Stephan Walsch's Avatar

Stephan Walsch

@pointwrangle.bsky.social

Houdini Technical Artist at devant.ai

105 Followers  |  88 Following  |  13 Posts  |  Joined: 13.11.2024  |  1.7207

Latest posts by pointwrangle.bsky.social on Bluesky

I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability

16.01.2025 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs

16.01.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks

15.01.2025 18:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony...

20.12.2024 01:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander

19.12.2024 03:55 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.

11.12.2024 19:16 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!

06.12.2024 00:45 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Houdini Hangout | Home Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!

Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.

http://houdinihangou... for your local time and Discord link

04.12.2024 20:02 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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#vexember 01 - hard mode

03.12.2024 11:45 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

very "cute" and not at all nightmare inducing

03.12.2024 10:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:

01.12.2024 03:49 β€” πŸ‘ 31    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1

said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring!

01.12.2024 03:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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NEW WORK!
This is an extract of a music visualisation piece I did for Nik BΓ€rtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)

Full project: simonfarussell.com/Nik-Bartsch

Made in Houdini and AE @sidefx.bsky.social

29.11.2024 10:07 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1

your work is always so inspiring and kinetic, excited to see what you cooked up!

26.11.2024 01:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thanks, houdini-sphere is still a bit small on here, I appreciate the effort

15.11.2024 12:16 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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