3DXR Developer of applied media's Avatar

3DXR Developer of applied media

@thefirstfloor.bsky.social

Using 3D in various forms to produce informative, interactive, instructural and or, applied media.

51 Followers  |  57 Following  |  5 Posts  |  Joined: 26.11.2024  |  1.6368

Latest posts by thefirstfloor.bsky.social on Bluesky


EDIA XR toolbox for research has been released.

We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00.

This will be hosted on zoom, contact us via bluesky or email for the link.

See you there?

19.11.2025 11:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So I've been working on this for quite a while with @flxklotz.bsky.social to make a modular Unity XR experiment system. It's time to release it into the world.

07.11.2025 16:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
EDIA

Preparing for launch ๐Ÿš€

๐Ÿ‘‰ See edia-toolbox.github.io for details.

04.11.2025 13:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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๐Ÿ‘ฅAn amazing team effort by:
@fra-malandrone.bsky.social
@lucyroe.bsky.social
A. Ciston
@thefirstfloor.bsky.social
A. Villringer
S. Carletto
@michaelgaebler.com

#neuroskyence #vr #emotion #affect #selfreports

23.09.2025 10:20 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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SneakPeak: Experimenting & Developing additional Edia Eye features.

30.05.2025 12:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would there be a way to detect raycasting #collision on gaussian #splats in #Unity? ๐Ÿค”

22.05.2025 11:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Huisman SimuLift - Jeroen de Mooij

FInally found some time to update my portfolio with the Huisman SimuLift project, an interactive tradeshow game.

#tradeshow #interactive #unity #gamification

Have a look at: www.behance.net/gallery/2263...

21.05.2025 11:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thnx to @flxklotz.bsky.social for presenting our Edia toolbox.

20.05.2025 17:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿš€ Presenting EDIA, our flexible XR toolbox for research, at #VSS2025!

Built in Unity + tested in real labs.
๐Ÿ‘๏ธ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA.

๐Ÿ“Poster 311 โ€“ Tue, 8:30โ€“12:30, Banyan Breezeway.

#XR #OpenSource #Unity3D

20.05.2025 09:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿš€ Preprint out! doi.org/10.31234/osf...
We developed, empirically evaluated and openly share **AffectTracker**, a new tool to collect continuous ratings of two-dimensional (valence and arousal) affective experience **during** dynamic emotional stimulation (e.g., 360ยฐ videos) in immersive VR! ๐Ÿฅฝ๐Ÿง ๐ŸŸฆ

16.12.2024 13:08 โ€” ๐Ÿ‘ 27    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Logo of the MindBrainBody Symposium

Logo of the MindBrainBody Symposium

๐Ÿ“ฃ Come join us for the #MindBrainBody Symposium 2025!

๐Ÿ“† March 10-12, 2025
๐Ÿ“ Berlin & online
๐Ÿ”Ž mindbrainbody.de

Keynotes:
- Ivan de Araujo
- Nadine Gogolla
- Maria Ribeiro @ribeironeuro.bsky.social
- Markus Ullsperger
- Tor Wager
- Veronica Witte @veronicawitte.bsky.social

#interoception

25.11.2024 19:32 โ€” ๐Ÿ‘ 135    ๐Ÿ” 76    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 7

Hello world!

27.11.2024 08:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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