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My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
#IndieDev #IndieGames
19.11.2025 17:58 β π 735 π 336 π¬ 36 π 21
For Arc Raiders to ride the wave of human sociability all the way to the bank, while also being so contemptuous of the thing that makes us social animals in its own workflow demonstrates a lack of artistic integrity that I find impossible to ignore.
Our review: https://bit.ly/49bVn01
10.11.2025 16:31 β π 2785 π 809 π¬ 56 π 224
Day Thirty - Freeform: The Final Sword
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
01.10.2025 00:42 β π 0 π 1 π¬ 0 π 0
Day Thirty - Freeform: The Final Sword
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
01.10.2025 00:42 β π 0 π 1 π¬ 0 π 0
Day Twenty-Nine - Freeform: "Elemental Sword"
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
29.09.2025 21:34 β π 0 π 1 π¬ 1 π 0
Day Twenty-Nine - Freeform: "Elemental Sword"
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
29.09.2025 21:34 β π 0 π 1 π¬ 1 π 0
Day Twenty-Eight - Request: Fiery Dragon Sword
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
29.09.2025 02:34 β π 1 π 1 π¬ 1 π 0
Day Twenty-Eight - Request: Fiery Dragon Sword
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
29.09.2025 02:34 β π 1 π 1 π¬ 1 π 0
Day Twenty-Seven: Energy Sword
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
28.09.2025 02:42 β π 0 π 1 π¬ 1 π 0
Day Twenty-Seven: Energy Sword
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
28.09.2025 02:42 β π 0 π 1 π¬ 1 π 0
Day Twenty-Six: Chronicle Sword
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
27.09.2025 01:16 β π 0 π 1 π¬ 1 π 0
Day Twenty-Six: Chronicle Sword
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
27.09.2025 01:16 β π 0 π 1 π¬ 1 π 0
Day Twenty-Five - Prompt: "Water-Blade"
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
25.09.2025 17:16 β π 0 π 1 π¬ 1 π 0
Day Twenty-Five - Prompt: "Water-Blade"
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
25.09.2025 17:16 β π 0 π 1 π¬ 1 π 0
Day Twenty-Four - Request: The Buster Sword
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
25.09.2025 04:40 β π 0 π 1 π¬ 1 π 0
Day Twenty-Four - Request: The Buster Sword
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
25.09.2025 04:40 β π 0 π 1 π¬ 1 π 0
Day Twenty-Three - Theme: Future
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
24.09.2025 01:48 β π 1 π 1 π¬ 1 π 0
Day Twenty-Three - Theme: Future
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
24.09.2025 01:48 β π 1 π 1 π¬ 1 π 0
Day Twenty-Two - Theme: Clock
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
23.09.2025 02:17 β π 0 π 1 π¬ 1 π 0
Day Twenty-Two - Theme: Clock
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
23.09.2025 02:17 β π 0 π 1 π¬ 1 π 0
Day Twenty-One: Tuna Knife
It's amazing how much easier this is getting. :)
Like yeah, this one was "simple" today. But I've gotten a lot better at determining my approach. I barely needed to look at the reference. And the shaders were quick and easy.
Glad I've stuck with it so far!
22.09.2025 01:31 β π 0 π 1 π¬ 1 π 0
UNDERTALE 10th Anniversary Stream Event
UNDERTALE! The RPG game where you don't have to destroy anyone.
We did it guys
We uploaded the unique music / battles from the stream on the bottom of the page here if you want to check it out!
undertale.com/10/
22.09.2025 03:31 β π 12746 π 2808 π¬ 237 π 53
Day Twenty-One: Tuna Knife
It's amazing how much easier this is getting. :)
Like yeah, this one was "simple" today. But I've gotten a lot better at determining my approach. I barely needed to look at the reference. And the shaders were quick and easy.
Glad I've stuck with it so far!
22.09.2025 01:31 β π 0 π 1 π¬ 1 π 0
Day Twenty - Request: "Scissor Blade from Kill la Kill"
A lovely day with friends, and an Undertale stream to cap it off. I'm honestly not sure how I managed to keep focusing long enough to make this tonight. We can say Determination, but. You know? Sure. We'll go with that. And friendship.
Tired.
21.09.2025 02:40 β π 0 π 1 π¬ 1 π 0
Day Twenty - Request: "Scissor Blade from Kill la Kill"
A lovely day with friends, and an Undertale stream to cap it off. I'm honestly not sure how I managed to keep focusing long enough to make this tonight. We can say Determination, but. You know? Sure. We'll go with that. And friendship.
Tired.
21.09.2025 02:40 β π 0 π 1 π¬ 1 π 0
Day Nineteen - Theme: "Crystal"
Started with what I knew about working with booleans to carve some crystals, then played with emissive, transmissive shaders, and phew! Something that I'm proud of, and it didn't take too long to make, either!
Maybe I'll need to study crystal formations next time!
20.09.2025 02:16 β π 1 π 1 π¬ 1 π 0
Day Nineteen - Theme: "Crystal"
Started with what I knew about working with booleans to carve some crystals, then played with emissive, transmissive shaders, and phew! Something that I'm proud of, and it didn't take too long to make, either!
Maybe I'll need to study crystal formations next time!
20.09.2025 02:16 β π 1 π 1 π¬ 1 π 0
Day Eighteen: Broken Straight Sword
Like from Dark Souls.
Some days need to be a bit easier. At least, thinking, "hey, I don't have a ton of time for something complex" sometimes results in a lot of focus on small details and shader experimentation anyway!
Went overboard on bump mapping, haha.
19.09.2025 02:10 β π 0 π 1 π¬ 1 π 0
Day Eighteen: Broken Straight Sword
Like from Dark Souls.
Some days need to be a bit easier. At least, thinking, "hey, I don't have a ton of time for something complex" sometimes results in a lot of focus on small details and shader experimentation anyway!
Went overboard on bump mapping, haha.
19.09.2025 02:10 β π 0 π 1 π¬ 1 π 0
Day Seventeen: Razor Sword
The Razor Sword from The Legend of Zelda: Majora's Mask.
I remember seeing a standee or something as a kid for Majora's Mask before the game was available, and being in awe of the art. The sword Link had was so cool!
Still is, it turns out. Even if it had limited uses.
18.09.2025 02:46 β π 0 π 1 π¬ 1 π 0
Storyboard supervisor, director, papercut artist, comicker, video game player, animation lover, just shoutin' to the void
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Avatar and header drawing by @starrymarii!
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Indie narrative games publisher. Host of #LudoNarraCon. On a journey to discover innovative story-driven games.
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WISHLIST Brush Burial: Gutter World on Steam.
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Stephanie Sterling. A Transfem She/Them Polyantagonist. Writer for Vampire Survivors, Date Everything, & Quantum Witch. Also a pro wrestler. Currently accepting writing gigs for cool games by cool people.
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The Indie Informer celebrates gaming's creative, touching, and innovative titles.
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TAke a look, y'all: IMG_4346.jpeg.
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In-House Counsel @ BigTech. Ex-"Computers Guy," then decade litigating 1A in NC+TX. Servant to two cats (and a dog and a wife). Armchair Philanthropist.
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I use the computer. Don't follow if under 21.
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https://twilightpb.itch.io/
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British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
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Chosen by god, perfected by science
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We're here to tell stories and share art!
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Established 2011
Real personalized license plate applications that the California DMV received from 2015-2017. Posts hourly. Not the CA DMV. (22.96% complete)
Midnighters are an expert production collective, providing bespoke video game production and publishing support for developers and publishers who need an extra set of hands.
midnighters.games
Indie dev making indie dev games indie games indie video games.
Please wishlist 500 caliber contractz please thank you please.
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You've probably seen a weird tweet of mine in passing. He/him
Journalist (RPG Site & Nintendo Insider), co-host of the Burnout Culture podcast, youtube guy (did that 2 hour video on Chrono Cross. No, not that one. The other one)
dissin' your fly girl
yoinkin' your memes
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