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Martin Schoeler

@martinschoeler.bsky.social

64 Followers  |  547 Following  |  16 Posts  |  Joined: 07.09.2024  |  2.108

Latest posts by martinschoeler.bsky.social on Bluesky

a tall woman entirely covered in plate armor. there are spikes on the head, shoulders, and knees. her sword is 3/4 of her height tall.

a tall woman entirely covered in plate armor. there are spikes on the head, shoulders, and knees. her sword is 3/4 of her height tall.

from a 3/4 view

from a 3/4 view

back view

back view

closeup of her helmet. she doesn't know who she is, all she knows is she must kill.

closeup of her helmet. she doesn't know who she is, all she knows is she must kill.

everyone's favorite (and mine) The Champion, or Deathknight. she stands at 7 feet tall with a sword as tall as some other units. the voice actor interpreted her as completely feral, so we didn't give her a radio. she just has handlers that point her in a direction to kill.

22.10.2025 09:12 β€” πŸ‘ 404    πŸ” 68    πŸ’¬ 6    πŸ“Œ 1
Steel and glass round skyscraper and cut stone church wall and window frame

Steel and glass round skyscraper and cut stone church wall and window frame

The Gherkin and St Andrew Undershaft Church
St Mary Axe, London EC3A

Steel and glass round skyscraper and cut stone church wall and window frame

#reference #buildingreference #materialreference

01.11.2025 13:44 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
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what if Bloodborne was an animated series?

16.09.2024 18:09 β€” πŸ‘ 5078    πŸ” 1774    πŸ’¬ 95    πŸ“Œ 40
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fashion
#pixelart #indiedev

04.10.2025 02:49 β€” πŸ‘ 247    πŸ” 38    πŸ’¬ 6    πŸ“Œ 0
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Stylized bricks
Substance Designer + Rebelle 7

08.10.2025 11:58 β€” πŸ‘ 208    πŸ” 37    πŸ’¬ 2    πŸ“Œ 0
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Implemented a critical feature today β˜•οΈ

29.08.2025 16:12 β€” πŸ‘ 185    πŸ” 24    πŸ’¬ 6    πŸ“Œ 0
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Testing the most basic enemies models and performance

04.10.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's my favorite time of year.

02.10.2025 18:06 β€” πŸ‘ 300    πŸ” 53    πŸ’¬ 3    πŸ“Œ 0
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02.10.2025 00:46 β€” πŸ‘ 3243    πŸ” 1301    πŸ’¬ 43    πŸ“Œ 16
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Work in progress of new basic melee enemy

27.09.2025 03:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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doors, doorways and roadways

20.09.2025 23:49 β€” πŸ‘ 26    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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dog

17.09.2025 15:33 β€” πŸ‘ 3568    πŸ” 994    πŸ’¬ 52    πŸ“Œ 18
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Range based attacks. Except for the last shot, this is all mashing the primary attack button. I miss the dropkick, but the backflip feels better. Maybe it'll still show up somewhere.
#OurDreamsUnited

15.09.2025 23:23 β€” πŸ‘ 124    πŸ” 22    πŸ’¬ 4    πŸ“Œ 0
Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure
YouTube video by Mister Bristol Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure

Finally! After a long dev summer I made a new video! Greeble 4: Update 13!
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart!

youtu.be/aN5-JIvKHI8

#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim

14.09.2025 21:01 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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Got vertex colors from the ground projecting onto the player to simulate light 🎨

Vertex colors were baked/painted by hand in Blender so there are no Unity lights in this scene aside from a single directional light to cast some subtle shadow on the players arms

#indiedev #unity

10.09.2025 07:17 β€” πŸ‘ 233    πŸ” 34    πŸ’¬ 10    πŸ“Œ 3
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Finally got around adding explosive barrels to the game

23.08.2025 04:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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At some point we realized that it would be nice to have the ability to delete supports where you don't want them. But what should happen if all supports are deleted? Well, luckily we know a few wizards, and they happily lent us some of their spells πŸ§™

29.07.2025 12:02 β€” πŸ‘ 277    πŸ” 23    πŸ’¬ 3    πŸ“Œ 1
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-screaming-

14.07.2025 12:04 β€” πŸ‘ 62    πŸ” 13    πŸ’¬ 2    πŸ“Œ 1
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First photo for β€˜DUNE: PART 3’ from Denis Villeneuve

Filming has now begun.

08.07.2025 23:54 β€” πŸ‘ 696    πŸ” 76    πŸ’¬ 36    πŸ“Œ 168
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#blender #gun #retro #ps1 #blender3D #lowpoly
Final is over!
and space soldiers

07.07.2025 11:42 β€” πŸ‘ 55    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
Montagem da bolha de texto do jogo hamtaro ham ham heartbreak com a personagem bijou dizendo "if a medium can speak to ghosts imagine what a large could do"

Montagem da bolha de texto do jogo hamtaro ham ham heartbreak com a personagem bijou dizendo "if a medium can speak to ghosts imagine what a large could do"

25.06.2025 12:24 β€” πŸ‘ 1666    πŸ” 757    πŸ’¬ 2    πŸ“Œ 13
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Highpoly
#3dart #gameart #weaponart

16.06.2025 17:35 β€” πŸ‘ 94    πŸ” 16    πŸ’¬ 3    πŸ“Œ 0
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Ever had one of those days...

27.05.2025 12:47 β€” πŸ‘ 391    πŸ” 53    πŸ’¬ 7    πŸ“Œ 2
Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"

Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"

26.05.2025 18:55 β€” πŸ‘ 2891    πŸ” 801    πŸ’¬ 52    πŸ“Œ 56
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Hello everyone! i've had the pleasure to be testing picoCAD 2 along with some other talented artists for @johanpeitz.com and i'm now allowed to share the models i've been making so here's Ana biotic rifle from overwatch 2 made entirely in picoCAD2 #lowpoly #picocad #OW2

#picoCAD2 lospec.com/i/1ll8

22.05.2025 16:51 β€” πŸ‘ 52    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Half-Life (1998)

20.05.2025 13:07 β€” πŸ‘ 359    πŸ” 66    πŸ’¬ 2    πŸ“Œ 4
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Added a simple "Dialogue" system. Whenever you interact with some objects, the main character will chime in with his thoughts, will probably use to make obvious tutorials and some world building

19.05.2025 03:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
screenshot of retro game art characters, a cross between military and medieval knight armor and weapons

screenshot of retro game art characters, a cross between military and medieval knight armor and weapons

next two lads and the lass: enforcer, ogre, and deathknight replacement. these will be going into Quake Brutalist Jam 3, along with loads of other custom work from the team

30.09.2024 10:46 β€” πŸ‘ 274    πŸ” 52    πŸ’¬ 11    πŸ“Œ 1
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WIP of a new level πŸ—Ώ

09.05.2025 00:22 β€” πŸ‘ 37    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Windows XP

08.05.2025 13:07 β€” πŸ‘ 436    πŸ” 63    πŸ’¬ 8    πŸ“Œ 8

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