DevNote 25: Worked some kinks out of the respawn process, and compiled a ton of sound effects, and wrote a bunch of code to streamline playing them in the right scenarios. #IndieDev #GameDev
08.10.2025 06:41 β π 12 π 2 π¬ 0 π 0@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
DevNote 25: Worked some kinks out of the respawn process, and compiled a ton of sound effects, and wrote a bunch of code to streamline playing them in the right scenarios. #IndieDev #GameDev
08.10.2025 06:41 β π 12 π 2 π¬ 0 π 0DevNote 24: Fixed some bugs with inverse kinematics, and added the emote system I'd been wanting for forever, which was surprisingly easy #IndieDev #GameDev
06.10.2025 07:02 β π 13 π 3 π¬ 0 π 0DevNote 23: Made the little thingies
#IndieDev #GameDev #Retro
Sometimes I just feel like it's a mess you know #IndieDev
01.10.2025 06:37 β π 6 π 0 π¬ 0 π 0DevNote 22: Made a lot of progress recently. Added the whole process for visiting the hub world, animated those things, made the shaders. I've run into some game sequencing issues that I band-aided but probably just have to re-write a bit to eliminate potential future bugs. #IndieDev #GameDev
01.10.2025 06:28 β π 9 π 3 π¬ 0 π 0It's pretty good! By nature of game design, my player character was one of the first things made. So the code was bad and naΓ―ve. I think I handled it well. It's not as good as it could be from scratch, but it's good enough to work now.
30.09.2025 17:29 β π 0 π 0 π¬ 0 π 0Totally whiffed opportunity to caption this "The long hall"
27.09.2025 18:28 β π 1 π 0 π¬ 0 π 0I'm calling it the monolith but that's a work in progress #IndieDev #GameDev #Shaders #ShaderMagic
26.09.2025 15:17 β π 22 π 4 π¬ 0 π 0You know, it's just not fair how real life can do perfect volumetric clouds for free #GameDev
26.09.2025 03:05 β π 14 π 5 π¬ 0 π 0Yo that's a sick vibe
26.09.2025 03:03 β π 1 π 0 π¬ 1 π 0I cannot
25.09.2025 01:36 β π 2 π 0 π¬ 0 π 0Rewriting all this code that all these interdependencies, to not. It's a bit like pulling teeth, but from one's own mouth.
24.09.2025 21:01 β π 1 π 0 π¬ 1 π 0frogg
24.09.2025 14:53 β π 1 π 0 π¬ 0 π 0When I first started development, dead players couldn't come back during a 'game', just respawn at the end. Now that I've added respawning, I have to untangle this mess of terrible code that comes with having two bodies for the same player. Reminds me of time travel shenanigans. #IndieDev #GameDev
24.09.2025 14:53 β π 13 π 1 π¬ 0 π 0DevNote 21: Recently reworked how loot is processed. Too complicated to explain here so just look at the crude animation. #IndieDev #GameDev
24.09.2025 12:56 β π 12 π 2 π¬ 1 π 0I can tell that's satisfying
22.09.2025 18:15 β π 1 π 0 π¬ 0 π 0That's a long hallway #ScreenshotSaturday #IndieDev
21.09.2025 02:07 β π 9 π 1 π¬ 1 π 0DevNote 20: I ironed out a bunch of issues involving the insertion of spawned network objects into the dungeon generator. Things were just spawning weird. And also overlapping, fixed that. There were also bugs with the custom logic system. Hopefully all squashed. I'm tired, boss. #IndieDev #GameDev
20.09.2025 05:34 β π 13 π 3 π¬ 0 π 0DevNote 19: After more time off, I've refined and streamlined the process of spawning a puzzle, creating the in-world indicators of the puzzle's status, and linking them to the vault. All of that networked of course (and by that I mean - non of it is, just the end that matters). #IndieDev #GameDev
17.09.2025 21:06 β π 13 π 1 π¬ 0 π 0DevNote 18: Refined the way puzzles spawn so that I can generate different random puzzles from the same code. Also started worked on the "puzzle display board" to show progress to the players. #IndieDev #GameDev
11.09.2025 04:52 β π 16 π 5 π¬ 0 π 0Watch your back!
09.09.2025 18:04 β π 1 π 0 π¬ 0 π 0DevNote 17: Due to forces beyond my control I've made essentially no progress in the last week. Maybe a few hours total.
09.09.2025 13:29 β π 0 π 0 π¬ 0 π 0DevNote 16: Did a little work yesterday on the "treasure vault obsolete technology server" and have promptly done nothing since (not my fault)
#IndieDev #GameDev
DevNote 15: Slow progress today due to lack of motivation. I got the Data Carts to spawn inside of the old analyzer devices and added the functionality to divert the vessel to the liminal hub. I probably did some other stuff but can't remember. #IndieDev #GameDev
03.09.2025 05:34 β π 6 π 3 π¬ 0 π 0So it's a bug but it looks cool
#IndieDev #GameDev
DevNote 14: Not a lot of work these past few days but got some nice atmospherics going.
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalPlaces
DevNote 13B: Was going to work more on puzzle spawning but decided to finally round out some edges on the occlusion culling system I've barely touched in about a year #IndieDev #GameDev
30.08.2025 06:35 β π 6 π 2 π¬ 0 π 0Devnote 13A: Frustrating bug fixing. "Multiplayer Play Mode" in Unity just randomly throwing out errors from the virtual player that the editor doesn't have. Giving missing reference inspections for things I assigned in the inspector. #IndieDev #GameDev
29.08.2025 23:44 β π 7 π 3 π¬ 0 π 0I'm intrigued by that pyramid!
29.08.2025 13:41 β π 0 π 0 π¬ 1 π 0DevNote 13: Worked on the procedural data rack (more on that later). Also spent a ton of time hunting down stupid bugs. I thought I'd get some work done, but I ended up barely getting started. #IndieDev #GameDev
29.08.2025 05:50 β π 8 π 2 π¬ 0 π 0