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ZanderK

@zanderkepler.bsky.social

Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration

2,255 Followers  |  675 Following  |  332 Posts  |  Joined: 15.11.2024  |  1.8193

Latest posts by zanderkepler.bsky.social on Bluesky

I worked on the same stuff today as yesterday. I bunch of little bug fixing and polish related to the logic and positioning of picking things up, putting them in your hand, and showing HUD tips on what keys to press. Two days. That's 1/15th of a month. This is why games take forever... #IndieDev

13.08.2025 20:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

DevNote 3: did a bunch of polishing of the physicalized inventory so it wasn't so janky, with some actual controls on what can go in your backpack vs your hand. #IndieDev

13.08.2025 20:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe we can call these little logs "dev notes" or something. Maybe number them. Yesterdays can be devnote 1, today's pointless one will be 2.

13.08.2025 04:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been there so many times... This is why when I have something mildly complex to implement, I let it go and think through it for a bit to see if my little brain can conjure up a better way to do it.

13.08.2025 04:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I accomplished essentially nothing today, too busy of a day. Lots of unexpected but solvable problems. I did THINK about what I would work on next though... That's gotta be the next best thing. #IndieDev

13.08.2025 04:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had some materials z-fighting in my generated floors, I ended up just spawning them with a tiny position variance on the y axis so that one would become dominant

12.08.2025 02:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I recently made changes to how inventories work.

Today I worked out a bunch of the wonderful bugs that come with networking a physicalized inventory system in a drop-in/out game. I also inadvertently discovered & fixed some old bug with items going into your hand weird. #indiedev #gamedev #devlog

12.08.2025 02:48 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been advised I should keep some sort of devlog to track the little step progress, mainly for myself, but why not make it public for the chance at some eyes on the project.

12.08.2025 02:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

On the fourth version of enemy AI. Who knew it could be so complicated?

21.06.2025 03:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally getting around to those weird dungeon styles I've been trying to achieve #indiegames #indiedev #gamedev

28.05.2025 13:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sometimes I feel like I get done several days worth of work in a morning, and other times I feel like I haven't gotten anywhere all week. #indiedev #gamedev

08.05.2025 15:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love pondering how many things aren't finished #indiedev #gamedev

03.05.2025 03:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's all pool. All bad lighting and all pool.

16.04.2025 03:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
An interior view of the poolrooms

An interior view of the poolrooms

Nothing's here but us. Right? #indiegames #indiedev #gaming #poolrooms #liminal #liminalspace

15.04.2025 17:57 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A first-person view of a poolrooms-like area.

A first-person view of a poolrooms-like area.

Hop the tables if you have to. Just don't touch the water. #indiegames #gaming

13.04.2025 20:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Give me a "cool artifact" to turn into some sort of gameplay item. #indiedev #gamedev

13.04.2025 01:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

13.04.2025 01:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So much wall, so little door...
#ScreenshotSaturday #IndieGames

12.04.2025 18:27 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Made decent progress tonight, now you can't barricade enemies from a room by knocking a pot in front of the door. #indiedev #gamedev

08.04.2025 05:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The interior of a sci-fi vessel.

The interior of a sci-fi vessel.

Finishing up the vessel's interior.. eight months later #screenshotsaturday #indiegames #gamedev

05.04.2025 18:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If there's a name for fantasy-sci-fi aesthetic, I should probably find out what it is.

26.03.2025 17:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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One of my favorite parts of #indiedev is spending a few hours fixing something I spent a few hours last month fixing.

#gamedev #proceduralgeneration #bugfixing

26.03.2025 05:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Agonizing over having to incorporate voice and text chat in the pre-game lobby until I remembered my game is drop-in drop-out and I don't even need a pre-game lobby #indiedev #gamedev

10.03.2025 17:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When your game's working but it's not working great, but it's at least working, and you start converting a bunch of assets/scripts to a way better flow but it's taking a bit and in the meantime your game is completely broken and you keep having to remind yourself you ARE making progress

28.02.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When you're making your single-layer dungeon generator have to now accommodate multiple floors, and you're spending a week trying to tell a wall it can't be a door before there is even a wall there, some exciting music can instill motivation where all was lost

#indiedev #gamedev

17.02.2025 18:08 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Multi-story dungeon is going well. Stairways themselves had to take a backseat until I fleshed out this much.

#indiedev #gamedev #proceduralgeneration

12.02.2025 22:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Optimization... When I'm optimizing I feel like I get stuck in that one gif from Malcolm in the Middle of the dad trying to change a lightbulb ending up doing car maintenance
#indiedev #gamedev

10.02.2025 19:31 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The juggling act of stairs looking right and being easy to program into the existing grid system. 45 degree stairs just aint gonna cut it...
#indiedev #gamedev

07.02.2025 19:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My dungeons, to this point, have all been single-story. But with a playtest and demo in the coming weeks, it's time to go multi-story. How hard can it be... #indiedev

07.02.2025 18:20 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sorry that sounds like I'm saying kys, what I mean is may your mind and body be at ease in your efforts

30.01.2025 15:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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