Reid Hannaford's Avatar

Reid Hannaford

@reid.work.bsky.social

director, filmmaker, game developer, creative technologist canadian based in NYC https://reidhannaford.com

459 Followers  |  206 Following  |  147 Posts  |  Joined: 10.11.2024  |  2.4385

Latest posts by reid.work on Bluesky

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Direction and focus are more important than goals.

Where are you going? Orient yourself and re-evaluate your center of gravity regularly. Then take one step at a time and move forward – whatever direction forward might be for you.

11.06.2025 16:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So sick. Gives me Annihilation vibes.

01.06.2025 18:48 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My girlfriend affectionately calls PaperKlay β€œthe chicken game” and is excitedly awaiting release! (I’m excited too)

11.05.2025 12:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Just picked up the game! Massive congrats on launch ⚑️

09.05.2025 17:05 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Been experimenting with it – yeah it's pretty great. The best scattering tool I've used for Godot for sure.

05.05.2025 12:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Your work is stunning! I love the brush strokes. I’ve recently been experimenting with the Ucupaint addon to texture paint in blender and loving it.

04.05.2025 15:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ooh I haven’t used spacial gardener! But I have been looking for a scattering tool for the engine since Proton Scatter doesn’t work with 4.4 and is largely unstable. How has your experience with it been?

04.05.2025 15:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Vibes on point ⚑️

04.05.2025 14:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gorgeous aesthetic. I love the watercolor texture

04.05.2025 14:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

How did you get this working? Is it a built in feature?

04.05.2025 14:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If you search google for β€œBlender texture painting brushes” you’ll find a ton of stuff. I bought a pack someone made, but there is lots of free stuff out there and also tutorials for how to make your own!

04.05.2025 12:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Finally happy (for now) with the visual direction of the first β€œbiome” in my knight game!

Been working on art aesthetic for a while β€” time to get back to mechanics and implement some enemies to fight βš”οΈ

#indiedev #gamedev #screenshotsaturday #godot #godotengine #blender

03.05.2025 17:01 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

Sweet! Thanks for sending :)

02.05.2025 12:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh no no, I dabble with music but I’m certainly no composer haha! I’m def too early in the project to look for one but will take a look at your portfolio when the time comes :)

01.05.2025 22:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Definitely not standard! Currently thinking a mix of Martin Stig Andersen's work on Limbo/Inside with Joe Hisaishi's work on Nausicaa. Maybe add some Ryuichi Sakamoto, Johann Johannsson, Ben Frost, Oneohtrix Point Never.

My BG is in film prod. so music ends up being a really big part of my process!

01.05.2025 14:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We’ve got locomotion and combat in, as well as the first boss fight. Now we’re currently exploring the art style and overall aesthetic.

Hopefully the visuals, storytelling, and combat will be what draws players inβ€”but it’s still early, so we’re feeling things out.

30.04.2025 12:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! It's currently more of a metroidvania than an RPG but I'm still pretty early in development so we'll see!

29.04.2025 15:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Interesting perspective! I find positive feedback can be just as useful as negative/constructive criticism, but it depends of course on why you’re seeking feedback. When evaluating market viability, for example, a positive reaction can be a useful measurement!

I can see how it could be risky though

28.04.2025 14:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Adding moss is next! And other plants 🌿

27.04.2025 18:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love the Hornet!

27.04.2025 17:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oof yeah. I really hope they improve the video quality on the platform!

27.04.2025 17:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Woah! This is super trippy and I love it

27.04.2025 16:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Been hard at work creating grass and designing the environmental aesthetic for my game! I'm really digging how lush it looks.

#indiedev #gamedev #godot #godotengine #shaders

27.04.2025 16:15 β€” πŸ‘ 122    πŸ” 8    πŸ’¬ 4    πŸ“Œ 0

Thank you so much!!

25.04.2025 21:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ahh thank you!! Yeah I think definitely too early but I appreciate the offer! Listened to a few pieces on your profile, love your work :)

23.04.2025 11:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Starting to build out the environment and experiment with the visual language for the game.

Next up will be texturing the terrain and adding grass & foliage 🌱

#godot #godotengine #indiedev #gamedev #blender

22.04.2025 13:24 β€” πŸ‘ 107    πŸ” 12    πŸ’¬ 3    πŸ“Œ 0

Oh cool I didn’t know you could customize the interface in Logic. Anyway love your music!

19.04.2025 00:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This sounds fantastic! Out of curiosity what software is this? I like your color palette.

18.04.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is so sick! Love the dungeon vibes.

13.04.2025 22:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Early prototype of my first mini boss fight.

Can you guess what kind of creature will replace the placeholder sphere? πŸ‘€

#godot #godotengine #indiedev #gamedev #bossfight

08.04.2025 21:34 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

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