Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
C++ core compute libraries tech lead at @nvidia, husband, father, @isocpp member, former nomad, and sometimes artist wannabe.
opinions are my own
he/him
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io