Gisela Garcรญa ๐ŸŒธ's Avatar

Gisela Garcรญa ๐ŸŒธ

@giselapixel.bsky.social

Game Designer๐ŸŽฎ ๐Ÿ’กFantasy Writer ๐Ÿ–‹๏ธ๐ŸŒนCurrently studying at ESATโœจ Working on @insidethecrowsnest.bsky.social ๐Ÿ’Œgisela.creativeworks@gmail.com ๐Ÿ“Valencia, Spain

199 Followers  |  219 Following  |  32 Posts  |  Joined: 28.01.2025  |  1.9134

Latest posts by giselapixel.bsky.social on Bluesky

Preview
Inside the Crowยดs Nest on Steam Inside the Crow's Nest is a game inspired by classic survival horror. Explore an ancient monastery, face the terrors hidden within its corridors, and search for a way to escape. Will you survive... or...

Inside the Crow's Nest is OUT!

From the Crimson Covenant Team, a student team from ESAT Valencia.

Now go play the game, and explore the cult infested monastery of The Forgotten One.

Link Here: store.steampowered.com/app/3719120/...

#GameDev #UE5

06.07.2025 12:40 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Necromancer protects some of the gates of his fortress with his magic, but a few chosen ones are able to bypass his blockade๐Ÿšช ๐ŸŒซ๏ธ

๐ŸŽจ Luis Arnosi Cabaรฑero
๐ŸŽ“Developed at: ESAT Valencia

#GameDev #UE5 #3D

23.05.2025 07:01 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Check out this prop our artist made for the dungeon, a creepy Iron maiden ๐Ÿ‘ป

Developed by Marcel Sรกnchez

Powered by @esat_valencia

#UE5 #indiedev #conceptart #gamedev #buildinpublic

10.05.2025 17:02 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We present the concept art of the Magic Lamp ๐Ÿ•ฏ๏ธ

Its glow repels the corrupt fog that spreads through the monastery. During the game, the hunter will use it to cross cursed areas and uncover hidden secrets

Art by Marcel Sรกnchez and Carla Bernad

Powered by @ESAT_Valencia

#conceptart #ue5 #gamedev

11.05.2025 09:37 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Take a peek of the Game. #gamedev #SurvivalHorror #UnrealEngine5

11.05.2025 16:13 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's the concept art for The Hunter's crossbow ๐Ÿน ๐Ÿ‡

It features a rabbit emblem, a nod to the protagonistโ€™s noble lineage, and a symbol of his descent from hunter to prey

Art by Celia Heck ๐ŸŽจ

Powered by @ESAT_Valencia

#ue5 #gamedev #survivalhorror #conceptart

12.05.2025 08:10 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This ancient runic language holds the key to all the magic used by the cultists. Will you be able to decipher them and use them to your advantage? Make sure to check it out when we launch our game!!

Art by @marssdust ๐ŸŽจ

Powered by @ESAT_Valencia

#ue5 #gamedev #survivalhorror

14.05.2025 06:01 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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With all the effort we have been putting on this project, this is the actual state of the last level. All this work couldn't have been done without the designers, artists, programmers and musicians that take part on the project.

Powered by ESAT valencia.

#SurvivalHorror #UE5

21.05.2025 17:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Take a look at the actual state of our church. The artists have been putting the work with the dressing. ๐Ÿ˜Ž

Art by @inesjm__ (Instagram) ๐ŸŽจ

Powered by ESAT valencia.

#SurvivalHorror #UE5 #VideogameDressing

15.05.2025 15:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here is a little about me!

#GameDev #IndieDev #IndieGameDev

20.05.2025 07:23 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ•น๏ธ Ever heard of Coyote Time in game dev?

Itโ€™s a tiny delay (0.1โ€“0.2s) after leaving a platform where jumps still register โ€” named after cartoon coyotes who hang in mid-air before falling. ๐Ÿพ

๐Ÿ’ก Adds fairness and smoother controls

Use it. Players will thank you.

#GameDev #IndieDev #IndieGameDev

23.05.2025 01:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Meet the 3D model of one of the many crows that roam the monastery in our survival horror game!

They're common, mysterious, and central to the game's symbolism.

Watch your stepโ€ฆ the crows are always watching ๐Ÿฆโ€โฌ›

Artist: Carla Bernad ๐ŸŽจ

Powered by @ESAT_Valencia

#gamedev #survivalhorror #ue5 #art

22.05.2025 14:51 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For our survival horror game, we're implementing a Fresnel material to highlight pickups๐Ÿ•ฏ๏ธ

Since items in this genre usually donโ€™t stand out much, exploration is key

Weโ€™ve added a soft blinking effect (still being fine-tuned), to help players identify pickups

Made in @ESAT_Valencia

#gamedev #ue5

22.05.2025 18:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Library level design #07

The Scriptorium is coming together! We've tweaked the lighting and cleared clutter to improve navigation.

Players will find a key clue and item for the library puzzle here, plus a bit of hidden lore for the curious โœจ

Made in @ESAT_Valencia

#ue5 #gamedev #gamedesign

22.05.2025 12:23 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Odyssey Narrative Game โ€“Dev Update!

I was about to release itโ€ฆ but decided to take it one step further.

To deepen player engagement, Odiโ€™s perception will now shift based on your choices.

This means the story changes depending on how he sees things โ€” not just what happens.

#GameDev #IndieDev

21.05.2025 20:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Library level design #06

This is the dressing process for the Relic Room in our survival horror game ๐Ÿ’Ž

In this area, the player can find a clue and an item needed to solve the zone puzzle

While exploring, they'll also have to overcome a few challenges. ๐Ÿฆโ€โฌ›

Made in @ESAT_Valencia

#gamedev #ue5

21.05.2025 16:51 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’พ Save mechanics in our survival horror are inspired by classic Resident Evil

Use a limited item at the monastery statue to ignite the flame and save๐Ÿ•ฏ๏ธ๐Ÿฆโ€โฌ›

This mechanic adds tension, though thereโ€™s still a lot of work ahead!

Made in @ESAT_Valencia

#ue5 #gamedev #gamedesign

20.05.2025 21:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lately, Iโ€™ve been adding more detail to my City Builder prototype.

โœ… I finished implementing the technology system and added a happiness mechanic tied to food supply, which now affects worker speed.

โœ…I also polished the visuals to give the game a more appealing look. ๐ŸŽจ

#gamedev #indiedev #ue5

20.05.2025 09:55 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Library level design #05

Here's the first dressing pass of the libraryโ€™s save room, a quiet, eerie space where players can interact with the statue of the god to record their progress. ๐Ÿ•ฏ๏ธ ๐Ÿฆโ€โฌ›

Dressing by Celia Heck and Alex Iserte ๐ŸŽจ

๐Ÿ“ Made in @ESAT_Valencia

#gamedev #ue5 #wip #leveldesign

19.05.2025 09:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Library level design #04

Building in some light foreshadowing in the library level. ๐Ÿ•ฏ๏ธ

You can spot a key lore item through a gap near the entrance, but youโ€™ll only reach it later via a hidden passage in the next room.

๐Ÿ“ Made at @ESAT_Valencia

#gamedev #leveldesign #ue5 #buildinpublic

18.05.2025 15:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Setting up more cameras to library level from our Survival Horror game. ๐Ÿ•ฏ๏ธ ๐Ÿ“–

@insidethecrowsnest.bsky.social ๐Ÿฆโ€โฌ›

Powered by @ESAT_Valencia

#gamedev #ue5 #leveldesign #survivalhorror #horror #gamedesign #wip

18.05.2025 09:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ–‹๏ธ For my Inky game, I was inspired by Slay the Princess and Pocket Mirror ๐Ÿ’œ

I aimed to create a dramatic experience with grotesque scenes that make the player uncomfortable and emotionally involved. The story also branches based on choices.

#NarrativeDesign #indiedev #gamedev #indiegame

16.05.2025 22:04 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Melee Weapons Animation Tutorial #animation
Melee Weapons Animation Tutorial #animation

It's not just about dealing damage!

Hereโ€™s another great resource I came acrossโ€”a super concise short on how to animate attacks:

๐ŸŽฌ www.youtube.com/shorts/Zd9fV...

It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!

#GameDev #IndieDev #IndieGameDev

16.05.2025 07:02 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿšง Level design update! The world is taking shape, but thereโ€™s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build โ€” canโ€™t wait to share more progress soon! ๐ŸŽฎโœจ

ESAT Valencia.

#GameDev #IndieGameDev #LevelDesign

16.05.2025 19:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐ŸŽฎ If you saw my recent post about animations, donโ€™t miss this one!

Itโ€™s a โœ๏ธ clear, well-explained guide that dives into the key details of โš”๏ธ combat animation design โ€” perfect for achieving a polished, professional feel in your game's combat.

#GameDev #IndieDev #IndieGameDev

16.05.2025 13:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Gisela Garcรญa Roser Game Designer Portfolio

Hi, I'm Gisela โœจ๐Ÿ˜Š

Game Designer & Writer, passionate about both cozy and horror games.

I write fantasy stories (books in Spanish) and I'm currently learning digital art. ๐Ÿ“–๐ŸŽจ

Here, Iโ€™ll be sharing my creative process and projects.

๐Ÿ”— Game Design Portfolio: giselagarciaros.carrd.co

#GameDev

14.05.2025 09:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Chained Heart by Gisela A short interactive horror story with multiple endings based on your choices.

Chained Hearts is finally out! ๐Ÿ–ค โ›“๏ธ

A short horror interactive story made in Inky about a princess who wakes up in a cell

It blends a dark atmosphere with light gore elements to create a more immersive experience

๐Ÿ”— Play it here gisellegr.itch.io/chained-heart

#indiedev #horrorgame #gamedev

13.05.2025 15:50 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you, I really appreciate it! The artist team is working hard to bring the atmosphere we want for the game. I'm glad you like it ^^

11.05.2025 17:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Since my game is inspired by classic Survival Horror, one of the main challenges has been setting up fixed cameras. Finding the right angle to show key elements takes time and lots of iteration! ๐Ÿ˜…

๐Ÿ‘€ Here's a little sneak peek:

Made in ESAT_Valencia

#ue5 #gamedesign #buildinpublic #gamedev

11.05.2025 09:55 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Library level design #03

For #ScreeshotSaturday here's the Relic Room Hall, from blockout to first dressing pass!

This tense hallway leads to the Relic Room, where distant sounds hint at upcoming danger ๐Ÿ‘€๐Ÿ•ฏ๏ธ

Made at @ESAT_Valencia

Dressing by Alex Iserte ๐ŸŽจ

#ue5 #leveldesign #buildinpublic

10.05.2025 18:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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