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Alex RS

@rs.engineering.bsky.social

Gamedev, Ceramics, Software, Making SE London Check out Waterworks on itch! https://arussellsaw.itch.io/waterworks Spirit Level is out now! https://store.steampowered.com/app/3285910/Spirit_Level/

191 Followers  |  375 Following  |  96 Posts  |  Joined: 09.05.2023  |  2.0659

Latest posts by rs.engineering on Bluesky

i can't believe @qdork.bsky.social got de-indexed!

28.07.2025 10:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

JOURNO REQUEST: If your game has been affected by recent steam/itch de-indexing and game removals please get in touch with me for a story #journorequest #indiedev πŸ™

28.07.2025 08:57 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

how do you ink the felt? silkscreen to felt then felt to paper?

02.06.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

not to defend AI but i’ve definitely made much (much much) more expensive mistakes than $700

03.05.2025 15:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

you selling these? would love to buy one!

02.05.2025 14:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We’re working in Godot! it’s great.

29.04.2025 20:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

we cookin.

28.04.2025 22:00 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sketch β†’ Rough β†’ Final

14.04.2025 20:52 β€” πŸ‘ 62    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Night fishing

01.12.2024 13:12 β€” πŸ‘ 229    πŸ” 49    πŸ’¬ 2    πŸ“Œ 1

James and i are working together on this, i'm so hyped to explore a game in his worlds.

11.04.2025 14:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@chefboibex.bsky.social worked super hard on this, it's so cool!! tell your friends!!!

09.04.2025 11:41 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Eminem with a Sony PlayStation Debugging Station DTL-H1102 in 1999

01.04.2025 09:03 β€” πŸ‘ 326    πŸ” 44    πŸ’¬ 4    πŸ“Œ 8

ah yes, lumps.

28.03.2025 14:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fall of the Candlekeep

28.03.2025 14:08 β€” πŸ‘ 1560    πŸ” 267    πŸ’¬ 2    πŸ“Œ 5
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Chickens: vital to a warlock’s inner sanctum

28.03.2025 14:11 β€” πŸ‘ 459    πŸ” 74    πŸ’¬ 0    πŸ“Œ 2
"A computer can never be spiteful or horny
Therefore a computer must never make art"

"A computer can never be spiteful or horny Therefore a computer must never make art"

Reminder

28.03.2025 03:20 β€” πŸ‘ 15007    πŸ” 3957    πŸ’¬ 9    πŸ“Œ 3
Heterotopias β€” Lost In Cult

oh man this looks incredible, wish i could have snagged it!
www.lostincult.co.uk/heterotopias for anyone curious.

27.03.2025 15:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Vib Ribbon "How to play" 1080p HD
YouTube video by tonitonichopchop Vib Ribbon "How to play" 1080p HD

i recently discovered Vib Ribbon, it’s so unique and ahead of its time. youtu.be/cFXz_xKQa40?...

23.03.2025 08:55 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Enshittification as a matter of taste β€œEnshittification” is a termed coined by Cory Doctorow in 2023 to describe a pattern of decreasing quality observed in online services and products. Since Doctorow’s post, there’s been no shortage of ...

πŸ“ Enshittification as a matter of taste daverupert.com/2025/03/ensh...

19.03.2025 13:33 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Some fresh ideas for your next chair-sit.

17.03.2025 01:46 β€” πŸ‘ 773    πŸ” 164    πŸ’¬ 22    πŸ“Œ 16
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Swordsman

22.02.2025 15:53 β€” πŸ‘ 1163    πŸ” 328    πŸ’¬ 3    πŸ“Œ 2

the real crime is your aim in bioshock

05.03.2025 16:47 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Steam should add a 'wishlisted' section to your Steam library...

04.03.2025 10:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

are you emulating or on original hardware?

04.03.2025 06:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Moonlit drink

23.02.2025 09:32 β€” πŸ‘ 2013    πŸ” 555    πŸ’¬ 10    πŸ“Œ 7
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spent all evening getting a physical suspension simulation running on the tank game. i’m surprised by how well it came together!

21.02.2025 23:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the track has a skeleton rigged in blender with an independent bone beneath each wheel, a script uses a raycast to find the floor position beneath each wheel and offsets the wheel mesh and bone position.

20.02.2025 17:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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biblically accurate tank physics. #godot #gamedev

20.02.2025 17:20 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i can also do nice things like having point lights use a different dither pattern than the global light, here i'm using a simplex noise pattern instead of standard bayer dither, but only for the light coming from the barrel.

18.02.2025 19:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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playing with some v crunchy dithering shaders, using a per-object material rather than dithering in a postprocessing shader means i can do interesting things with colour palettes. each object has it's own light/mid/dark tones, and can inherit specular lighting from nearby lights. #gamedev #godot

18.02.2025 19:15 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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