    💬 0    📌 0

Does graphite count? Leant on a pencil that was being held the wrong way up whilst doing my year 6 Victorian Britain homework, and it's still sitting happily in my palm 16 years later 😬

22.02.2024 19:41 — 👍 0    🔁 0    💬 0    📌 0
Two suspended highway roads generated using a Python tool in Blender. One is untextured, and is suitable for use as collision in the Hedgehog Engine.

Two suspended highway roads generated using a Python tool in Blender. One is untextured, and is suitable for use as collision in the Hedgehog Engine.

Today's mini-win: I've finished the collision generator for my road tool! That means the last major function is done, and I can get to work using it once I've polished up a couple more things 🎉🦔🌉

20.02.2024 23:08 — 👍 6    🔁 1    💬 0    📌 0
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Most of my effort since the summer (can you tell available time has only just ramped up recently😅) has been spent putting together a tool to generate the roads in my mod - everything here was created from one coordinate.
Tonight I've been building some new functions. So very nearly done with this 🦔

14.02.2024 00:00 — 👍 2    🔁 0    💬 0    📌 0

Bluesky is so cool... I can scroll down the followers of a major mutual interest and immediately find the Real Folks to check out from the list.
Feels so much more personally curatable and extremely 2010 Internet. I hope it never loses this smalltown vibe

09.02.2024 00:23 — 👍 2    🔁 0    💬 0    📌 0

Thanks for the earworm 😵‍💫

08.02.2024 07:47 — 👍 0    🔁 0    💬 0    📌 0
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With last post in mind, last night @funcmathias.bsky.social generously sent me a half hour blind playtest of the main act!
I learnt so much about players' first impressions from it, and suddenly my Notion is looking a lot less complete again😅
Looking forward to returning to set object placement soon

07.02.2024 08:04 — 👍 1    🔁 0    💬 0    📌 0
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I think what I might do, is try out using bsky for granular updates of this Radical Highway mod where I've got a few fewer eyes and can be more self-indulgent, but continue posting proper milestones to twt for the outreach!
Let's see how this goes 🌉

07.02.2024 07:59 — 👍 1    🔁 0    💬 1    📌 0

My main question is do I crosspost (heheheh X-post) with everything on twXtter? Do I gradually bring more content over here? Might just vibe with it for now

07.02.2024 00:11 — 👍 0    🔁 0    💬 0    📌 0
A still render of a Sonic the Hedgehog 3D model styled after Yuji Uekawa.

A still render of a Sonic the Hedgehog 3D model styled after Yuji Uekawa.

A one-eyed CG robot from a commercial project.

A one-eyed CG robot from a commercial project.

The hub world for an upcoming Sonic Generations mod, based on the map from Sonic Adventure 2.

The hub world for an upcoming Sonic Generations mod, based on the map from Sonic Adventure 2.

Two CG butterflies on a twig.

Two CG butterflies on a twig.

Hi bsky! Yans here, trying out something new (and probably figuring things out as I go for quite a while)
I get up to a few different things, but here are some 3D bits I've worked on as a little self-intro ✨🦔

06.02.2024 23:56 — 👍 5    🔁 0    💬 0    📌 0

test innit

06.02.2024 19:16 — 👍 3    🔁 0    💬 0    📌 0

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