"Miss Fortune" is up and live to play at #js13kgames
It is intended to be challenging and takes practice to master.
Let me know what you think!
@slothlikeman.bsky.social
#Programmer & Aussie Expat ๐ฆ๐บ Here for the memes, politics and indie games. Opinions are my own. Sometimes I make games: slothlikeman.itch.io
"Miss Fortune" is up and live to play at #js13kgames
It is intended to be challenging and takes practice to master.
Let me know what you think!
10836 bytes (81.40% of 13 KB)
05.09.2025 07:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Miss Fortune Update:
- Tweaked cat physics to play better on mobile
- Wrapping up tutorial mode (maybe one or two more floors) but it feels pretty good
- Started work on endless mode
TODOs:
- Add music and sound effects
- Improve scrolling
- Displaying final score
#js13k #js13kgames #gamedevjs
Miss Fortune progress;
- Fleshed out more of the level
- Added seeded number generator for replayability
- Add a score counter for breakable things
- Added lives and damage (no death screen yet)
- Experimented with some of the cat's animation (would love feedback)
#js13k #js13kgames #gamedevjs
Miss Fortune;
Good progress - core concept in place, now I'm designing a "tutorial level".
I am adding configurations which teach the player how survive as the difficulty increases.
I plan on adding an endless mode as well. Just trying to nail the experience first.
#js13kgames #js13k #gamedevjs
Miss Fortune progress;
- Added help text cause nobody reads it behind a menu option
- Reworked the physics when jumping for a better experience on mobile
- Started working on refining the 1st minute of the game
Early build available to playtest, if you'd like to try
#js13kgames #js13k #gamedevjs
9352 bytes (70.25% of 13 KB)
21.08.2025 05:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0More progress on "Miss Fortune":
- Added pies
- Bumping items off window sills will earn you points
- Added a shader and accidently made it look nightmarish situation where you are climbing to avoid the water as the building slowly sinks
Next is level design
#js13kgames #js13k #gamedevjs #gamedev
#js13kgames #js13k - Progress on "Miss Fortune"
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
And now i've just discovered www.npmjs.com/package/js13...
17.08.2025 19:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#js13kgames #js13k #gamedevjs
Concept so far; "Miss Fortune", an alley cat, needs to jump between window sills, avoiding obstacles and causing a little chaos.
I also integrated www.npmjs.com/package/road... as a @vite.dev build plugin, which shrunk my code more by more than half. Big win!
An ASCII art drawing representing a black cat in a maze fleeing the hunting witches.
๐โโฌ You are the Rebel Black Cat
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? ๐ฑ
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! ๐
#gamedev #gamejam #indiegame
That time of year again - #js13k #js13kgames
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
#GamedevJS 2025 Results;
- 62nd out of 418 entries
- 13th in "theme" criteria
- 7th in "Built with @phaser.io" challenge
Next Jam I'll iterate faster and avoid obsessing of the core mechanics. I'll probably spend another week or so adding missing features
Play it now - let me know what you think!
My entry for #Gamedevjs Jam 2025 is up!
#gamedev #solodev #unicycle #circus @phaser.io
#GamedevJS Jam progress:
- title scene
- help scene
- transitions into game scene
- excitable spectators
- head injuries reduce your health, and your score
Still need to work on the clap-o-meter to replace the score count. Also want to add flips for extra points...
#gamedev #solodev @phaser.io
I spent my free time the last 2 days trying to better understand #matterjs in the @phaser.io engine.
I'm really happy I've got a semi-realistic Composite for the player riding a unicycle.
For scoring I want to add a "Clap-o-meter" - the more airtime you get, the more applause.
#GamedevJS #gamedev
First cut; I plan to work on this more. I want it to feel like a nervous audience rather than a rave.
20.04.2025 01:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0#GamedevJS Jam 2025 progress.
Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks.
Still time to explore.
Unicycle & rider is looking a little more phallic than I intended.
7 days, 10 hrs to go...
#gamedev #hobbydev #solodev #matterjs
Working on something a little different for #GamedevJS Jam 2025.
You use 2 hands to balance the tightrope walker, performing as many tricks as you can before either the time runs out, or you fall.
First time playing with #matterjs in the @phaser.io engine. Real rough mockup, but having fun.
Progress on "Hedge Wizards" - intro screen!
Worked on optimizing validation of legal moves, and reducing the amount of required searches to speed up the AI's turn.
If you'd like to play it, DM me for an alpha build (windows only at the moment sorry)
#gamedev #hobbydev #solodev #Ebitengine #golang
Thanks for the suggestion! Just watched the trailer - the screaming dolls coming to life were spot on.
The talking book reminded me of "The Pagemaster", which I also found creepy as a kid.
www.imdb.com/title/tt0110...
Are there horror games out there like the movie "Night at the Museum"?
I have a fear of mannequins, taxidermy, and animatronics. Things moving that shouldn't.
I love museums, but need my hand held walking through exhibits that could spring to life.
Don't say FNAF.
#games #gamedev #horror #museum
Intro mockup;
I picture this game is about two grumpy old wizards engaged in a property dispute about the location of their shrubberies.
#gamedev #hobbydev #solodev #Ebitengine #golang
Content packs:
0x72.itch.io/16x16-dungeo...
kenney-assets.itch.io/cursor-pack
coldrice.itch.io/mini-pixel-a...
"Hedge Wizard" is getting pretty close to the point where I'd love to send out playtest links. It is a little slow in browser, but very responsive native.
TODO:
- Game over screen
- Show count of remaining hedges
- Some animation & special effects
#gamedev #hobbydev #solodev #Ebitengine #golang
Tried a wasm build of "Hedge Wizards" and its super slow.
The AI opponent spends far to long searching all available hedge locations + every path to a winning position.
The update loop is expensive; I need to divide up the effort and cache results
#gamedev #hobbydev #solodev #Ebitengine #golang
Shout outs to @somepx.com for the amazing font "Sakred"
09.03.2025 02:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0"Hedge Wizards" a.k.a a Quoridor clone
Put a bunch of work in today debugging and adding easier controls for human players
Still a bunch of bugs to squash but its very near playable.
I want to polish this up, and then start thing about what's next
#gamedev #hobbydev #solodev #Ebitengine #golang
Oh and wizard sprites from 0x72.itch.io/16x16-dungeo...
28.02.2025 07:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Playing around with some asset packs trying to find a theme.
"Hedge Wizards" is the current working title, after replacing previous fences with tiny bushes.
Tile sets from:
game-endeavor.itch.io/mystic-woods
coldrice.itch.io/mini-pixel-a...
#gamedev #hobbydev #solodev #Ebitengine #golang