Run with -clearPSODriverCache (check out dev.epicgames.com/documentatio... for more info)
28.07.2025 01:37 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0@aaronmjacobs.com.bsky.social
Senior systems programmer at @doublefine.com. Currently working on Keeper, helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Run with -clearPSODriverCache (check out dev.epicgames.com/documentatio... for more info)
28.07.2025 01:37 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0Really glad I donโt have to keep this a secret any more!
08.06.2025 18:36 โ ๐ 31 ๐ 1 ๐ฌ 1 ๐ 0News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio.
This means I am looking for work! If you need someone with social media/community expertise, please reach out.
Eager to start a fresh adventure!
We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com
Get your copy here - www.fangamer.com/products/psy...
Points of interest -
New lower price - $65!
New wallet style series holder
But what's different?
No Steelbook
No individual numbering
Looking down on a snowy slope at Bear Valley, trees on both sides, with a snowboard in the foreground and snow covered mountains in the background.
07.04.2025 00:29 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0A view of the bay from Caรฑada College, facing east from a hilltop, with a bike in the foreground.
Post-GDC ride
23.03.2025 00:32 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0Thanks for organizing this! Highlight of my week :)
20.03.2025 19:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Best part of GDC!
20.03.2025 19:05 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0Game dev friends! If youโre in town for GDC, Iโd love to meet up. Let me know if youโd like to grab lunch / coffee!
10.03.2025 16:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes!
Monday March 17, 7am-9am
Thursday March 20, 7am-9am
Open to all skill levels, it's a very chill time. ๐ค
My dad runs a landscaping business, and he bought a few F-150 Lightnings last year. They work reasonably well towing landscape trailers around the county, though obviously those arenโt super heavy. His biggest issue so far is with the software (trucks randomly wonโt charge, etc.)
09.02.2025 21:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0A view of snow-covered mountains (along with some sparse clouds in the distance) from Sierra at Tahoe, with a snowboard in the foreground.
09.02.2025 00:22 โ ๐ 17 ๐ 0 ๐ฌ 0 ๐ 0Fuming? I thought I smelled something weird in the office...
25.01.2025 00:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Last year I wrote about the movement systems for Raz that we built on top of Unrealโs CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.
doublefine.com/news/behind-...
Iโve been using Resolve a lot recently, and this is probably my single biggest gripe with it. Iโm curious about things end up in this state. Is it an issue of priorities? Communication of feedback? As a user, it feels like an obvious / easy thing to improve.
16.12.2024 23:23 โ ๐ 9 ๐ 0 ๐ฌ 3 ๐ 0Dark Samus, looking forward at her claw-like hand
Me after drinking Dark Monday
16.12.2024 22:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Looks like theyโre in good company!
12.12.2024 01:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Two children sitting in front of an AST Premium/286
05.12.2024 17:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Devin's posts provide a fun look into the technical details of Raz's movement, definitely worth a read!
02.12.2024 21:01 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0I forget if I've told you this before, but when I was an orientation leader in college (which was a week-long thing), we themed our group after How to Train Your Dragon. I made a silly photoshopped version of the poster and everything. Anyways, thanks for helping to make such a good movie!
21.11.2024 06:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0For my rendering project, I first parse out the full set of includes for each shader source, then use a directory watcher (via ReadDirectoryChanges() on Windows), and recompile shaders when their source (or any files they include) get modified. A bit of work to set up, but really handy!
16.11.2024 19:56 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Was wondering when this was gonna happen! I love the cover art.
16.11.2024 00:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Only if you have a really good monitor
09.11.2024 00:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A photo of the 2024 solar eclipse made from a composite of 5 separate exposures, showing detail in the corona.
A photo of the 2024 solar eclipse made from a single exposure.
Finally got around to properly processing my eclipse photo from April. Took me a few attempts to find a good way to blend the individual exposures, but I'm much happier with the result. Significantly better detail in the corona, and less noisy overall. New image on the left, old on the right.
08.11.2024 22:44 โ ๐ 22 ๐ 0 ๐ฌ 3 ๐ 0Anti-aliasing /should/ have been consistent when transitioning through the portal (though it's possible there's something I missed). The most likely issue you'd encounter is the blending breaking down at glancing angles. More info in this video at 11:25 (AA) and 19:56 (blending).
22.10.2024 16:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I remember being so excited the first time I saw the shard with your custom material setup, it really sells that moment :)
22.10.2024 07:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Unfortunately I donโt know too many details about the Mac port (that was handled by ClutchPlay Games, who are fantastic by the way). I know there were definitely a few rendering issues and misc. platform / gameplay bugs that had to be dealt with, though.
22.10.2024 02:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Me too, lots of gimbal lock issues in that level :P
22.10.2024 02:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Glad to hear it, you definitely should!
22.10.2024 02:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0