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Daniel Gonzรกlez

@danielcreativity.bsky.social

Creative Director at @gametopia.bsky.social Writter, game design and pixel art. ๐ŸŒŠ Play Verne: The Shape of Fantasy on Nintendo Switch and Steam.

77 Followers  |  132 Following  |  133 Posts  |  Joined: 07.09.2024  |  2.0353

Latest posts by danielcreativity.bsky.social on Bluesky

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I'm reading, reading A LOT about this ๐Ÿ˜

#romanempire

11.09.2025 19:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The arrival. So much fun working on our new game!

#scifi #scifigame #adventuregame

10.09.2025 16:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I really enjoyed living a quiet life with Lake, delivering letters and packages. Very nice, and with great stories. For me, it's refreshing to play/read stories from before social media and all the technology we have now. Great game by @gamious.bsky.social! ๐Ÿ‘๐Ÿ‘๐Ÿ‘

09.09.2025 17:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I really love this comic! (Uncanny X-Men 234)

My mind was totally hacked when I was a kid, so I'm all about X-Men ๐Ÿ˜

#MarvelLegends #Xmen

05.09.2025 15:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on our upcoming game. So much fun painting planets and moons!

#pixelart #pixelartist #indiegame

04.09.2025 15:15 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Superb!

Sculpting in Time by Andrei Tarkovsky.

02.09.2025 13:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The thread I wrote about creating narrative design is also available on our blog, where you can find more information if you prefer to read the full version.

โžก๏ธ https://buff.ly/ExqDE5q

#storytelling #videogamescript #indiegamedev

27.08.2025 19:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's always wonderful to read Alex Garland, you learn so much, and I think Annihilation is a really great sci-fi movie.

#scifi #scifimovie #screenplay #storytelling

26.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New addition and it's on fire!

#MarvelLegends #Xmen

22.08.2025 16:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is our workflow for creating narrative games that spark players' curiosity. We hope you found these design steps useful! What do you think? We'd love to hear your thoughts.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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8) From script to level design
We draw maps to ensure that the narrative and gameplay flow smoothly. Often we have to adjust parts of the script or redesign parts of the map to improve the narrative. We use Illustrator to create the maps and we paint the pixel art on them.

21.08.2025 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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7) Analyze the characters
Once the entire story is finished, we focus on each character for a final review. We want to ensure they all have their own agenda and motivations, undergo transformation, and serve the story. This review helps you fill in any holes in the plot.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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6) Interactive dialogues
Every dialogue has to serve the story, like presenting a problem, opening a new mission, or getting key information. We write the dialogue with all its options and decisions separately from the main script. We useย Draw.io.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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5) Writing the video game script
When writing all the branches and possible endings, we focus on intention and obstaclesโ€”in other words, the conflicts the character must overcome to achieve their goal. Each scene must have its own. We use Final Draft.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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4) Worldbuilding
We create a comprehensive document detailing the world's rules and a timeline of events that occurred before the game begins. This information doesn't necessarily appear in the story, but it helps us to understand why things happen and ensures consistency.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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3) Outline
After the documentation comes the first step of the writing process: writing an outline. In my case, this means summarizing the story from beginning to end and reflecting the main events of the plot. To write the outline, we use Scrivener (@scrivenerapp.bsky.social).

21.08.2025 16:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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2) Exhaustive documentation
One of the main comments we receive from our players is that they like to learn new things while playing. That is our motivation for writing, but first, we need to read a large amount of material and search for information.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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1) Why do I want to write about...?
For us, it is essential to know why we want to tell a story In Verne: The Shape of Fantasy, I wanted to evoke nostalgia for the extraordinary, pay tribute to Jules Verneโ€”who captured my imagination as a childโ€”and introduce players to his works.

21.08.2025 16:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A narrative game is primarily aboutย telling a story that thrills the players. This is how we create narrative design for video games โฌ‡๏ธ

21.08.2025 16:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The Time Masters movie (1982), designed by Moebius and written by Renรฉ Laloux, is a fascinating animated sci-fi film. An absolute masterpiece!

24.07.2025 16:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Roadwarden by @moralanxiety.bsky.social is one of the most elegant games I've seen in terms of art and narrative.

22.07.2025 13:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... ๐Ÿ’›๐Ÿ’š
Unfortunately, I've had very little luck with exposure, including the gaming press. ๐Ÿ˜ฉ
#visualnovel #gamedev #steam

21.07.2025 10:45 โ€” ๐Ÿ‘ 2258    ๐Ÿ” 758    ๐Ÿ’ฌ 73    ๐Ÿ“Œ 36
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Ghost of Tsushima is pure poetry.

18.07.2025 16:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As time goes by, Bill Sienkiewicz's talent in bringing Frank Miller's nightmares to life in Elektra: Assassin just keeps getting better with every reading.

16.07.2025 16:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Annabel lee. Artwork from our previous video game Allan Poe's Nightmare for Android.

#indiegame #indiedev

15.07.2025 15:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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All I wanna do is Nuuuuuukeeeeeee! ๐Ÿ˜

#RobocopRogueCity

15.07.2025 19:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜

15.07.2025 17:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Si te perdiste la charla sobre Narrativa de Videojuegos del LabDesign Open de @unir.net aquรญ puedes ver la grabaciรณn, donde muestro la metodologรญa que uso para escribir los guiones de nuestros juegos.

๐Ÿ“บ www.unir.net/evento/openc...

#storytelling #indiedev #narrativa #guion

14.07.2025 07:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rejugando 266 el de Ghost of Yotei y Fin de Temporada - Rejugando - Podcast en iVoox Escucha y descarga los episodios de Rejugando gratis. ๐ŸŽฎ Rejugando 266 โ€“ Ghost of Yotei, vacaciones, Game Pass bajo fuego y el mono vuelve en Donkey Kong Bananza ESTE PROGRAMA SERIA IMPOSIBLE SIN NUEST...

รšltimo programa de actualidad de esta temporada.
Aรบn hay noticias que contar
๐ŸŒŸ Las consecuencias de los despidos en Xbox dan mucho que hablar ๐ŸŒŸ
๐ŸŒŸ SOP: Ghost of Yotei enseรฑa su jugabilidad ๐ŸŒŸ
๐ŸŒŸ Krafton son unos ratillas ๐ŸŒŸ
Esto y mucho mรกs
Escรบchalo en @ivoox.bsky.social
go.ivoox.com/rf/152705697

11.07.2025 09:20 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#INSPIRATION: John Berkey created a countless number of SciFi illustrations for books and movie posters that became iconic images.

10.07.2025 15:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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