's Avatar

@keilthar.bsky.social

๐Ÿ”… IT #Engineer - ๐Ÿ–ฅ๏ธ Indie game developer on #Unity - ๐Ÿค“ Passionate about technology, science and geek culture - ๐Ÿคจ Grumpy old bastard and proud of it !

38 Followers  |  13 Following  |  46 Posts  |  Joined: 21.11.2024  |  2.1486

Latest posts by keilthar.bsky.social on Bluesky

Yeah wind spells could be really nice with this tech. Tornados and vortex of leaves to destroy enemies ๐Ÿ‘€

14.11.2025 16:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Long time I did not post here. ๐Ÿ™ƒ
Let me show you a system I worked on :
using Unity ECS, a leaf interaction simulation with a casting spell system.
Each leaf is an entity animated through an ISystem, using AnimationCurves.

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx

14.11.2025 12:08 โ€” ๐Ÿ‘ 34    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

It took me an absurdly long time to create this spawn effect + separate the materials by herd + maintain the batching.

The effect is a bit heavy on the FPS side, I'll have to rework it, but it works as intended.

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx

05.05.2025 20:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

A poor quality paper background found online that I'll redo + aligning the UI with the camera + forcing the animals to follow the area... well, it totally works !

I could have hours of fun making them run like that ! ๐Ÿ˜…

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

10.04.2025 22:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For my game, herd will be a basic animated scenery, with really little interaction with player.
I try to create an easy system tp handle by players to create their own map for my tower defense via a map editor, with a way to give a little life around the battle.

10.04.2025 15:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

A small herd system that allows you to define a zone with a variable radius and move it at will, with a specific livestock type and population density.

Functional, but I find the UI unreadable... ๐Ÿค”

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

10.04.2025 15:19 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

If there's one thing I really enjoy about video game development, it's shaders and VFX.

By changing just a few parameters, you can make huge transformations in the rendering.

Who wants my ruby-sheep ? ๐Ÿ˜‹

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

08.04.2025 15:22 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Moses splits the sea in two... and for me, it's sheeps ! ๐Ÿ˜…

Actually, by adding a bit of randomness to the sheep's movements/idleness, the rendering seems sufficient to me and it runs smoothly (there are 200 of them there).

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

06.04.2025 21:22 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Holding myself back from coding a herd simulator... holding myself back from coding a herd simulator........ it's going to be so hard!!! ๐Ÿ˜…
(I've already lost the mental battle with myself, only laziness is holding me back right now)

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

06.04.2025 17:37 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Played it a long time ago, was fun until researchs became far too long and being consistantly attacked by overpowered players ^^

21.03.2025 00:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Have I already said I don't like making UIs?

Still with the idea to โ€‹โ€‹make diegetic interfaces (integrated in the game world), a first approach could be a thought bubble... but I'm skeptical of the result. ๐Ÿซค

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX

20.03.2025 22:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Basic low poly 3D models I made on Blender, they dont even have a real texture for the moment ๐Ÿ˜…

18.03.2025 12:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

This scenery drawing tool works quite well, even with a fairly wide brush and a sensitive mouse.
All that's left is to create the UI for selecting the scenery to spawn.

The next step will be to allow painting the color.

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX

18.03.2025 11:33 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

After a few more redesigns (dividing the map into sections and storing the data for each scene), I can edit the map on the fly.

All that's left is to create the UI for the tool... except I'm terrible at UI ! ๐Ÿ˜…

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX

15.03.2025 18:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

By the way, it's a bit funny, technically speaking, I'm not doing a good job if I follow Musk's logic when he cleaned up Twitter's devs !

Well yeah, I have a negative total of lines produced per day... ๐Ÿคฃ

12.03.2025 00:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

A few weeks ago, I talked about parallelizing the processing for map generation... well, actually, I reworked the entire architecture.
From 14 seconds to generate the all map to this... ๐Ÿ˜Ž
(still : Unity ECS is amazing)

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #VFX

12.03.2025 00:08 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Yes, this is my art of living !

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

11.03.2025 20:57 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

By replacing the old spheres that served as placeholders with a real projectile + a small incantation rune before... yeah it's starting to look good ! ๐Ÿ˜…

#indiegame #indiedev #Indiegamedev #gamedev #madewithunity #unity #unity3D #VFX

10.03.2025 15:11 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The quality difference in videos between the original on my PC and the uploaded one... just how ? Am I back in the 2000's ?

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

08.03.2025 18:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is the video pixelated for every one ? It's completely garbage when I watch it here ๐Ÿ˜

08.03.2025 17:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Spawn of:
- 15 enemies / sec
- 30 projectiles / sec
which generate ~200 animated popups of damage, on a 400x400m map with 300k scenery and it runs at 100 FPS...

One happy Keilthar with his implementation, one ! ๐Ÿ˜(love Unity ECS btw)

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

08.03.2025 17:46 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I discovered it during this announcement which made the tool free where I saw a lot of enthusiastic feedback on it, and well I'm not disappointed !

x.com/obsdmd/statu...

24.02.2025 18:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

It is also on this tool that I generated the architectural diagram that I posted yesterday.

But there are also all the classics such as calendars, task managers, or even a good old project kanban available.

24.02.2025 18:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

And above all, itโ€™s very light !
I have very basic lists where I reference a link to which I associate personal tags.

Then I have a script that I had generated by AI (here Copilot) to query these lists and present them to me in a table, with filters by tags.

24.02.2025 18:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I discovered Obsidian this weekend, a note-taking tool... and I think I fell in love. ๐Ÿ˜…

I have created artist/dev reference lists from my bookmarks, added personal tags to them and I can query everything on the fly.

It's just so good to create a reference database for artist and devs.

24.02.2025 18:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Unity's ECS is really cool, allowing to do crazy high-performance stuff. However the implementation is really complicated.
Even the simplified architecture diagram of my game becomes hell with not even half of the components shown. ๐Ÿ™ƒ

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

23.02.2025 23:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I reworked the scene generation a little, it runs live now. In ~10 seconds it generates 400mx400m of map, with ~50 FPS in full zoom, while continuing to instantiate/animate/destroy ~200 mobs in the background. Unity ECS powa ๐Ÿ˜‹

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

21.02.2025 15:31 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Forever Spinning Kid On Go Kart
YouTube video by xCirrex Media Forever Spinning Kid On Go Kart

My gameobjects when they spawn :
www.youtube.com/watch?v=bAoj...

17.02.2025 18:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Me: โ€œyeah Iโ€™m happy, Iโ€™m starting to master Unity wellโ€

Also me 5 min later: โ€œwhat if I made a small infinite loop with just 5 lines of codeโ€ ๐Ÿ™ƒ

#indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev

17.02.2025 17:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fun fact comparing compression algorithms for a 1080p video with small details between the 3 social networks of the moment...

How can I say that there is one way ahead of the others ! ๐Ÿ˜…

06.02.2025 19:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@keilthar is following 13 prominent accounts