The most practical solution would probably be to generate LOD textures of the tilemaps and render those at a distance, but it will require changing the game logic that draws the special stage. Anyway this port looks cool! You can tell I've thought about how to port the game a lot already lol
13.01.2026 15:08 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0
The more annoying task is implementing the 3D "mode-7 esque" floors in a way that is friendly to the fixed function GPU. 16x16 tiles add up to a load of polygons in the distance, and where the Saturn could do it easily in VDP2, there's no such convenience on the DC ๐ข
13.01.2026 15:05 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
I think the easier path would be to change the Scene3D code to work with native floats, and just convert the incoming fixed point matrix from game logic when commands are issued. Most of the heavy code is transforming all the mesh verts, and they could be loaded as floats from disc.
13.01.2026 15:00 โ ๐ 12 ๐ 1 ๐ฌ 2 ๐ 0
GitHub - Lobotomy-Software/SlaveDriver-Engine: SlaveDriver Engine for Sega Saturn GPL Source Code
SlaveDriver Engine for Sega Saturn GPL Source Code - Lobotomy-Software/SlaveDriver-Engine
The source code of the SlaveDriver Engine, powering the 1996 game PowerSlave for the Sega Saturn, is now published under the GPLv3.
github.com/Lobotomy-Sof...
archive.org/details/slav...
16.08.2025 22:01 โ ๐ 357 ๐ 175 ๐ฌ 6 ๐ 9
I can definitely attest to how deceptively simple it be to optimise for Switch! Lots of minor things that can absolutely tank the perf so good jobโจ @lottemakesstuff.pink
16.08.2025 07:39 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
Kanga Clanga Badnik from Sonic Superstars. He is cute and orange, with a lovable blank eyed expression.
Kanga Clanga Badnik, as it appears in a 2.5D prototype Evening Star worked on after Sonic Mania. It is balancing on its tail and kicking forward with its springy roo feet! Sonic is knocked to the left with significant kinetic force.
A wider shot of Kanga Clanga hopping in pursuit of Sonic in the outback.
It is now the 8th anniversary of Mania so time to dig up some Sonic trivia... This year, it's Kanga Clanga! (aka the Kangus). This lovable robo-roo originally lived in the outback but now entertains us all in Pinball Carnival Zone!
15.08.2025 16:30 โ ๐ 3305 ๐ 1045 ๐ฌ 95 ๐ 223
Ah man you love to see it! Congrats and hats off to you all ๐
07.08.2025 18:13 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by igorbuenocorrea
Bjรถrk talking about her TV
www.youtube.com/watch?v=75WF... looking forward to your ASMR tear-down video
07.08.2025 18:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Following up, we also have a Level Designer position we're canvasing for, if you're eager to apply your talent and skills to a 3D project we'd love to hear from you!
05.08.2025 15:46 โ ๐ 79 ๐ 32 ๐ฌ 2 ๐ 0
From what I've seen, the bin file is an encrypted archive and contains 7 different ROMs (maybe one per localized language?). It can defo be extracted and run on real hardware but it goes without saying people should buy this with money!
01.08.2025 13:52 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Earthion is finally about to launch!
First up, the Steam version will be released tomorrow.
Weโve poured our hearts into this side-scrolling shmup โ we hope youโll give it a try and see what it means to us.
Please play it and enjoy!
Wishlist here: buff.ly/1DrYi7m
30.07.2025 15:05 โ ๐ 729 ๐ 265 ๐ฌ 34 ๐ 22
Friends and colleagues, we're looking to add a senior 3D Character Artist to our current project! If this is you, please read the details and apply through our LinkedIn page. We are specifically looking for candidates who are proficient with anime-stylized visuals. Thanks โค๏ธ
29.07.2025 16:21 โ ๐ 99 ๐ 60 ๐ฌ 0 ๐ 0
Too late man, too late! ๐ฅฒ
11.06.2025 15:57 โ ๐ 19 ๐ 0 ๐ฌ 0 ๐ 0
I'd argue that Sonic 3 Air is a decomp of sorts as well. The game's 68k code was reversed into the engine's lemon script files, cleaned up and modified from there.
11.03.2025 18:06 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
GitHub - snesrev/zelda3
Contribute to snesrev/zelda3 development by creating an account on GitHub.
They do exist, github.com/snesrev/zelda3 for example. But overall there is less of need since emulation for those platforms are very mature, accurate and performant, so you're not really gaining a whole lot by recompiling the code for the target processor.
11.03.2025 17:54 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
If you want to hear @cfwhitehead.bsky.social, @pietepiet.com, and @hunty.biz interviewed at the loudest party imaginable, @dylancuthbert.bsky.social interivewed on a train, and me ramble about showa era entertainment spots while traipsing through the Suwa countryside, this is the episode for you.
05.02.2025 18:23 โ ๐ 63 ๐ 14 ๐ฌ 7 ๐ 0
Wow, will absolutely implement this on any new pixel art project I do!
24.12.2024 15:27 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0
That said, there are some stereotypes that have not aged well and people may find off putting, (blaxploitation, gay men as predators etc). And the English dub does defo makes the whole thing come off a bit more 'try hard edgy' IMO.
24.12.2024 14:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I'd say it's great fun if you acknowledge it from the angle of "famous anime studio lets off steam making a madcap homage to western cartoons and pop culture". Great OST, and strong visuals that play around with 2D, 3D and even some live action...
24.12.2024 14:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The game code is compiled for the SH2! It was likely converted to C with the aid of a tool then touched up by hand as needed. Sonic & Knuckles collection on PC is the same.
What's interesting is they didn't use the Saturn's monster sound chip to do FM synthesis for the music, missed opportunity!
22.11.2024 06:10 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0
Ay moits! Glad to be here
17.10.2024 22:12 โ ๐ 119 ๐ 12 ๐ฌ 6 ๐ 0
๐ฎ programmer @ Evening Star
๐ language hobbyist (ๆฅๆฌ่ชใไธญๆ๏ผ
๐chicago
loudmouth punk
TONY COMPUTER ENTERTAINMENT AMERICA PRESENTS...
FEARLESS LEADER @ SUMMITSPHERE || GAME DIRECTOR ON ANTONBLAST (+ music, art, voices, and other things)
Video game music composer/enthusiast
Games that shine bright. Based in Los Angeles, London and Melbourne โญ Pennyโs Big Breakaway is available now!
We are an independent game studio and games publisher based in Central NY that's famous for Freedom Planet, Petal Crash, and Grapple Force Rena!| Discord: https://discord.gg/galaxytrail | Contact: strife@galaxytrail.com
oops, I arted. ๐๐ฅ
animation, model, rig, 3dprint, goofs.
Penny Big Breakaway, Epic Tavern, Spider-Man VR, PSHome, Resistance Retribution, Syphon Filter (DM,LS), Rise to Honor, The Getaway...
https://oddrobot.artstation.com/
linktr.ee/oddrobot
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SEGAใฎใฐใฉใใฃใใซใผใง็พๅจไธๅฟใคใฉในใใฌใผใฟใผใงใใ(ใคใฉในใใใฒใผใ ใฐใฉใใฃใใฏใใณใณใปใใใใถใคใณใ๏ผDใขใใซไฝๆใจใ่ฒใ
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Head of Production - Digital Eclipse (@digitaleclipse.bsky.social) | Former Sega Producer (Sonic the Hedgehog) & Senior Editor (PSM: 100% Independent PlayStation Magazine) | Retro Game Fan & Collector
Game co-dev studio
โข Bringing indie icons to PC & consoles with engine tech and tools
โข Baba Is You, Pepper Grinder, OMORI, Astral Ascent, Mighty Goose, etc
she/her | ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐
Game dev/Pixel Art/3D
Made UNSIGHTED, working on ABYSS X ZERO: https://store.steampowered.com/app/2872300/ABYSS_X_ZERO/
I made GameHistory.org and you can too
Video Game Developer from San Antonio, TX
โข LOVE 1/2/3, Pulstario, SPACE HOLE, Mort Story
โข Deltarune Developer
โข thatsmytrunks at gmail (He/Him)
Indie gamedev who made Axiom Verge. Special needs dad. Curious about everything. Likes too much stuff and tries to do it all.
axiomverge.com
axiomverge2.com
thomashapp.com
Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
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๐ฉ Enquiries to contact@hbomb.zone
Jameson.
http://jogurt.app
Technical audio dude.
Credits include: Pennyโs Big Breakaway, Sonic Mania, New World, Job Simulator