I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability
16.01.2025 17:35 β π 0 π 0 π¬ 0 π 0@pointwrangle.bsky.social
Houdini Technical Artist at devant.ai
I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability
16.01.2025 17:35 β π 0 π 0 π¬ 0 π 0simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs
16.01.2025 17:33 β π 0 π 0 π¬ 0 π 0definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks
15.01.2025 18:50 β π 0 π 0 π¬ 1 π 0thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony...
20.12.2024 01:46 β π 1 π 0 π¬ 1 π 0for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.
11.12.2024 19:16 β π 5 π 0 π¬ 0 π 0on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
06.12.2024 00:45 β π 11 π 0 π¬ 2 π 0Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.
http://houdinihangou... for your local time and Discord link
#vexember 01 - hard mode
03.12.2024 11:45 β π 21 π 0 π¬ 0 π 0very "cute" and not at all nightmare inducing
03.12.2024 10:14 β π 1 π 0 π¬ 0 π 0@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
01.12.2024 03:49 β π 31 π 4 π¬ 0 π 1said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring!
01.12.2024 03:45 β π 1 π 0 π¬ 0 π 0NEW WORK!
This is an extract of a music visualisation piece I did for Nik BΓ€rtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)
Full project: simonfarussell.com/Nik-Bartsch
Made in Houdini and AE @sidefx.bsky.social
your work is always so inspiring and kinetic, excited to see what you cooked up!
26.11.2024 01:48 β π 1 π 0 π¬ 1 π 0thanks, houdini-sphere is still a bit small on here, I appreciate the effort
15.11.2024 12:16 β π 3 π 0 π¬ 1 π 0