Jakub Wasilewski's Avatar

Jakub Wasilewski

@krajzeg.bsky.social

Creator of Slipways: ๐Ÿš€ https://s.team/a/1264280/ ๐Ÿš€ Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! โš”๏ธ https://krajzeg.itch.io/solitomb โš”๏ธ Posting about all of it. Possibly overthinking the whole thing.

1,078 Followers  |  106 Following  |  232 Posts  |  Joined: 03.07.2023  |  2.1079

Latest posts by krajzeg.bsky.social on Bluesky

Oof, been making invisible progress on some things as well!
Worst kind of progress if you ask me! ๐Ÿค—

25.07.2025 18:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Most of my work on this effect today has been making it subtler so it does not obscure gameplay ๐Ÿ˜…
Everything's tradeoffs, but it's nice to know I might have overdone it in this direction.

22.07.2025 18:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's the crux of the question - do you expect a timer like this to tick down (two turns left in that case) or tick up (three turns to fully charge).
It's a bit more obvious when you're actually playing, since the meter starts full/empty, but I'm still curious which one people expect.

22.07.2025 18:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's the question though - do people intuitively expect it to tick down or tick up?
When you can actually play the game, both are easy to guess because the meter starts full/empty leading you to the right interpretation - but I'm still curious which one people expect to be the default๐Ÿ˜Š

22.07.2025 18:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Still not quite done, you might have time for another one! ๐Ÿ˜…

22.07.2025 17:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
My notebook!

My notebook!

๐Ÿ˜…

22.07.2025 15:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Noted! Maybe not quite to the level of the HP/power bottles, but there's sure room to spruce these counters up a bit.
A lot of the game is still very, very WIP lookswise ๐Ÿ˜‡

22.07.2025 15:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Indeed I am!
If I enjoyed marketing the game as much as making it, things would be very different ๐Ÿ˜‡
But hey, I got the word out to at least one person today ๐Ÿ˜

22.07.2025 15:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We still don't have polls here on Bluesky, right? I've been away for a while ๐Ÿ˜…
Replies appreciated! ๐Ÿค—

22.07.2025 15:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Happy with the mechanics for the boss battles now, still working out the interface โœ๏ธ
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? ๐Ÿง
#indiedev #gamedev #indiegame

22.07.2025 15:12 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

Nope, don't think so! Just some "demon face" references from various places, though I can't rule one of them being a 90s thing ๐Ÿ˜Š
It's a quick sketch anyway for until the real art gets there ๐Ÿ˜‡

22.07.2025 15:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I spent so much time prototyping with nothing coming out of it the last few years that I'm actually super-excited to take a project all the way this time ๐Ÿ˜‡

18.07.2025 09:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, a boss fight just would not fit in the PICO-8 version, no matter how hard I squeezed ๐Ÿ˜… I'm glad it's working out as I'd hoped for this one!

17.07.2025 18:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(next next step: make it look nice! ๐Ÿ˜)

17.07.2025 15:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A prototype boss fight in progress with a placeholder demon sketch in place.

A prototype boss fight in progress with a placeholder demon sketch in place.

Prototyping boss fights for Solitomb this week ๐Ÿ› ๏ธ
Very WIP sketch, but already plays quite well - whooping the demon's butt feels *so* nice after it's been harassing me throughout the entire run! ๐Ÿ˜ค

Next step: make the mechanics readable to people who aren't me! ๐Ÿ˜…

#gamedev #indiedev #indiegame

17.07.2025 15:05 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Quickly throwing together a new arena so that I actually have room to prototype a boss fight! ๐Ÿ˜…
For now, just imagine a gigantic demon looming in that black void ๐Ÿ‘ฟ
#gamedev #indiedev #indiegame

12.07.2025 14:51 โ€” ๐Ÿ‘ 24    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The previous placeholder image for a Splinterslime elite.

The previous placeholder image for a Splinterslime elite.

The new Splinterslime image inside a nicer frame.

The new Splinterslime image inside a nicer frame.

Mostly working on prototyping lately and that's hard to show, but I did make some nice visual progress on Solitomb's elite cards ๐Ÿ˜Ž
#gamedev #indiedev

11.07.2025 14:25 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome! ๐Ÿฅณ

08.07.2025 14:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haven't been thinking about ports much just yet!
Not opposed to an Xbox port down the road, but I'm not even sure how one goes about getting a devkit these days ๐Ÿ˜…

08.07.2025 11:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Always a tradeoff, unfortunately! I did some experiments with larger-resolution pixelart, but couldn't find a good fit (readability was indeed a factor)

07.07.2025 18:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's always tricky with having to change things up for the bigger commercial release - I get it. Unfortunately, it's not feasible to do all the art twice, which is what would be required to let people freely switch (let's see if it's feasible to do it all once! ๐Ÿ˜‡)

07.07.2025 16:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Joining the solitaire #indiedev club! ๐Ÿ˜…

07.07.2025 16:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Solitomb by Jakub Wasilewski Stack monsters into delightful combos.

If you haven't played the #pico8 original yet, there's no time like the present ๐Ÿ˜Ž
Play it for free in your browser:

โš”๏ธ krajzeg.itch.io/solitomb โš”๏ธ

07.07.2025 15:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After some time deep in the tank, here's a first look at the new Solitomb!
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula โš’๏ธ
Expect more updates as I go ๐ŸŒž
#gamedev #indiegame

07.07.2025 15:55 โ€” ๐Ÿ‘ 75    ๐Ÿ” 14    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
Preview
Siegecaster on Steam An active skill-based siege defense game. Prepare your aim and quickly assess the coming onslaught. Survive a large-scale assault on your home as you build outward to strengthen your arsenal. Engage e...

I'm proud to announce Siegecaster, an active skill-based siege defense game. It will be ready for everyone to check out next month as part of the Steam Next Fest!

RTs appreciated!

store.steampowered.com/app/3138350/...

16.01.2025 15:01 โ€” ๐Ÿ‘ 183    ๐Ÿ” 89    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 17
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Happy holidays, everyone! ๐ŸŽ„
Taking a bit of a break from #gamedev and from social media until the new year - see you all in 2025! ๐Ÿ˜‡

23.12.2024 16:52 โ€” ๐Ÿ‘ 37    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The depth map is green since other channels are reserved for more effects, like the flowy/wiggly thing done for the wisp ๐Ÿ‘ป

22.12.2024 18:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

There is a depth map done manually - but it's quick work compared to 3D modeling, and you can use existing 2D art, unlike with a model.
It looks pretty good with solid objects/characters as well, as long as you keep to small angles (can't show examples since I tested with copyrighed art).

22.12.2024 18:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
PICO-8 art for the Cerulean Wisp, from Solitomb.

PICO-8 art for the Cerulean Wisp, from Solitomb.

(it's a reimagining of this little guy)

22.12.2024 16:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More Seal of Solitomb exploration!
Trying to figure out how far I could push 2D monster art by adding depth and movement with a shader โœจ

#gamedev #indiedev

22.12.2024 16:20 โ€” ๐Ÿ‘ 41    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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