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scriblium

@scriblium.bsky.social

Gaming (not gambling); 2D visuals, 3D representations, character and creature design, a few VFX, a few shaders, and reposting some content found around here that I like. (No AI) Hello. Welcome~

48 Followers  |  154 Following  |  60 Posts  |  Joined: 26.11.2024  |  2.1394

Latest posts by scriblium.bsky.social on Bluesky

Flowers forming a path~

Flowers forming a path~

Preparing for the season of blooms.
With a bit of time, thanks to the new Scatter on Surface modifier on Blender, I can tile any zone or region with the flora I've painted and shaped.

This is part of a lot of environmental elements that I'm working on these days.
#Flowers #GameDevelopment #3D

21.01.2026 15:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Three slitherflies wearing december festive headgear: a red pointed hat, smaller red hat, and a bright red nose.
Happy Holidays Reader!

Three slitherflies wearing december festive headgear: a red pointed hat, smaller red hat, and a bright red nose. Happy Holidays Reader!

Upon opening up a box to sculpt, three Slitherflies came out and sang some jolly tunes.. It was...merry?

May the troubles of yesteryear fall before you.

Happy Holidays!
#gamedev #3d

24.12.2025 19:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The plug in looks like an optimized variant of rigify? That's quite great!
I've been rigging the whole set of bones solo but the organization methods portrayed in the video are something I'm gonna take note of.

Thanks for sharing!

23.12.2025 10:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe, but do it later as they look great right now!

18.12.2025 14:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If anything, at least keep it for the concept art book! That's a beautiful lance.

13.12.2025 09:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great pose!
Would be cool to see her chuck those swords as if they're javelins if the bow form doesn't fit your needs.

12.12.2025 10:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I just think they're neat.

#blender #shapelab #monster #sculpture

06.12.2025 13:11 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A shot from behind the head of a majestic yet somewhat angry looking lizard creature baring its teeth in a grassland, tongue stuck out, towards the Artist's watermark in the top-right corner. -"A" wrote that. What I was gonna say is that it's a beautiful butterfly waving its tendrils towards a fluke but who's gonna believe that?

A shot from behind the head of a majestic yet somewhat angry looking lizard creature baring its teeth in a grassland, tongue stuck out, towards the Artist's watermark in the top-right corner. -"A" wrote that. What I was gonna say is that it's a beautiful butterfly waving its tendrils towards a fluke but who's gonna believe that?

If a Vashtazi bares their teeth at you:
They're either really happy,
Perhaps somewhat hungry;
Or simply angry?
--
Nah that can't be.
Why would you anger such a magnificent kin?

#digital #art #lizard #people #game #dev

02.12.2025 17:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Digital painting in Rebelle 8 using the symmetry tools and inks (for the most of it)
It seems great for checking out silhouettes and the early concept stages for most of my projects.

#art #nosound #video

27.11.2025 14:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's a bug moving in the game engine! (that I modelled :D)
But there's lots to do and art to tease before I can show off any of the actual game space.
btw thanks fam~

23.11.2025 17:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hehe. Yeah fam in a minute, uh, I'll get back to work on blender building assets or painting some foliage in rebelle
After I send this message!

23.11.2025 17:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Also: yes

23.11.2025 16:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Like, in the moment, right now?
But I'm replying to you!

23.11.2025 16:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 23.11.2025 10:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lovely creature design!
And an impeccable style~

Really wonderful stuff in all your posts. Great job, Cristina!

19.11.2025 13:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I do agree that the search on command is one of the healthiest ways to find points of interest within a game's world! Great explanation, Azi!

18.11.2025 22:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ใ“ใ‚“ใซใกใฏใ€BlueSkyใงใฏใ€
ใ€Œgamedevใ€ใจใ„ใ†ใ‚ญใƒผใƒฏใƒผใƒ‰ใ‚’ไฝฟใฃใฆใ„ใ‚‹ใ‚ณใƒŸใƒฅใƒ‹ใƒ†ใ‚ฃใ‚„ใƒ•ใ‚ฃใƒผใƒ‰ใ‚’ใƒ•ใ‚ฉใƒญใƒผใ—ใฆใ€
ไบบใ€…ใŒไฝ•ใ‚’ไฝœใฃใฆใ„ใ‚‹ใฎใ‹่ฆ‹ใฆใ„ใพใ™ใ€‚
ไธ€่ˆฌ็š„ใช็™บ่ฆ‹ๆฉŸ่ƒฝใฎไปฃใ‚ใ‚Šใซใ“ใ†ใ—ใฆใ„ใพใ™ใ€‚
ใ“ใ‚“ใชๆ–นๆณ•ใŒๅฝน็ซ‹ใคใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใญ๏ผ

18.11.2025 12:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Conceptart of a figure at the water, in a 90 degree pose with it's arms. a simulacrum of itself hovers above a village omniously.

Conceptart of a figure at the water, in a 90 degree pose with it's arms. a simulacrum of itself hovers above a village omniously.

"Oh THAT? It's been hovering over our village for more than a year..
Our barkeep thinks they're waiting for someone; but nobody dares to get close to them.
You know, if they can project such a large spectre, who knows what else they can do?"

#concept #art #game #quest

16.11.2025 09:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But you got back! And you receive likes and appreciation.
That's really cool.
Your efforts matter and are seen in positive (fire) light!

15.11.2025 15:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Feels the same?
Looks awesome!

15.11.2025 13:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

fella is gonna be my profile pic for a while.
tbh I should've cleaned up the painting but I like the sketch feeling

10.11.2025 11:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A gigantic representation of a fae in front of a bridge. The sketchy party is crossing the high-way.

A gigantic representation of a fae in front of a bridge. The sketchy party is crossing the high-way.

He's just enjoying the mood.

closeup shots in a sec, by the comments

#game #concept #art

10.11.2025 11:18 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Helmet studies.
(and a poorly handled [hehe] gauntlet)
#art #digital #ink

04.11.2025 09:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

..There's wiggling when held in a grasp by an enemy, quick timed reaction to release oneself from a juggle, downright immunity while in a defensive posture.
Quite a few things to possibly apply
Of course, just a quick recovery animation solves it as well.

03.11.2025 19:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Recovery times for the player's character are certainly important.
But any situation where an entity is juggled, stun locked, barred from participating needs to be met with some form of resistance.
Diminishing effectiveness of such abilities in succession could be a way to dampen this problem..

03.11.2025 19:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 31.10.2025 19:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A smiling skull wishing ya'll good seasons. Happy Halloween!

A smiling skull wishing ya'll good seasons. Happy Halloween!

Happy Hallow's Eve!
๐Ÿ’™๐Ÿ’€

#Halloween #Digital #Painting

31.10.2025 19:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Everyone is observing beauty today~

20.10.2025 08:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 20.10.2025 06:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Welcome to my Bluesky! If I get a few followers, I'll start posting more often. In the meantime, I'm just debating if I should add color to this stump.

27.04.2025 05:14 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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