Yeah wind spells could be really nice with this tech. Tornados and vortex of leaves to destroy enemies ๐
14.11.2025 16:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@keilthar.bsky.social
๐ IT #Engineer - ๐ฅ๏ธ Indie game developer on #Unity - ๐ค Passionate about technology, science and geek culture - ๐คจ Grumpy old bastard and proud of it !
Yeah wind spells could be really nice with this tech. Tornados and vortex of leaves to destroy enemies ๐
14.11.2025 16:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Long time I did not post here. ๐
Let me show you a system I worked on :
using Unity ECS, a leaf interaction simulation with a casting spell system.
Each leaf is an entity animated through an ISystem, using AnimationCurves.
#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx
It took me an absurdly long time to create this spawn effect + separate the materials by herd + maintain the batching.
The effect is a bit heavy on the FPS side, I'll have to rework it, but it works as intended.
#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx
A poor quality paper background found online that I'll redo + aligning the UI with the camera + forcing the animals to follow the area... well, it totally works !
I could have hours of fun making them run like that ! ๐
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For my game, herd will be a basic animated scenery, with really little interaction with player.
I try to create an easy system tp handle by players to create their own map for my tower defense via a map editor, with a way to give a little life around the battle.
A small herd system that allows you to define a zone with a variable radius and move it at will, with a specific livestock type and population density.
Functional, but I find the UI unreadable... ๐ค
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If there's one thing I really enjoy about video game development, it's shaders and VFX.
By changing just a few parameters, you can make huge transformations in the rendering.
Who wants my ruby-sheep ? ๐
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Moses splits the sea in two... and for me, it's sheeps ! ๐
Actually, by adding a bit of randomness to the sheep's movements/idleness, the rendering seems sufficient to me and it runs smoothly (there are 200 of them there).
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Holding myself back from coding a herd simulator... holding myself back from coding a herd simulator........ it's going to be so hard!!! ๐
(I've already lost the mental battle with myself, only laziness is holding me back right now)
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Played it a long time ago, was fun until researchs became far too long and being consistantly attacked by overpowered players ^^
21.03.2025 00:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Have I already said I don't like making UIs?
Still with the idea to โโmake diegetic interfaces (integrated in the game world), a first approach could be a thought bubble... but I'm skeptical of the result. ๐ซค
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Basic low poly 3D models I made on Blender, they dont even have a real texture for the moment ๐
18.03.2025 12:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This scenery drawing tool works quite well, even with a fairly wide brush and a sensitive mouse.
All that's left is to create the UI for selecting the scenery to spawn.
The next step will be to allow painting the color.
#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX
After a few more redesigns (dividing the map into sections and storing the data for each scene), I can edit the map on the fly.
All that's left is to create the UI for the tool... except I'm terrible at UI ! ๐
#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX
By the way, it's a bit funny, technically speaking, I'm not doing a good job if I follow Musk's logic when he cleaned up Twitter's devs !
Well yeah, I have a negative total of lines produced per day... ๐คฃ
A few weeks ago, I talked about parallelizing the processing for map generation... well, actually, I reworked the entire architecture.
From 14 seconds to generate the all map to this... ๐
(still : Unity ECS is amazing)
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Yes, this is my art of living !
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By replacing the old spheres that served as placeholders with a real projectile + a small incantation rune before... yeah it's starting to look good ! ๐
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The quality difference in videos between the original on my PC and the uploaded one... just how ? Am I back in the 2000's ?
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Is the video pixelated for every one ? It's completely garbage when I watch it here ๐
08.03.2025 17:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Spawn of:
- 15 enemies / sec
- 30 projectiles / sec
which generate ~200 animated popups of damage, on a 400x400m map with 300k scenery and it runs at 100 FPS...
One happy Keilthar with his implementation, one ! ๐(love Unity ECS btw)
#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev
I discovered it during this announcement which made the tool free where I saw a lot of enthusiastic feedback on it, and well I'm not disappointed !
x.com/obsdmd/statu...
It is also on this tool that I generated the architectural diagram that I posted yesterday.
But there are also all the classics such as calendars, task managers, or even a good old project kanban available.
And above all, itโs very light !
I have very basic lists where I reference a link to which I associate personal tags.
Then I have a script that I had generated by AI (here Copilot) to query these lists and present them to me in a table, with filters by tags.
I discovered Obsidian this weekend, a note-taking tool... and I think I fell in love. ๐
I have created artist/dev reference lists from my bookmarks, added personal tags to them and I can query everything on the fly.
It's just so good to create a reference database for artist and devs.
Unity's ECS is really cool, allowing to do crazy high-performance stuff. However the implementation is really complicated.
Even the simplified architecture diagram of my game becomes hell with not even half of the components shown. ๐
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I reworked the scene generation a little, it runs live now. In ~10 seconds it generates 400mx400m of map, with ~50 FPS in full zoom, while continuing to instantiate/animate/destroy ~200 mobs in the background. Unity ECS powa ๐
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My gameobjects when they spawn :
www.youtube.com/watch?v=bAoj...
Me: โyeah Iโm happy, Iโm starting to master Unity wellโ
Also me 5 min later: โwhat if I made a small infinite loop with just 5 lines of codeโ ๐
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Fun fact comparing compression algorithms for a 1080p video with small details between the 3 social networks of the moment...
How can I say that there is one way ahead of the others ! ๐