Been working on an unlock system for #Solitomb the last few days! A nice mix of design, coding, graphics and UI work ๐
Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! ๐ค
#gamedev #indiedev #screenshotsaturday
23.08.2025 15:29 โ ๐ 18 ๐ 2 ๐ฌ 0 ๐ 0
*watches announcement*
So yeah, looks like I have to finish work on *my* game before September 4 ๐
21.08.2025 14:38 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0
You know when you start the run: either because it's a campaign scenario whose whole point is him breaking the seal, or you rolled him as a special mechanic for your single run (as opposed to a collapsed room with boulders, an antimagic crystal that prevents abilities until destroyed, ...etc.)
19.08.2025 15:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Currently trying to resist adding a cute animation where he drops his book and falls off the card when hit.
(lots of other prototypes to do before I can fully focus on visuals!)
19.08.2025 14:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Meet the Occultist! In this scenario, you need him to decode a demonic seal in the next room, so don't let him touch any monsters! ๐
Undo will mostly save you from obvious mistakes, but don't do what I did here and let a monster flip up under him ๐
#gamedev #indiedev
19.08.2025 14:39 โ ๐ 17 ๐ 4 ๐ฌ 2 ๐ 0
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) ๐งต
1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.
www.derek-lieu.com/blog/2021/3/...
17.08.2025 13:14 โ ๐ 429 ๐ 130 ๐ฌ 10 ๐ 14
Assault: 1
Demolisher: 8
Droidmaster: 4
Elite: 10
Grenadier: 3
Knight: 7
Medic: 6
Pathfinder: 5
Psion: 9
Sniper: 2
Individually, the sniper and elite icons were a bit less obvious - the sniper because of the eye dominating the icon, the elite because it's the "smallest" feeling icon.
18.08.2025 20:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Not yet! *scribbles*
18.08.2025 19:48 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
๐
18.08.2025 18:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I used to laugh before about making the first solitaire game with cover-based mechanics.
Well, today I made it (the first?) solitaire game with an escort mission ๐
18.08.2025 15:54 โ ๐ 8 ๐ 0 ๐ฌ 2 ๐ 0
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
Applications for the Draknek New Voices Puzzle Grant have been open for one week & we're thrilled to see so many fantastic thinky puzzle game applications already ๐
If you're planning to apply, the deadline is September 28th at midnight PST.
Find out more about the grant here:
grants.draknek.org
15.08.2025 16:06 โ ๐ 23 ๐ 18 ๐ฌ 0 ๐ 0
#pico8 0.2.7 is up!
Blog Post: www.lexaloffle.com/bbs/?tid=150...
16.08.2025 14:10 โ ๐ 269 ๐ 57 ๐ฌ 9 ๐ 5
Awesome! As a person who has shipped an outlined-print function with every single one of my PICO-8 games, I approve of this update ๐
Though don't tempt me with the 32 carts, I'm in enough scope trouble as it is! ๐
16.08.2025 20:40 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
Back from holidays and hard at work on Solitomb! ๐ช
Mostly behind-the-scenes progress in August, but today's thing is quite visible: "environment" cards tied to dungeon locations.
These boulders get in the way quite a bit, but you can also use them to your advantage... ๐ง
#gamedev #indiedev
16.08.2025 14:22 โ ๐ 25 ๐ 5 ๐ฌ 0 ๐ 1
Oof, been making invisible progress on some things as well!
Worst kind of progress if you ask me! ๐ค
25.07.2025 18:46 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Most of my work on this effect today has been making it subtler so it does not obscure gameplay ๐
Everything's tradeoffs, but it's nice to know I might have overdone it in this direction.
22.07.2025 18:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
That's the crux of the question - do you expect a timer like this to tick down (two turns left in that case) or tick up (three turns to fully charge).
It's a bit more obvious when you're actually playing, since the meter starts full/empty, but I'm still curious which one people expect.
22.07.2025 18:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
That's the question though - do people intuitively expect it to tick down or tick up?
When you can actually play the game, both are easy to guess because the meter starts full/empty leading you to the right interpretation - but I'm still curious which one people expect to be the default๐
22.07.2025 18:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Still not quite done, you might have time for another one! ๐
22.07.2025 17:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
My notebook!
๐
22.07.2025 15:54 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Noted! Maybe not quite to the level of the HP/power bottles, but there's sure room to spruce these counters up a bit.
A lot of the game is still very, very WIP lookswise ๐
22.07.2025 15:34 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Indeed I am!
If I enjoyed marketing the game as much as making it, things would be very different ๐
But hey, I got the word out to at least one person today ๐
22.07.2025 15:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
We still don't have polls here on Bluesky, right? I've been away for a while ๐
Replies appreciated! ๐ค
22.07.2025 15:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Happy with the mechanics for the boss battles now, still working out the interface โ๏ธ
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? ๐ง
#indiedev #gamedev #indiegame
22.07.2025 15:12 โ ๐ 27 ๐ 4 ๐ฌ 8 ๐ 0
Nope, don't think so! Just some "demon face" references from various places, though I can't rule one of them being a 90s thing ๐
It's a quick sketch anyway for until the real art gets there ๐
22.07.2025 15:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I spent so much time prototyping with nothing coming out of it the last few years that I'm actually super-excited to take a project all the way this time ๐
18.07.2025 09:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, a boss fight just would not fit in the PICO-8 version, no matter how hard I squeezed ๐
I'm glad it's working out as I'd hoped for this one!
17.07.2025 18:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
(next next step: make it look nice! ๐)
17.07.2025 15:12 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
A prototype boss fight in progress with a placeholder demon sketch in place.
Prototyping boss fights for Solitomb this week ๐ ๏ธ
Very WIP sketch, but already plays quite well - whooping the demon's butt feels *so* nice after it's been harassing me throughout the entire run! ๐ค
Next step: make the mechanics readable to people who aren't me! ๐
#gamedev #indiedev #indiegame
17.07.2025 15:05 โ ๐ 27 ๐ 4 ๐ฌ 4 ๐ 0
Quickly throwing together a new arena so that I actually have room to prototype a boss fight! ๐
For now, just imagine a gigantic demon looming in that black void ๐ฟ
#gamedev #indiedev #indiegame
12.07.2025 14:51 โ ๐ 24 ๐ 1 ๐ฌ 0 ๐ 0
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