Selfie of me with my chef's knife and my index finger painted with a red sharpie, which was a signature move of Anne Burrell on the Worst Cooks of America TV show whenever someone put their index finger on the spine of their knife.
#RestInPower, Chef. You were a bright light that will be greatly missed. Thank you, #AnneBurrell.
17.06.2025 22:54 — 👍 1 🔁 0 💬 0 📌 0
Pretty sure that tactic works with proud boys, too.
14.06.2025 06:47 — 👍 7 🔁 0 💬 0 📌 0
I suppose if someone had managed to get themselves onto everyone's block list, I could see how it might seem a tad dead.
13.06.2025 02:04 — 👍 2 🔁 0 💬 0 📌 0
Heh. This movie was notorious for destroying subwoofers in theaters.
08.06.2025 00:40 — 👍 0 🔁 0 💬 0 📌 0
Stage shot of the DJ at Unreal Fest
#UnrealFest, y'all.
05.06.2025 01:14 — 👍 1 🔁 0 💬 0 📌 0
Heh. 3 downloads and 2 plays so far. 😂 I wonder who the first one to beat the first level will be?
04.06.2025 03:43 — 👍 0 🔁 0 💬 0 📌 0
My ugly mug standing in front of the Unreal Fest conference banner.
Well I made it. Where y'all at?? #UnrealFest #Orlando
02.06.2025 19:30 — 👍 2 🔁 0 💬 0 📌 0
Rooms of Madness by teeleton
Lost in the Labyrinth
It took a bit longer than I wanted to nail everything down, but HERE IT IS!! The Rooms of Madness playable tech demo!! Get hopelessly lost in the labyrinth trying to find the stairwell to the next level.
teeleton.itch.io/rooms-of-mad...
#gamedev #solodev #unreal #UE5 #PCG #demo #indie #indiegame
02.06.2025 10:04 — 👍 13 🔁 4 💬 1 📌 0
Deepwater Dandy
01.06.2025 02:28 — 👍 1 🔁 0 💬 1 📌 0
This strategy has underpants gnomes written all over it.
01.06.2025 02:19 — 👍 12 🔁 0 💬 1 📌 0
Feeling cute. Might drop a playable tech demo of Rooms of Madness later for #ScreenshotSaturday. Idk.
#gamedev #solodev #unreal #ue5
31.05.2025 20:35 — 👍 5 🔁 1 💬 0 📌 0
Yeah, Lumen is on by default for UE5. Give this a whack and see how it does for you.
Open AppData\Local\\UE5\(GameName)\Saved\\Config\WindowsClient - Engine.ini, and add these lines to the bottom to turn off Lumen:
[/Script/Engine.RendererSettings\]
r.DynamicGlobalIlluminationMethod=0
10.05.2025 22:40 — 👍 0 🔁 0 💬 0 📌 0
The cards before the RTX series do not do hardware ray tracing. Its literally just not a feature on earlier cards. There is a fallback mode and there are ways to detect the type of card and do things differently in the code, but currently that's up to the developer to manage it themselves.
10.05.2025 22:05 — 👍 0 🔁 0 💬 1 📌 0
For anyone else curious, the location is in Leamington Spa, UK.
09.05.2025 11:32 — 👍 0 🔁 0 💬 0 📌 0
Feeling this so hard. "Great! All of this is working now! Wait, why did it do that?" *back into the code mines*
08.05.2025 02:37 — 👍 1 🔁 0 💬 1 📌 0
Except that he used more than 5 words per sentence and not nearly enough exclamation points.
29.04.2025 05:30 — 👍 6 🔁 0 💬 1 📌 0
Evaporation and condensation are key elements of the viscous cycle.
27.04.2025 01:35 — 👍 1 🔁 0 💬 0 📌 0
A Windows PC game, running in a Microsoft engine... shown on an Amiga 1200. LOL.
22.04.2025 08:38 — 👍 5 🔁 0 💬 1 📌 0
YouTube video by Chris Regan
Rooms of Madness - Progress Clip
Progress clip of Rooms of Madness (working title) for #ScreenshotSaturday. #PCG room generation is working. Spawn/Despawn of rooms as you move around is working. (debug camera added to show background room management)
#Unreal #UE5 #SoloDev #GreyBoxing #Horror #RoomsOfMadness
19.04.2025 21:51 — 👍 3 🔁 2 💬 1 📌 0
To this day, I can't visit the riverwalk in San Antonio without thinking of this game and the movie.
18.04.2025 17:46 — 👍 0 🔁 0 💬 0 📌 0
I had an internship one summer at a law office and they tried to give me a day of busy work by having me sort their DOS Lotus123 spreadsheet of clients. They were floored when I showed them the sort function and did it in couple keystrokes.
14.04.2025 15:46 — 👍 4 🔁 0 💬 1 📌 0
I love how everyone has typewriters on their desk instead of computers back then. 🤣🤣
14.04.2025 15:01 — 👍 1 🔁 0 💬 1 📌 0
They don't care about what you're doing with your money. They're using it to find and track people of interest.
12.04.2025 16:34 — 👍 1 🔁 0 💬 0 📌 0
This is so strong. Getting back on the wagon is hard enough. Calling yourself out publicly is next level. Huge respect. 🤜🤛
04.04.2025 01:06 — 👍 0 🔁 0 💬 0 📌 0
And just like that, I'm registered for #UnrealFest 25. See y'all in Orlando! Make sure you sign up before April 15th to get your 6.66% early bird discount. 😈 #unreal #gamedev
03.04.2025 04:39 — 👍 3 🔁 0 💬 0 📌 0
I can read it fine if I zoom in on the phone. It's the contrast that's the issue. Dark on light or light on dark. Light on light or dark on dark make things hard to read *unless* that's the point! (Hiding secrets or something)
28.03.2025 04:25 — 👍 1 🔁 0 💬 1 📌 0
Bright green on light background color is practically invisible. Everything else looks pretty good. Maybe a bigger drop shadow under the green or a dark "glow" behind it will give the letters better definition against the background.
28.03.2025 04:15 — 👍 1 🔁 0 💬 1 📌 0
*Waltz. Don't drag Harris's VP choice into this group of degenerates.
27.03.2025 03:02 — 👍 16 🔁 0 💬 0 📌 0
That's a really big mug.
19.03.2025 15:32 — 👍 1 🔁 0 💬 0 📌 0
It's the same reason that sunsets appear so red. When the sunlight refracts through a lot of atmosphere at a low angle the high frequencies at the blue end of the spectrum scatter and all that's left are the long wavelengths at the Redder end
15.03.2025 16:19 — 👍 0 🔁 0 💬 0 📌 0
Solo indie game dev
Currently working on my first game ‘Mayfly’, an atmospheric quiet horror game set entirely on a narrowboat
Lancashire, UK
Circus aerialist. Unreal PCG / Destruction researcher. Flame effect creator / pyro.
a plant with very complicated emotions
Creative Director of Video Games:
Havoc Hotel, Captain ToonHead, Killer Klowns
Gamer since 5,Gamedev since'06
CCO TeravisionGames & TeraCreators(UEFN)
🎮mi curso⬇️
https://www.domestika.org/es/courses/942-produccion-de-videojuegos-con-metodos-ux/luisdzl
Lead tools programmer (PCG) on Unreal Engine at Epic Games. Opinions are my own.
Worked on Rainbow Six: Siege (Destruction tech), many Ubisoft titles and ML/AI/Gameplay.
Unreal Engine Audio Director.
Working on the future of audio and music with #MetaSounds, #UnrealEngine, #UE5.
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Making Fortnite games for a living 🎮 | @nullframe.bsky.social | https://discord.com/invite/hnYHXearDW | UEFN Dev - https://linktr.ee/naniizar | KAGAMI
🏳️⚧️ 🌱 asd/ocd, she/they, lvl27 dorkus, i want frends (lonely.)
blender art, wannabe gamedev vtuber, sometimes i even make stuff! i like playin video games, also animation is life! 🚫ai, phobes, or fscists.
Indie game studio and digital nomad creative collective 🌎💻
developers from all over, as they travel all over.
Working remote on the move, the world is our office!
Projectnomad.online
Always fighting for the people.
Wife, Momala, Auntie. She/her.
107 Days, my behind-the-scenes account of the shortest campaign in history, is available for pre-order now.
Making H Games, Supporting Lewd Artists 🔞
Play: http://hotpink.itch.io
Support: http://patreon.com/HotPinkGames
Proud rodeo mom, soccer mom, baseball mom, hockey mom, constitutional conservative.
Sailor, historian, mercenary, saver of children and small animals, chef, raconteur, vulgarian, drinker of beer and whisky, eater of the cheese...
Bellingcat is an independent investigative collective of researchers, investigators and citizen journalists brought together by a passion for open source research.
Want to support our charity? bellingcat.com/donate
26 • he/him • Art Preparator • ADHD/Neurodivergent • 3d Artist • Video Game Enthusiast • Learning Game Dev • BFA • @Mickeywilliamson3d on other media
🎨 mickeywilliamson3d.com
🕹️ harrytortus.itch.io
Gamedev from Queensland Australia
Fishing Echoes takes fishing to the next level with fierce fish battles and unforgettable boss encounters.
https://store.steampowered.com/app/2578050/?utm_source=social&utm_medium=organic&utm_ter